I have only done AC explorer mode path 1 and I am beginning to doubt I even want to play this game anymore.
I know the goal of revamping dungeons is to make them more challenging but seriously they are not at all more fun or reasonable changes for enjoyment. I really can’t imagine a group of level 35s with greens or blues doing AC anymore, much more any pre level 80s trying to do AC, TA, CM
The spider and graveling hatchlings hp shouldn’t of been upped… they are way to tanky, especially since in a group they spam way to many attacks.
The Spider queen’s AoE circles are ridiculously large not to mention they seem to last about about 20 seconds so it makes it almost impossible not to walk into. Its dodge one just to roll into another one. Not to mention the crazy immobilize now.
Condition removal is almost pointless because you break out or the immobilize or remove the poison just to get stacked up with some more poison or immobilize immediately right after.
Sure the Spider Queen is squishier than before so its easier to kill, but the amount of times you go down makes it harder than it should be. Not to mention its pretty much suicidal to try to mainly melee the Queen because of the AoE circles which kinda defeats the purpose of being Warrior.
Like I did AC yesterday and all the times before I could actually effectively melee the Spider Queen with a good bit of kiting. Today I couldn’t do anything but stand in one tiny spot in between giant AoE poison circles and range the Spider Queen.
Then the Champion Stalker after Queen was super lame and not at all more fun to fight. If it goes invisible fine, but invulnerable!!!? It doesn’t make it anymore challenging or fun, its just annoying like the Champion Dredge that stacks bleeds on you in SE and wastes time.
Kholer I really have nothing to comment about him, nothing is really different about him other than he spawns 2 lame adds that just waste like 5 seconds to kill. Which of course makes it a bit more difficult to kill him since they waste your dps and maybe some of your health. But as always lame and all it did was waste a bit more time.
The Howling King was extremely lame. Just a bunch of stupid adds with knock backs, and the scavenger with the kitten perma knock down that is guaranteed to down you is kitten Sure it makes it more challenging, but fun or rewarding? Not at all. Again just a waste of time and in game gold for repairs.
Honestly how do you expect someone to successful dodge those? They have pbaoe, and if you manage to dodge like 2-4 of those pounces in a dodge the other like 4 will get you. And by some miracle you manage to actually successfully dodge twice the pounces are like a machine gun, they just keep coming and coming and you’re screwed because your endurance is recharging. And the poor person trying to revive you has to worry about the same thing.
So unless you’re planning to make rolling infinite with like a 1 second cool down path 1 is not possible to successfully play through the path without dying or going down a few times even if you are a decent or good kiter unless you are really lucky. Which completely baffles me about the entire no zerg respawn concept. Is your goal that we don’t die and come back 1 by 1 like 5 times each but have us all die and come back like 15 times as a group?
Seriously if you want to make the game more fun, get rid of the lame oh I am just gonna give these npcs a ton of armor and hp and bump up their damage. Give them some interesting attacks and make them have more random attack patterns. Or make the monster npcs weaker, and more of them, and actually have them be able to fight like the guards do in WvW. Also maybe make the npcs that stand around and do nothing like the ones in CoF actually help you out.
(edited by Numenor.3280)