Dungeon Leader leaves... All get kicked...

Dungeon Leader leaves... All get kicked...

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Posted by: Derek.9021

Derek.9021

So I finished a dungeon, and I stayed in the last cut-scene a bit, and my husband left right away cause he saw it already.

He was dungeon leader… So when he left, we all got kicked and no one but him got the tokens or time to get the treasure. I don’ blame my husband at all, he felt bad too, even though he shouldn’t.

It is the dumbest system I have ever seen. I’ve also experienced trolling with it in past dungeons where the leader was having a bad time and he was like HAHAHAHA and just left and kicked us all out after being in there an hour.

This HAS to be changed. It doesn’t even seem on purpose. Really clunky and stupid.

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Posted by: LoreChief.8391

LoreChief.8391

Last night we tried to do a PUG… worst idea in my opinion. Anyways, our elitist person wasn’t even the party leader, but the “guy who started talking to the NPC first”. He got miffed that he died once or twice, quit the party, and the rest of us got kicked out. We were about to fight the 3rd boss :<

I agree with you Derek-nine-zero-two-one. This needs to be remedied pronto!

Either way though, I’m only running dungeons with my friends from now on.

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Posted by: GregT.4702

GregT.4702

I’ve experienced a couple of players using this to grief PUGs – if the group won’t play the leader’s way, won’t use the leader’s strategy et cetera, the leader leaves and causes the whole group to be kicked.

With the way tokens work now it’s particularly aggravating to have the leader rage-fail the whole group on the last boss. An hour or more down the drain.

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Posted by: mulch.2586

mulch.2586

it’s a horrible bug that’s lasted too long

it’s made even worse by the fact ANet won’t ever reimburse you when things that are their fault cost you

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Posted by: Jezath.7395

Jezath.7395

I agree this needs to be sorted but i also think that if you join a group you should follow the leaders strategy etc

Tis not what they can do for you
Tis only what you can do for all

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Posted by: Luigio.3265

Luigio.3265

too much potential for greifing, plus ive lost one or two items while making bag space because the leader leaves before im done

seriously irritating and should get addressed asap

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Posted by: HykCraft.4610

HykCraft.4610

Then don’t do PUGs/Dungeons in the mean time… get people you know. I still have yet to complete a single dungeon due to this.

Sorrow’s Furnace US

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Posted by: Derek.9021

Derek.9021

Can the lack of the big picture end, please? If it can happen easily, it happens often, and a lot of people are annoyed by it, then why wouldn’t you support it being changed?

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Posted by: GregT.4702

GregT.4702

Then don’t do PUGs/Dungeons in the mean time… get people you know. I still have yet to complete a single dungeon due to this.

This was very helpful. Once I stopped considering it a minor interface bug, and started seeing it as PUG dungeons being indefinitely disabled, my annoyance completely vanished and shiny rainbows and singing birds appeared.

It’s practically working as intended already.

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Posted by: AcidicVision.5498

AcidicVision.5498

Might not be the popular answer, but this is exactly what guilds are for. And you can be in multiple guilds at that. Half the time pugs will be clueless, rude, have their own way of doing things, rage quit, or try to grief the party for fun. And often they cant or wont get on voice comm, so they slow down a familiar run anyways.

If you don’t have enough people in your guild, then join one that focuses on dungeons that you can pull people from.

If you decide to roll the dice and play a co-operative instance that requires a minimum hour of your time with complete strangers…well you should expect a 50/50 shot of a person being more of a liability than an asset.

Why instances belong to the leader, I’m not sure. But that’s not how GW worked so there must be some kind of design decision behind the change. I couldn’t say for certain whether it was an entirely poor decision or not without knowing why they decided for one approach over another.

Besides the occasional accident like in the OP, it really isn’t much of an issue if you play with people you are familiar or acquainted with enough that you can all show a little human decency.

Edit: or at the very least communicate so the stranger or the guy with the walmart internet connection isn’t the one that starts the instance. “[name] is going to start the instance” is something the group leader should be determining ahead of time.

The Kismet
Dragonbrand

(edited by AcidicVision.5498)

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Posted by: Derek.9021

Derek.9021

>:[

like… you guys know that saying LOL use a guild not PUG is probably the worst response ever? But idk what response I’m looking for other than yeah it’s stupid and annoying cause that’s all it is.

