BALANCE, BUG-FIXING, POLISH
Dungeons
General
Fixed a bug where creatures in dungeons were no longer becoming invulnerable to players they couldn’t reach.
Updated the costs of several dungeon reward items to be consistent with their costs in other dungeons. These include leggings, chestpieces, and shoulder armor from Ascalonian Catacombs; tridents and assorted armor pieces from Sorrow’s Embrace; and focuses from Caudecus’s Manor.
Fractals of the Mists
Swampland fractal: The tripwires have been rebuilt to reflect their names. Several have been lifted out of the ground and made more visible.
Fractal Marshes: The traps in the first area now scale with the difficulty scale of the fractal.
Fractals: Added day or night time to specific fractals. Day and night do not cycle.
Underwater Fractal: The Jelly boss will no longer try to devour NPCs like pets and minions before they try to eat players. If no players are around, it will eat NPCs.
Fixed various exploits and minor bugs.
Ascalonian Catacombs
Story—The Lovers: Reduced health for both bosses and damage from Ralena.
Story—Coffin Intro: Additional coffins cannot be interacted with once the boss shows up.
Story—Ranger: Damage has been reduced for the trap skill.
Story: Some enemy group compositions have been altered.
Story—Adelbern: Reduced damage and modified his melee attack.
Explorable—Detha’s Chain: Decreased the recharge time for cannons in the final event and modified their attacks.
Explorable—Detha’s Chain: Adjusted the respawn rate of the groups at the “Defend Detha and her traps” event.
Arah
Story: Reduced most veterans to regular strength during the ship events.
Story: Attacking dragons have reduced damage and no longer knock back on their flyover barrages.
Story: Zhaitan’s acid pools do less damage.
Explorable: Fixed issues that may have prevented events from starting or ending properly across all paths in the dungeon when an NPC was potentially dying, reviving, or being interacted with.
Explorable—Seer Path: In the Dwayna fight, the sparks will now target players primarily, and their attacks have been adjusted in a way that should make them chase the player as initially intended.
Citadel of Flame
Story: The Baelfire fight now has a safety net in case players fall off. If players die in a dangerous area, their body is teleported to a safe location for players to revive.
Story—Forgefire Armory Boss: This boss’s damage has been reduced.
Story—Bolok Barracks Boss: The group composition of the reinforcements summoned by Bolok Barracks boss has been modified.
Explorable—Magg’s Chain: The event to defend Magg while he plants a bomb has been rebuilt.
Explorable—Magg’s Chain: The respawn rate of creatures in the magma field has been adjusted.
Explorable—Rhiannon’s Chain: The torch event at the start has been adjusted to only require 3 torches instead of 5; enemy groups have also been adjusted accordingly.
Sorrow’s Embrace
Explorable—Inquest Path: The infinitely spawning waves have been adjusted to no longer spawn when fighting with the golem miniboss. They will continue once the golem event completes. The group compositions were also adjusted to add more variation.
Crucible of Eternity
Explorable—Evolved Destroyer: This enemy’s health has been reduced. The time window before the shield turns back on has been increased.
Explorable—Subject Alpha (All): The enemy’s health has been reduced.
Twilight Arbor
Explorable: Leurent’s Elite Guard shields have been fixed so they no longer deal damage after they disappear.
Explorable—Leurent Boss Encounter: The group composition has been adjusted.
Explorable—Worm Boss: Spit puddles have reduced damage, but more puddles are created with each attack.
Honor of the Waves
Explorable: Aldus Stormbringer adds are no longer veterans and have adjusted respawn times.
Explorable: Aldus’s invulnerability shield now properly decrements to melee and area attacks.
Updated the effect for the Cone of Cold skill used by Controller Andal to match the area affected by the skill when he turns.