Dungeon Suggestion Thread

Dungeon Suggestion Thread

in Fractals, Dungeons & Raids

Posted by: Joyful Jester.4391

Joyful Jester.4391

I wanted to contribute to the discussion in the dungeon forum, albeit as small a contribution as it may be. So here’s a thread to post suggestions to improve dungeons in any aspect you can think. I’ve looked around myself and picked some out to start off on. More can be added later. Anet if you’re reading this I hope it helps in some way and keep up the hard work.

Note: Be respectful of others ideas and try to offer constructive criticism. Don’t just complain about existing issues, offer suggestions it could improved. Ultimately it’s up to Anet what gets implemented.

1. Create an easy, medium, hard path with rewards appropriate to the level of difficulty. (Rewards to be determined).

2. If diminishing rewards continue as the basic reward system, add a cool-down indicator per dungeon. (Possibilities include an icon like a buff or condition or a count down next to the path in achievements).

3. Add better loot tables to mobs. i.e. add fun and exciting items unique to dungeons. These could include: recipes, tonics, minis, possibly weapons/armor with skins unique to the dungeon, not necessarily the dungeon weapons/armor although that is also a possibility at a very low drop rate.
This next suggestion is less likely as the token reward system has already been implemented but I feel should still be included for completeness sake and future consideration.

4. On completion for the first time award a specific dungeon armor piece (soul bound on pickup and unique to each path) + 1 token to redeem for either an armor piece or weapon at the vendor. Therefor completing the three explorable modes grants an entire dungeon armor set. Completing the dungeon path again grants another token + a rare or monetary reward and have the items such as gift of Zhaitan worth a number of tokens that’s appropriate.
Note: This does not address various issues like being dropped from the group for various reasons (internet, server, group vote, etc.)

5. Add a feature that allows you to advertise LFG or GLF and for what dungeon anywhere in the world.

6. Instead of increasing mob difficulty include more challenging tasks that won’t allow advancement in the dungeon until completed. A couple of examples include, but are not restricted to, jumping puzzles that resurrect you to the beginning if you fall, deactivating alarm systems (interrupted when downed, not when hit, or at least save the progress), etc.. This may not be possible because the dungeons have already been integrated into the game. This will slow down speed clears, add some flavor to each dungeon that makes it unique, and possibly offer some intellectual stimulation.

7. If dungeon rewards are increased this may not have to be implemented, possibly create a unique version of broken armor in dungeons that’s free or has a reduced cost to repair inside that particular dungeon. People have requested that armor repair be free altogether, but that system could be abused to just enter a dungeon and repair armor then zone back out.

8. Have a zone for each dungeon to meet with people or have merchants to sell loot or access the TP. This could serve as a social gathering place to find other players to do the dungeon.

9. Make boss mechanics more unique per dungeon. add mechanics/environmental mechanics. More interaction with whats around you and adaptive game-play.

(edited by Joyful Jester.4391)

Dungeon Suggestion Thread

in Fractals, Dungeons & Raids

Posted by: Harleh.1958

Harleh.1958

I only have 2 suggestions.

1. Have a zone that works like an overflow (in the sense that all servers are put into it) just in front of the dungeon between the map and entrance to the dungeon itself. I’m on a high population server and I really can’t believe how hard it is to find a group sometimes. Merging servers for dungeons will do nothing but good for this game.
2. Fix the kitten party system so I can get into a dungeon.

Dungeon Suggestion Thread

in Fractals, Dungeons & Raids

Posted by: Joyful Jester.4391

Joyful Jester.4391

So Harleh if finding a group is difficult, do you think perhaps that would be because of a lack of group search function? Or do you think it’s just a lack of population? I like your zone idea, having a place to chill out in with merchants and such before a dungeon run possibly to find others that want to go.

Dungeon Suggestion Thread

in Fractals, Dungeons & Raids

Posted by: wookie slayer.4259

wookie slayer.4259

1)Make real boss rooms, with locking doors till group is dead to stop zergfests.
2) add mechanics/ enviromental mechanics(boss room)

examples:Just for an idea bosses i’ve seen in other games (WoW) ZG 5 man kill boss and keep pet down before it eats all your spirit rezzors, line of sight large aoe by spikes dropped from boss that u had to dodge, lava filling room mechanics that you need to get to high ground, red light green light mechanics, dps down ice block ally, tornado’s you must avoid, sleeping/disabled adds that must be killed before time/boss health drop, even a dps race, buff/debuff circles that you need/needed to get washed off if you get, adds that lock on to certain target that need to be kited and killed, boss lock on for certain time, objects that are dropped by doing certain things that need to be dont collected and used during fight. There are plenty too choose from and maybe seen in some bosses but in only 1 or 2 while most have no real mechanics, shooting aoe spawn normals adds arnt counted because there not fun, they can be used but are seen far too much and are too easy/generic to be engaging.

Dungeon Suggestion Thread

in Fractals, Dungeons & Raids

Posted by: wookie slayer.4259

wookie slayer.4259

^agree with everything jolly said, I don’t like the token system and think it hurts/takes fun out of the game

Dungeon Suggestion Thread

in Fractals, Dungeons & Raids

Posted by: Joyful Jester.4391

Joyful Jester.4391

Yes I agree with wookie. For example I loved the Sorrow’s embrace SM fight because it had great mechanics. You actually had to react to your surroundings and use it to your advantage. One of my favorite boss fights actually. Or the lovers in AC. I was very disappointed when I didn’t see more of that.