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Posted by: LoreChief.8391

LoreChief.8391

I agree this needs to be sorted but i also think that if you join a group you should follow the leaders strategy etc

There are no positions in the party designated as “leader”, and it’s a problem. One guy starts everything off before someone else can, and now some random guy you invited to fill the empty spot in your group is now the “leader” and holds the trigger to your parties destruction at their pissy little fingertips. Not cool.

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Posted by: Derek.9021

Derek.9021

I think they want to change this, because it’s so obviously bad, but they can’t because they still have that bug that some people get their own dungeon instance.

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Posted by: HawkMeister.4758

HawkMeister.4758

OP is completely right.
This isn´t even a bug just shoddy coding.

Of course the game has to assign the next guy in line as the “leader” when the original leader quits.
These are issues that have to be solved during the frikken beta !

Polish > hype

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Posted by: Quick Mouse.7635

Quick Mouse.7635

Totally agree. This should not happen. There isn’t even a ‘party leader’ so-to-speak like in other games, since anyone can add players/request kick etc.

Tactical Fury [TF] – Late NA/early OCX driver (SoS)
Spirit of Faith [HOPE] – RIP

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Posted by: Moose.8512

Moose.8512

Wholeheartedly agree. This cost me an exotic in the Ascent to Madness dungeon. I looted the chest, but my inventory was full. The leader, who had gotten there first, departed before I could clear any room to collect my loot. Another player in the group didn’t even make it to the chest. Frustrating to say the least.

(edited by Moose.8512)

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Posted by: omerk.2709

omerk.2709

Guilds won’t solve this problem.
Imagine going with guildies, and then the party leader baby starts screaming. Do you expect him to neglect the child just since Anet don’t pass this role to the next player?

Another thing is that he may lose his internet connection and this malfunction that has nothing to do with Anet will cost the group in this instance completion.

What if the leader is from your guild, and just like the OP described, left since he had nothing to do there anymore? It’s not griefing or anything, just bad group design by Anet.

How can a guild solve this?
Guild is a solution for griefers and rage quitters, not technical and real life issues.

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Posted by: Cod Eye.1632

Cod Eye.1632

The reason I have never done a dungeon, so many bad stories on this issue along with other reasons. Can’t even do a monthly now because Anet wants us to do the dungeons.

“Hey I swung a sword, Hey Hey I swung a sword again,”

“After several hours I’m still swinging this sword with1 lodestone drop”

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Posted by: Xolosheep.1649

Xolosheep.1649

Totally agree. This system is flawed. There are a couple times the game disconnects itself from the server in the middle of the cutscene right before the reward is given. I’m so glad that I wasn’t the leader of that run. That wouldn’t be fun for any of us if the connection dropped on just the leader and ruined it for the whole party. :S

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Posted by: Zoid.2568

Zoid.2568

And change the kicking system. 2/4 vote for kick = kick.

I was in a team and two 12 year olds got mad cause i told them how to do the dungeon effectively at an event. Then they kicked me before last boss…spent like 1 hour and 30 minutes in there.

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Posted by: Bleeds.4029

Bleeds.4029

/signing

This has affected my game play twice and it is highly frustrating when on a strict time budget.

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Posted by: Syronus.7605

Syronus.7605

In my experience the first person to enter becomes the instance owner (or “leader”). Its when this person leaves the party, everyone will get kicked out of the instance.

Multiple instances get made when a few people go in though the dungeon portal at the same time. Usually can be fixed by switching characters and back again for the player that is in their own instance without the rest of the party.

So if you are in a pug I recommend you make sure you are the first to go into the dungeon to avoid these complications until they are hopefully fixed.

(edited by Syronus.7605)

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Posted by: Keiran.1896

Keiran.1896

Leader leaving the group → The group is deleted, everyone out → You don’t belong to the group doing this dungeon, you are kicked from the dungeon.

That’s not a glitch at all. Though that was not meant to do this.

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Posted by: Marcus The Cube.3872

Marcus The Cube.3872

This fault has not been repaired yet.
It spoiled the end of a Twilight arbor guild event we had yesterday…

This malfunction should really be moved up the repair list as it’s a fun killing bug!

