Dungeon Problems are becoming Ridiculous.
Every patch, something new breaks in a dungeon. Things like endless unkillable waves of mobs in Sorrows Embrace path 1 that made doing that explorable mode impossible. Then a week later, a fix goes in, and its another take on…endless unkillable waves of mobs coming at you. And that was just SE.
You have a strange definition of broken, friend, and an even stranger definition of unkillable. I’ve done it three times for my gift of forgeman, each time with a pub. Anet add in one section in a dungeon that isn’t a kittening waltz in the park and suddenly it’s “broken”. That’s a hue. That’s definitely a hue.
The fractals DC I admit is an annoying issue, but it’s an engine limitation. I hope there is an overhaul of the way it works soon so I can start running fractals safely again.
really bad engineer
You have a strange definition of broken, friend, and an even stranger definition of unkillable. I’ve done it three times for my gift of forgeman, each time with a pub. Anet add in one section in a dungeon that isn’t a kittening waltz in the park and suddenly it’s “broken”. That’s a hue. That’s definitely a hue.
oon so I can start running fractals safely again.
SE was the dungeon my crew decided to farm since it matched the PVP stats we wanted. This was early on, so I dont know when your “three times running it” transpired.
I’m specifically talking about the first crew of bombadiers that came through in infinite, or seemingly infinite waves. The mobs were so high health and high damaging and came in such frequency that they were pretty much impossible to kill.
Here’s a list of how that specific encounter changed over time with every hotfix:
If you actually killed them the waves would not stop coming, so the way around that was to just hide until the first 2 waves passed.
Hotfix.
You had to hide until 10 waves passed, then they stopped.
Hotfix.
Waves came in infinite numbers, you let 1 person kite the initial wave or trim it down to 1 mob and kite that. The other 4 would continue on to the second boss. Only after that was killed, did the waves stop and the kiter could rejoin the group.
Hotfix.
Same as above, except waves never stopped spawning. Ever. So the guy up front had to run all the way through have the instance with an army of bombadiers on him and hope he survived so they would deaggro. SOL if your group wiped on the third boss.
That’s just 1 explorable path of one of the original dungeons. I’m sure other people who are experts at the other dungeons could write a book about other encounters the same way.
Fast forward, and we have the same story at Cliffside just recently.
Jumping changes that break jumping puzzles?
It makes you wonder “Is anyone actually playing these changes to try them even once to make sure they are working?”
(edited by InterSlayer.5821)
The fact you have to do three in a row (silly) without someone leaving is the main issue. I’m still level 1 due to this. Finding the patience to try again is increasingly tough.
The fractals DC I admit is an annoying issue, but it’s an engine limitation. I hope there is an overhaul of the way it works soon so I can start running fractals safely again.
Is this the official word from Anet as the reason why fractals are messed up or is this a rumor?