Dungeon Patch 11/15 - Fractals

Dungeon Patch 11/15 - Fractals

in Fractals, Dungeons & Raids

Posted by: Robert Hrouda.1327

Robert Hrouda.1327

Content Designer

Next

Dungeons

General

New dungeon rewards have been added to all dungeons.
Each dungeon has a new set of unique items with new stat combinations, ranging in rarity from masterwork to exotic. These items have a chance to drop off of certain bosses in the explorable mode of each dungeon.
Story and explorable bosses and encounters have a chance to drop Bags of Wondrous Goods, which contain coins and karma. Bags of Wondrous Goods obtained in explorable mode also contain dungeon tokens.
If the owner of a dungeon instance intentionally leaves his party to kick out players and invite new players, it will now also kick that owner out of the dungeon to prevent people from kicking PUG members and inviting guild members for the final boss of a dungeon.

Fractals of the Mists
There are new stories being told in the taverns of Lion’s Arch, usually in hushed tones by broken and bloodied adventurers. They weep into their ales and shake as they speak…not about dragons or the undead, but of something new, a mysterious portal that has emerged in the city, beckoning the bravest to venture through it.
Introducing a dungeon experience like no other—Fractals of the Mists! A series of unique “fractal” minidungeons, increasing in difficulty, offers players unlimited levels of challenge! With great risk comes great rewards, including new weapon sets, a back slot item, new Ascended loot, and much more!

New level 80 dungeon with dynamic leveling so you can bring your friends!
Endless and scaling. The deeper you go, the harder it gets!
The portal to the Fractals of the Mists will activate with the Lost Shores content Friday at 12:30 p.m. Pacific Time. Head west of Fort Marriner to the entrance and try your luck. Perhaps you’ll survive and reap the rewards, or perhaps you’ll be lost forever to the Fractals’ bloody secrets.

Dungeon Patch 11/15 - Fractals

in Fractals, Dungeons & Raids

Posted by: Robert Hrouda.1327

Previous

Robert Hrouda.1327

Content Designer

Also forgot to add:

Fixed a bug preventing melee attacks from hitting static objects in the world if the character was not moving. As an example, this should help players using melee in Ascalonian Catacombs to hit graveling burrows, amongst other offending objects.