Portos Du Val [SOJ] www.swordofjustice.org

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Posted by: Lafiel.9372

Lafiel.9372

So I finished a dungeon, and I stayed in the last cut-scene a bit, and my husband left right away cause he saw it already.

He was dungeon leader… So when he left, we all got kicked and no one but him got the tokens or time to get the treasure. I don’ blame my husband at all, he felt bad too, even though he shouldn’t.

It is the dumbest system I have ever seen. I’ve also experienced trolling with it in past dungeons where the leader was having a bad time and he was like HAHAHAHA and just left and kicked us all out after being in there an hour.

This HAS to be changed. It doesn’t even seem on purpose. Really clunky and stupid.

If he left the party before you finished watching, he shouldn’t have gotten the tokens (final pop up reward) since it’s only dished out when everyone has finished the cut scene. Also, if he left the dungeon but stayed in party, no one gets kicked.

He could have however picked a chest while you guys were in cinematic (eg ac path 2, cof path 1). The system works fine, just the party leader needs to be aware of this.

(edited by Lafiel.9372)

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Posted by: Lafiel.9372

Lafiel.9372

Totally agree. This system is flawed. There are a couple times the game disconnects itself from the server in the middle of the cutscene right before the reward is given. I’m so glad that I wasn’t the leader of that run. That wouldn’t be fun for any of us if the connection dropped on just the leader and ruined it for the whole party. :S

Disconnection doesn’t render the kick. Only if the leader leaves the party or if he switches character does it kick everyone out.

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Posted by: Caedmon.6798

Caedmon.6798

It’s easily abused,like you said if you have a kitten in your party that feels like jerking around and can make sure to waste 4 peoples time simply by looting the end chest and quickly leaving..didn’t happen to me yet still needs to be fixed so that when a leader leaves the leading position gets switched to player 2.

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Posted by: Tolmos.8395

Tolmos.8395

There is no way this bug will persist past the January update. If it does, Arenanet needs to really stop and consider new developmental leadership, because this is the definition of game breaking, exploitable bug.

Just hang in there until the january patch. They will fix it, no worries.

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Posted by: Astralporing.1957

Astralporing.1957

Totally agree. This system is flawed. There are a couple times the game disconnects itself from the server in the middle of the cutscene right before the reward is given. I’m so glad that I wasn’t the leader of that run. That wouldn’t be fun for any of us if the connection dropped on just the leader and ruined it for the whole party. :S

Disconnection doesn’t render the kick. Only if the leader leaves the party or if he switches character does it kick everyone out.

It does work like that in fractals, where a disconnection kicks you out. If you happened to be a leader…

Actions, not words.
Remember, remember, 15th of November

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

So I finished a dungeon, and I stayed in the last cut-scene a bit, and my husband left right away cause he saw it already.

He was dungeon leader… So when he left, we all got kicked and no one but him got the tokens or time to get the treasure. I don’ blame my husband at all, he felt bad too, even though he shouldn’t.

It is the dumbest system I have ever seen. I’ve also experienced trolling with it in past dungeons where the leader was having a bad time and he was like HAHAHAHA and just left and kicked us all out after being in there an hour.

This HAS to be changed. It doesn’t even seem on purpose. Really clunky and stupid.

Wait a minute—-pretty sure dungeon tokens only appear after everyone watches the cutscene, so what you are saying is impossible.

Edit: impossible unless there’s good loot they missed out on like 5s; but not much of a ‘miss-out’ imo. This is another topic on the bad instance owner design and I agree that it is bad and needs some immediate attention, but your experience seems kinda farfetched.

Edit: If he did leave before the final cutscene finished for everyone, that means he screwed everyone over—including himself.

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

(edited by ArcTheFallen.7682)

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

Totally agree. This system is flawed. There are a couple times the game disconnects itself from the server in the middle of the cutscene right before the reward is given. I’m so glad that I wasn’t the leader of that run. That wouldn’t be fun for any of us if the connection dropped on just the leader and ruined it for the whole party. :S

Disconnection doesn’t render the kick. Only if the leader leaves the party or if he switches character does it kick everyone out.

