Dungeon Rezzing
i see that as initiative to stay alive, and improve
every time i die, while someone else is in combat i have time to cool down and think what i could have done better:
- i should have disengaged sooner
- i shouldn’t have engaged at all
- i should have kept my distance while evades/blocks/invulnerabilities on couldown
- i should have waited for others
- i should have changed utilities (additional stunbreaker, while skipping trash)
- i shouldn’t have dodged too early
- etc etc
i see that as initiative to stay alive, and improve
every time i die, while someone else is in combat i have time to cool down and think what i could have done better:
- i should have disengaged sooner
- i shouldn’t have engaged at all
- i should have kept my distance while evades/blocks/invulnerabilities on couldown
- i should have waited for others
- i should have changed utilities (additional stunbreaker, while skipping trash)
- i shouldn’t have dodged too early
- etc etc
Pretty much this. In all games you are punished for dying. The punishment for death in gw2 is actually quite low compared to alot of other games considering any one of your teammates can res you at any time. If anything I’d like this game to be a bit more unforgiving when you die so that pugs don’t feel like yelling at everyone else for not ressing when they die again and again.
The point of the downed state is to give you an opportunity to save yourself. If another player does not want to bother with rezzing you then focus your attacks on a specific enemy and rally. I dont know how many times I had to tell someone that they can rally off blossoms in TA. I will even put a target on an enemy so my team can help kill it before I die. I think Anet is spot on with the set up they are currently running. You do need patience when playing with pugs.
Please implement a way to Rez other than by another player while killing trash. I understand not wanting to rez zerg a boss but dying during trash is a pain. I have played a lot of MMO’s and I do really like GW2 it is refreshing and engaging, dungeons are challenging which I like but not being able to rez while in combat with trash is frustrating to me.
How about you can way point but lose a percentage of gold? Or you drop a random item from your inventory/ equips. Maybe we should just give you an attack that kills all mobs in a 1200 range so you can just spam it while running?
http://www.twitch.tv/tree_dnt || https://twitter.com/Tree_DnT
The meta is changing at an alarming rate!
Please implement a way to Rez other than by another player while killing trash. I understand not wanting to rez zerg a boss but dying during trash is a pain. I have played a lot of MMO’s and I do really like GW2 it is refreshing and engaging, dungeons are challenging which I like but not being able to rez while in combat with trash is frustrating to me.
How about you can way point but lose a percentage of gold? Or you drop a random item from your inventory/ equips. Maybe we should just give you an attack that kills all mobs in a 1200 range so you can just spam it while running?
No not looking for I win button, just pointing out something I see as frustrating. Case in point had to port back to begining to repair, couldn’t rejoin my group without running back through the whole instance as we were near the last boss, and they were clearing trash. Yes I can always improve my play, still adapting to GW2 and loving it. May be it’s just me still learning the ropes around these parts. Happy hunting…
No not looking for I win button, just pointing out something I see as frustrating. Case in point had to port back to begining to repair, couldn’t rejoin my group without running back through the whole instance as we were near the last boss, and they were clearing trash. Yes I can always improve my play, still adapting to GW2 and loving it. May be it’s just me still learning the ropes around these parts. Happy hunting…
My best non troll answer would be to look on YouTube for some videos on the runs so you can better understand what utilities you need to bring for running past the mobs. Knowing when to dodge an enemies pull back or knowing when to use your stun breaker is the line between life and death. There are tons of resources/ players willing to teach the mechanics of pretty much every dungeon path.
http://www.twitch.tv/tree_dnt || https://twitter.com/Tree_DnT
The meta is changing at an alarming rate!