“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)
Would like to get a collection of what’s changed with March 18th Patch:
Most importantly, any news on Arah being finally fixed?
the only one i found yet is that u can use selfless/thoughtless potions in dungeons =)
Great, more invisible walls.
The barrier at the start of SE p3 isn’t new. You’ve had to break part of it for a while now.
The barrier at the start of SE p3 isn’t new. You’ve had to break part of it for a while now.
The one at the very start is. You’re likely talking about the one after the first boss by the bridge.
The Troll in HotW doesn’t have a leash. Also, he picks up Aggro when around Icebrood / Wolves.
The barrier at the start of SE p3 isn’t new. You’ve had to break part of it for a while now.
You’re confusing the barriers before the second boss with this.
The barrier at the start of SE p3 isn’t new. You’ve had to break part of it for a while now.
You’re confusing the barriers before the second boss with this.
No, I’m not. I’m talking about the very first set of barriers. BUT any groups I’ve run SE p3 with lately have just broken down part of the gate and barrier automatically. So, I haven’t tried to skip past it. That could be why I’d never seen it as skippable.
(edited by RoseofGilead.8907)
The barrier at the start of SE p3 isn’t new. You’ve had to break part of it for a while now.
You’re confusing the barriers before the second boss with this.
No, I’m not. I’m talking about the very first set of barriers. BUT any groups I’ve run SE p3 with lately have just broken down part of the gate and barrier automatically. So, I haven’t tried to skip past it.
You used to be able to jump around the gates at the very start. There’s now a little barrier blocking you from jumping around.
- SE P3 Carrier is smaller
Not the right wording. The Carrier doesn’t have meshes now, meaning you can shoot and run through it (which also introduces the bug where you can’t hit it with projectiles).
They’re changing kitten in dungeons. Fine. But why in the holy hell can’t we just get patchnotes?
- SE P3 Carrier is smaller
Not the right wording. The Carrier doesn’t have meshes now, meaning you can shoot and run through it (which also introduces the bug where you can’t hit it with projectiles).
So ANet is now literally forcing pugs to use melee weapons?
- SE P3 Carrier is smaller
Not the right wording. The Carrier doesn’t have meshes now, meaning you can shoot and run through it (which also introduces the bug where you can’t hit it with projectiles).
So ANet is now literally forcing pugs to use melee weapons?
Haven’t tested with many ranged weapons, but Ice Bow and Fiery Greatsword seemed to miss with their autoattacks.
- SE P3 Carrier is smaller
Not the right wording. The Carrier doesn’t have meshes now, meaning you can shoot and run through it (which also introduces the bug where you can’t hit it with projectiles).
So ANet is now literally forcing pugs to use melee weapons?
Haven’t tested with many ranged weapons, but Ice Bow and Fiery Greatsword seemed to miss with their autoattacks.
Seemed to make damage with my scepter.
CoE p3 the destroyer boss now has a knockback attack (was quite the surprise :P)
CoE p3 the destroyer boss now has a knockback attack (was quite the surprise :P)
He always had that move. It was rare that it would trigger. Certain mesmer phantasms increased the likelyhood of triggering it for hilarious party wiping effects.
CoE p3 the destroyer boss now has a knockback attack (was quite the surprise :P)
He always had that move. It was rare that it would trigger. Certain mesmer phantasms increased the likelyhood of triggering it for hilarious party wiping effects.
Are you serious? I’ve done CoE almost daily for over 6 months and I had never seen it before xD. Neither did anyone in my party because they all died in the lava (I conveniently had a block).
I’ll just go blame our mesmer then. :P
I also noticed in HOTW p1 the first svanir boss on the stairs now reflects projectiles pretty much all the time (my sword auto attack nearly killed me). Never rly happened before either as far as I remember. Been a few months though.
(edited by cranos.5913)
CoE p3 the destroyer boss now has a knockback attack (was quite the surprise :P)
He always had that move. It was rare that it would trigger. Certain mesmer phantasms increased the likelyhood of triggering it for hilarious party wiping effects.
The dragon tooth is also a knockback and he uses that all the time…
I also noticed in HOTW p1 the first svanir boss on the stairs now reflects projectiles pretty much all the time (my sword auto attack nearly killed me). Never rly happened before either as far as I remember. Been a few months though.
Always there (sort of, pretty much). He also blocks regular attacks while it’s up. 20+ stacks or so?
Except way back when you could afk on the balcony.
edit: an old screen shows he starts out with 60 stacks of it. forgot what it’s called. probably shield of jormag or some such. gw2dungeons haven’t even a mention of it (that I could find). for shame
(edited by RemiRome.8495)
- SE P3 Carrier is smaller
Not the right wording. The Carrier doesn’t have meshes now, meaning you can shoot and run through it (which also introduces the bug where you can’t hit it with projectiles).
I think the reason why was to stop the mesmer portal glitch safespot inside but havent tried it since patch.