It does work like that in fractals, where a disconnection kicks you out. If you happened to be a leader…

No it doesn’t. But I’ve heard some cases where if a person d/cs and leaves the party it will disconnect a person from the dungeon (prob only when the person who d/cs is the instance owner). But that could also be false information because a lot of people do not know how the current system works.

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

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Posted by: Acheron.3429

Acheron.3429

This is a horrible mechanic. We had a run (guild run) one of the guys had to leave suddenly. We were one pull from the end boss in CM (which is not a fast nor a popular dungeon), then everyone got kicked out.

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Posted by: wiloman.8613

wiloman.8613

/signs

Someone bring this to the devs attention please, it has lasted too long already.

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Posted by: Void.2936

Void.2936

This is still happening.
TA explo, forward up path, waiting for people to get past the sap gauntlet. I left to log my mesmer, everyone got kicked, dungeon reset.

Void – Officer of The Old Boys [OB], Casual PvX Guild
Contact: http://oldboys.enjin.com/home

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Posted by: Menzies The Heretic.3415

Menzies The Heretic.3415

Fractals, party leader went afk. We couldn’t continue, and afraid to kick him out. ><
Pretty lame.

* Twitch – Mênzîes – Mesmer pvp
* YouTube – Fun, guides and gameplay

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Posted by: Max Lexandre.6279

Max Lexandre.6279

It’s awfull, there should be no such thing was kick all party, and disconnect and we all go away? It’s no fair, not at all, and special in theese days that for some reason for me and my guildmates the game is disconnecting more than usual.

Also we should be able to kick people always. But I wonder to not be possible to do that before you kill the LAST boss, for don’t Exploit the chest.

I’m The Best in Everything.
Asura thing.

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Posted by: Hickeroar.9734

Hickeroar.9734

I agree this needs to be sorted but i also think that if you join a group you should follow the leaders strategy etc

That implies the leader is actually a leader. That’s not the case. It’s just the person who started the dungeon. If they were actually labeled as a guide, then great….but they’re not.

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Posted by: Tiger Ashante.1792

Tiger Ashante.1792

I went to do AC story on one of my alts, after not doing it for a long time. The “leader” if you can call him that, left right after getting final chest. I missed a poi nearby and was almost on it when I got kicked out coz he left.
The other thing that happens in dungeons, if that same person (ie: so called leader) leaves the party, u get kicked out. This sort of thing never happened in gw1 and it should NEVER happen in gw2 either! I would really like to see this fixed. It’s yet another reason that puts me off doing dungeons.

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Posted by: TimeBomb.3427

TimeBomb.3427

It’s not a bug, and I don’t believe it’s related to the quality of the code.

It’s a non-trivial game design issue that they haven’t had the time to fully address as of yet.

The biggest problem is that there is an NPC that follows the dungeon starter (not the party leader, as some have suggested, but the player that starts the dungeon). Similar to the personal story, the person that starts the dungeon is essentially who the dungeon is created for. There just happen to be four other people with them. This is most noticeable in the cut scenes, where the dungeon starter and only the dungeon starter is talking with the NPC.

It’s not the easiest problem to solve, as it ideally requires an elegant solution. Do they switch to another person and make that person the one that the dungeon talks with and what-not if the original person leaves? What if no one in the party has the dungeon? What if they just use the entire party, or a random person, in the cut scenes?

These are just some possibilities, but it’s not a small nor trivial game design change, and thus it will take a bit of time. I’m sure it’s on their priority list as something to address, but, as of now, we don’t know how long it will be. We can’t expect it to be a quick fix, no matter how frustrating and seemingly trivial the issue seems.

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Posted by: Krosan.2890

Krosan.2890

Its only been 5 months of us asking for this change…

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Posted by: Endarion Sisko.5094

Endarion Sisko.5094

This HAS to be changed.

!!!!!!
/sign

…even if the party disbands.
Annoying, nonsensical.

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Posted by: trianglecubed.3750

trianglecubed.3750

There is no way this bug will persist past the January update. If it does, Arenanet needs to really stop and consider new developmental leadership, because this is the definition of game breaking, exploitable bug.

Just hang in there until the january patch. They will fix it, no worries.

Oooh optimism. Almost into March and still the same problems.

