This is basiclly a compilation of ideas I found in other topics in one of the many, dungeons are just horrible thread. I would like to dicuss them here with the attude dungeons are ok, but we want to make them better.
So first things I don’t want to change:
1. Dungeons should be hard.
2. The explorable mode of the dungeons should be for well organised groups not PUGs.
3. Dungeon gear should be the reward for people who fought trough all this.
Here what I want to add:
1. Dungeons should have higher accessibility
2. Dungeons should have more variety
3. Dungeons should not be about farming
Ok and here are basiclly 3 ideas how to archive that.
1. Accessibility
It is fine that dungeons are hard doon’t get me wrong on this. The problem is they are not fun to learn. So basiclly the dungeon difficulty is ok, but to learn want is required from you to live up to the challenge is for many player a frustrating experiance.
You see have feeling that you are put though a meat grinder the first 20 dungeon runs or so, until you finally get want you have to do makes dungeons unaccessibe for people how would normally enjoy this kind of content
So here the solution: Split the story and explorable mode entirely from each other. Make the story mode 8 dungeons with increasingly difficulty from: “Your mom could beat this!” to “Oh, we made it?!”.
Than introduce explorable mode in all dungeons on the “Oh my god, I have never see so much blood!!!” difficulty. This way player had 8 dungeons to learn the ropes and are prepared for what will hit them. By the way I do not say to hand out dungeon token for story mode, I am just saying story mode should lay the middle ground between you casual PvE experiance and explorable mode. It is fine when dungeons aren’t for everyone, but a middle ground is nice and will help people to get accustomed to the harder difficulty settings.
2. Variety
The dungeon token system should be change a little (again that would only affect explorable mode, since there are no dungeon tokens in story mode).
There are some people who want to change all 8 token to one standard dungeon token, that you can use to buy all dungeon sets. This would allow people to run diffrent dungeons and get their dungeon gear together without having to farm the same dungeon over and over again.
Either make this or at least make the tokens interchangeable. So that you can change one dungeon token to another for a little fee in coins, karma or perhaps even gems. I would perfer the one standard dungeon token solution… But than people would just start to run the easiest dungeon to farm their stuff and this true which would bring us to number 3.
3. No farming
Dungeons should be about farming butt the moment they are pretty much only about farming. So here is that last thing I want to bring to the table.
So how should you hand out tokens and rewards:
You get tokens when you complete a dungeon path, once per day.
You get a significant amount of tokens, when you complete all paths of a dungeon, once per month.
You get 1 Gift of Exploration when you complete all dungeon paths, once per character.
This would automaticlly bring more people together wu would run more neglected dungeon paths to gain their all path completion bonus or the Gift of Exploration. yOu wouldn’t need to farm dungeons… Well, you can’t farm dungeons, but would motivate players to try all of the dungeon routes. If this in combination with the 2nd suggestion is implemented the fastest methode of getting dungeon tokens would be to take on all dungeon routes once per day.
Conclusion
This is basically a pile of suggestions which I think would make the dungeons an overall more appealing experiance, and would make this part oof the game more interesting for a greater variaty of gamer. The hardcore crowd would have nothing to fear that their challenge is gone because explorable mode could still be jsut as chellanging as it is right now, or perhaps even a bit harder, because the L2P noobs would have actually a way that would allow them to L2P. And the mindless dungeon farm would also be gone becaue there would be a hard cap on how much token you can get per day.
Thanks for your feedback.
(edited by yandere.9176)