FGS Rush #4 now doesnt let you hit a solid wall, the rush continutes through the entirety of the carrier and outside. Since the carrier is “long” the fire field actually does hit 3/4 of it still so only losing a little DPS maybe? no idea but the thing is that now you will aggro the dredge in front of the car while before I could just fgs rush #4 the back of it without risking aggro.
Does anyone know how much DPS is lost if any since its a straaight line now?
CoE p3 the destroyer boss now has a knockback attack (was quite the surprise :P)
He always had that move. It was rare that it would trigger. Certain mesmer phantasms increased the likelyhood of triggering it for hilarious party wiping effects.
The dragon tooth is also a knockback and he uses that all the time…
I also noticed in HOTW p1 the first svanir boss on the stairs now reflects projectiles pretty much all the time (my sword auto attack nearly killed me). Never rly happened before either as far as I remember. Been a few months though.
Always there (sort of, pretty much). He also blocks regular attacks while it’s up. 20+ stacks or so?
Except way back when you could afk on the balcony.edit: an old screen shows he starts out with 60 stacks of it. forgot what it’s called. probably shield of jormag or some such. gw2dungeons haven’t even a mention of it (that I could find). for shame
I always have aegis ready for the dragon’s tooth so party can just max DPS without dodging out. However, this was something new for me. xD
Thanks for the info on HOTW. Didn’t actually know/remember because I don’t like running it. Last boss is just so boring… Might start doing it more now. The troll fight was fun and the fact that you get AC tokens is just hilarious. Copy paste from AC. lol
- SE P3 Carrier is smaller
Not the right wording. The Carrier doesn’t have meshes now, meaning you can shoot and run through it (which also introduces the bug where you can’t hit it with projectiles).
I think the reason why was to stop the mesmer portal glitch safespot inside but havent tried it since patch.
Yep, tried it earlier and didn’t work. You can just walk through it now and you get hit by the mobs.
SE P3, If you kill ALL the elites in the car, the car will go back down and call for reinforcement. while being down, you can’t hit it/target
SE P3, If you kill ALL the elites in the car, the car will go back down and call for reinforcement. while being down, you can’t hit it/target
Arah P2 – Alphard resets whenever it feels like. Even right in the middle of the fight.
yeah. That was so ****** annoying. Due to the dredge car change, we’ve had to change our group comp for SE p3 from 2 ele/1 war/1 thief/1 mes to 2 ele/1 war/1 thief/1 guard.
For the first boss, we have the warrior fear one of the adds and the boss into the niche in the wall behind the boss. Fear Me also causes the 3rd add to run off at a right angle, and when the fear wears off, he conveniently runs back into our stack.
For the dredge car, we run into the center of the room and might-stack while the car appears (it takes no dmg until it has fully spawned, so we have 3-4 secs before then). Guard rotates WoR, SotA, and Sanctuary. The 2 ele’s and the thief use FGS 5, then blink-rush the car. Both ele’s then use frost bows. Staff ele then does his staff thing, and scepter ele uses LH. Thief keeps his FGS this whole time, since he can blink-rush 4 times.
When the car was nearly dead, it did this tunneling-animation-thing, where it became untargettable and disappeared for 4-5 secs. We killed it when it came back up, but those 4-5 secs where we couldn’t kill it were incredibly annoying, and we almost wiped. Did it only do that tunneling-thing because we were a little too slow in killing it, or does it do that in response to something (maybe getting below a certain health-threshold or our AoE killing the adds that spawn)?
(edited by Anierna.6918)
Clown car at its finest…
no… my plans, they were spread so fast… meh, it looks like a good plan doesn’t stay a secret for too long. I want to see how you guys can improve it.
Let me see if I can produce another set of notes… ah, there we go. Prepare yourselves, ladies and gentlemen!
100% LEGIT PATCH NOTES
Recently there has been an increase in the number of players stacking and using damage gear sets in dungeons. In the past, we made it clear that these are exploits. We will not tolerate them, especially ‘Berserker’ gear. We have made the following changes in order to bring dungeons more in line with our original design manifesto:
:)
I’ve always found that there are not enough annoying dredge car segments in this game. I’m glad they’re finally getting around to adding more of them. Perhaps we can get a few more dredge cars before some NPC fixes :P
Not sure what the goal was with all of this. It seems in poor taste to stealth change like this. We were quite shocked in our TS running into these changes today. I can only imagine these paths will be nearly unaccessible for PuGs now. A shame because HoTW is hardly played at all as it is.
Edit: xD that un-targetable/invuln. dredge car was quite an interesting scramble
Welp, it’s ANet. There’s always satire to write thanks to them, take heart.
But the more important note is can we still here “NO NO NO” 15 thousand times?
But the more important note is can we still here “NO NO NO” 15 thousand times?
Yes we can Confirmed after the patch.
“No no no. We should go to the armory. That’s where Zadorojny is likely to be.” x1231231241
But the more important note is can we still here “NO NO NO” 15 thousand times?
Yes we can Confirmed after the patch.
“No no no. We should go to the armory. That’s where Zadorojny is likely to be.” x1231231241
Welp this patch is 10/10 for me.
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