Seriously, though. This whole “host” stuff hast to change. On another note having “story” mode a prerequisite for an EXP dungeon is also just a lot of bee. You should be able to do story mode -if you want- yet not be -FORCED- to do it. That’s where this problem stems from, that’s why the do this whole “host” thing, no doubt. That way people can’t just start dungeoning right away and get the gear they want, they have to, instead, do a completely pointless run that gives nearly no reward FIRST and then they’re allowed to do regular dungeons.. well.. maybe. If their host doesn’t leave. ._.

This needs to change, period.

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Posted by: DeathPanel.8362

DeathPanel.8362

So I finished a dungeon, and I stayed in the last cut-scene a bit, and my husband left right away cause he saw it already.

He was dungeon leader… So when he left, we all got kicked and no one but him got the tokens or time to get the treasure. I don’ blame my husband at all, he felt bad too, even though he shouldn’t.

It is the dumbest system I have ever seen. I’ve also experienced trolling with it in past dungeons where the leader was having a bad time and he was like HAHAHAHA and just left and kicked us all out after being in there an hour.

This HAS to be changed. It doesn’t even seem on purpose. Really clunky and stupid.

People don’t like to hang around long after the boss of each exp run. He might’ve thought you already skipped the movie, got the reward and so he left the team.

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Posted by: kingsman.3179

kingsman.3179

I know this is an old thread, but I’m still annoyed by this. I have two toons, and both can do AC exp mode. When pugging with bad groups, I usually hop on my guardian for the first half, and switch to mesmer for the last half. This time, I opened, and ended up kicking the group out of AC halfway. This is annoying people like me, who have two different chars for two different roles, and adapt to the situation at hand.

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Posted by: Rachel.1249

Rachel.1249

Guys, if the leader leave at the crucial part where u need to fight bosses and such, just blacklist him.We dun need leaders that throw tantrums like a 3 yr old child ! We dun need leaders that doesn’t care!

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Posted by: Stooperdale.3560

Stooperdale.3560

This isn’t a player problem, or a guild problem, or a PuG problem. It’s a game design problem and it doesn’t matter how trivial or difficult it is to fix, it needs to be fixed. No questions, no hesitations, no delays, no excuses.

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Posted by: Miseris.7498

Miseris.7498

It doesn’t happen often, but when it does it’s absolutely infuriating!

How in the world can a system like this exist, how do we not all have dungeon IDs assigned to us, how is there not a system to dynamically reallocate ownership of the dungeon when someone leaves?
And this isn’t new, it’s been like this for seven months!

I am so mad right now, I can’t even think straight.

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Posted by: Direngrey.8376

Direngrey.8376

Then you need to start the instance yourself instead of leeching explorable mode from someone whose completed the story. It isn’t flawed at all.

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Posted by: Clipbord.8726

Clipbord.8726

Then you need to start the instance yourself instead of leeching explorable mode from someone whose completed the story. It isn’t flawed at all.

How would you know if OP hasnt done story? This has nothing to do with that, this is a flawed system because when the instance holder leave, it cause the rest of the party to lose any progress on the dungeon/instance they are doing. How would you feel if you were on your third fractal, and the instance holder leaves, causing you to lose all progress. I agree with OP their should be a system where it can reassign the role to someone else, if the leader leaves.

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Posted by: Direngrey.8376

Direngrey.8376

Then you need to start the instance yourself instead of leeching explorable mode from someone whose completed the story. It isn’t flawed at all.

How would you know if OP hasnt done story? This has nothing to do with that, this is a flawed system because when the instance holder leave, it cause the rest of the party to lose any progress on the dungeon/instance they are doing. How would you feel if you were on your third fractal, and the instance holder leaves, causing you to lose all progress. I agree with OP their should be a system where it can reassign the role to someone else, if the leader leaves.

If they have done story then why not start the instance themselves? The only real reason is. 1: They are too lazy to guest on a different server if whatever dungeon their doing is contested and or does not want to initiate and finish the quest that makes the dungeon uncontested.
Or 2: they have not completed story and are leeching explorable mode off of someone whose done the story.

It is NOT flawed. Otherwise Anet would of fixed the issue months ago, if you want to do a dungeon, start it yourself, it’s that simple. I start all my dungeons to avoid being griefed out and having my spot sold. And or network errors.