Dungeon Scaling
But it’s so fun to join random pug groups and watch the wipe and rage, totaly worth!
Shrug Good. Kind of tired of all the complaints fielded by pugs trying to edge players in Zerker gear out of the game. Seems each patch tweak only seems to hurt them more but they don’t really get that and keep asking for more changes.
It’s ok, I’m sure there will be new afk range spots for pugs to cheez from found pretty soon.
<snip> with the dungeon scaling we can’t even 5-man the dungeon without running meta, we couldn’t finish CM path 1 last boss with running just zerker. <snip>
I don´t want to be rude, but what a statement like this tells me is that you are either not very experienced and/or skilled when it comes to dungeons.
Moreover, it seems like the changed down scaling wasn´t fully working as intended (if intended at all) and apparently has been reverted.
As someone who has run many many dungeons and even lead many as well. I have do not care what people run when they run with me. I have taken just about every combination out there and still beat every dungeon. Sure some times it is harder when you dont have a dedicated tank or run a bunch of people who cant do a lot of dps. But it has never stopped me from trying. But I do at time swap characters out and in if we are having difficulty with a section. One or two of the group might have to switch to another character that they might have but I leave this up to the person, or I do it myself.
Knowing the dungeon well and your character well, you can 2 or 3 man most of not all the dungeons. They just take time to do.
As someone who has run many many dungeons and even lead many as well. I have do not care what people run when they run with me. I have taken just about every combination out there and still beat every dungeon. Sure some times it is harder when you dont have a dedicated tank or run a bunch of people who cant do a lot of dps. But it has never stopped me from trying. But I do at time swap characters out and in if we are having difficulty with a section. One or two of the group might have to switch to another character that they might have but I leave this up to the person, or I do it myself.
Knowing the dungeon well and your character well, you can 2 or 3 man most of not all the dungeons. They just take time to do.
I bet you wouldn’t be so sure that every dungeon is completeable with any party setup if TAFU or pre-nerf Simin were still a thing.
I bet you wouldn’t be so sure that every dungeon is completeable with any party setup if TAFU or pre-nerf Simin were still a thing.
That has nothing to do with party setup and everything to do with bads will be bad.
Simin gets a tick in the maybe box.
As someone who has run many many dungeons and even lead many as well. I have do not care what people run when they run with me. I have taken just about every combination out there and still beat every dungeon. Sure some times it is harder when you dont have a dedicated tank or run a bunch of people who cant do a lot of dps. But it has never stopped me from trying. But I do at time swap characters out and in if we are having difficulty with a section. One or two of the group might have to switch to another character that they might have but I leave this up to the person, or I do it myself.
Knowing the dungeon well and your character well, you can 2 or 3 man most of not all the dungeons. They just take time to do.
I bet you wouldn’t be so sure that every dungeon is completeable with any party setup if TAFU or pre-nerf Simin were still a thing.
I did TAFU runs where we kitten ed around with things like running condi on my engie for the lulz because of all the whine that path generated at the time. Even with mediocre to non existent dps rotation and very badly timed reflect in said party (guard cast WoR before the fight even truly began, much less spiders spawn) the end boss was still easy to destroy in a 4man. I’ve also seen a youtube video at some point of a party that dealt with it with necro heals. I’m not sure what they did, I don’t play necro, but they ran healing builds and just tanked through it without any reflect in their group.
Any party composition could do TAFU. It was just a matter of having a coordinated party. If your party lacked in dps and reflect, it could still make up for it in some other way. I wouldn’t support doing something like cleric/healing builds, but they could also deal with that in a reasonable manner, taking more time to kill though.
TAFU made people whine because the path required a party willing to actually coordinate things. As opposed to be a bunch of random people thrown together running like headless chicken.
Pre-nerf Simin on the other hand was very dps-checky, so I’d be inclined to agree.