“GW2’s PvE is almost as bad as the PvP.”
(edited by zencow.3651)
Feel free to correct me but as I recall:
In the beginning: 20 base token + 10 bonus daily tokens. Bosses gave some tokens, only end AC bosses dropped silver.
Soon after release: Removed token gain from bosses due to first boss farming + easy arah tokens from crusher/hunter p3 farming. Nerf of the jumping exploit to the Nightmare Tree in TA from right at the start.
Sometime after: Buffed daily bonus to 40. Introduced the broken DR that affected many people.
Then: Fixed the DR which had two rules and penalised you with half the dungeon rewards if you broke them: Firstly, Path dependant DR on running the same path with any character within 2 hours. Secondly, if you ran more than ANY 4 paths on ANY character within 2 hours, DR kicked in.
Karka update: Added Wonderous Bags i.e. silver and token drop on bosses, reintroduced arah bag farm and the birth of CoF1 farming.
December- Jan: All jumping exploits in CM nerfed, HotW 3in1 nerfed, Arah bag farm nerfed.
Jan – Feb: DR toned down, CoE 3in1 shortly nerfed after, the rework of AC. i.e nerfed everything except for CoF p1. Dev openly stated they did not want to nerf Cof p1 for some odd reason.
- various minor changes -
Now: Removed silver drop from bosses, etc.
Alot has changed in almost a year but overall not alot has changed. Couldn’t they have just made this change back in November Karka update instead of ever bringing in Wonderous Bags? After a year I’d expect dungeon rewards to have been finally balanced yet it still needs major tweaking… Given the inflation due to CoF 1 farming, the gold rewards are such a joke!
(edited by zencow.3651)
Evidently, Anet hired a lot of slow & circular thinkers. They are always a rare occurrence in working class but found abundantly in positions of power.
I guess it’s just that iterative process you keep hearin bout. Dungeons are now a complete waste of time when you could get comparable rewards(jk, they’re actually better) doing the champion circuit in QD. I guess dungeons have something in common with Claw of Jormag now – they’re not really worth doing.
They need time. Time to see the obvious…the obvious that the players saw within minutes.
The Pavilion is likely to see a nerf for the fourth time since its release. Mainly because it can be fun and rewarding, and it’s easier to make it NOT fun and rewarding than it is to make everything else equally fun and rewarding.
I mean, who knew that people would enjoy getting together with a bunch of other people and beating the living kitten out of giant mobs and getting decently rewarded for it?
(edited by Unleashed.6195)
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