(edited by Goose.5196)
Dungeon Progression Idea
That’s a pretty great idea, the current dungeons, even Fractals, are getting pretty stale.
yeah ive been suggesting something of this nature since about a month after release…. dont expect it to happen
Why not have a Dugeon Master prestige title like “Hobby Dungeon Explorer – Rank 50.” That would give people some initiative to do dungeons.
Youtube Channel – http://www.youtube.com/t3llularman
Why not have a Dugeon Master prestige title like “Hobby Dungeon Explorer – Rank 50.” That would give people some initiative to do dungeons.
And they got that rank by running CoF P1 1000000 times? Yes lots of prestige on that title.
Call of Duty style.
Youtube Channel – http://www.youtube.com/t3llularman
Good idea, but a pity the liklihood of it happening is so slim
|-Swiftpaw Sharpclaw [DnT]-|
Why not have a Dugeon Master prestige title like “Hobby Dungeon Explorer – Rank 50.” That would give people some initiative to do dungeons.
I don’t really like the idea of a title. At the end of the day, whether they add a new ascended item to grind for or a nifty title to show off, I am still doing the same exact thing over and over and over again. I want to DO something different, not get something different.
Yeah, we could really use some challenging PvE content. This might also help the precursor situation, so I’m totally in support of that. I’m at 2500 rares without a precursor in the MF and it’s pretty unsatisfying. At least this way we could obtain it through something which actually requires skill and dedication rather than pure luck.
Maybe they could have a high drop rate, but be account-bound? That would help mitigate the effect on the economy to some extent.
Yeah, we could really use some challenging PvE content. This might also help the precursor situation, so I’m totally in support of that. I’m at 2500 rares without a precursor in the MF and it’s pretty unsatisfying. At least this way we could obtain it through something which actually requires skill and dedication rather than pure luck.
Maybe they could have a high drop rate, but be account-bound? That would help mitigate the effect on the economy to some extent.
I love that idea… but maybe to get around the Fractal Weapon problem of getting one you can’t use and can’t sell (because of being accountbound), it could be a token or something that you could trade in for a precursor of your choice that would be accountbound?