Dungeon Tiers
So, you suck at dungeons, therefor you want them to make dungeons easier?
Keep in mind that Dungeons is the only “hardcore” content in this game, they are supposed to be hard.
The fact that the explorable mode can even be done by a decent PUG goes against the original plan about making them extremely hard and requiring a very good group.
Most people will probably rather have new content than just easier versions of already existing content. And no, you can’t just “lower the stats” to make something easier. Those that fail the dungeons would do so even if the enemy had lower stats.
Krall Peterson – Warrior
Piken Square
I think dungeons should be scaled in difficulty, make the higher level dungeons/fractuals 20+ much, much harder…
Make the low level dungeons easier, gradually ramping up the difficulty with each path/new dungeon…
You will get loads more people running dungeons and they will improve there skills, slowly but surely running increasingly difficult dungeons…
The learning curves far too steep for new players/casuals atm…so loads shun dungeons full stop…
Having Arah as the hardest dungeon is fair enough but AC as the 2nd hardest and CM 3rd hardest is messed up design…
So, you suck at dungeons, therefor you want them to make dungeons easier?
Keep in mind that Dungeons is the only “hardcore” content in this game, they are supposed to be hard.
The fact that the explorable mode can even be done by a decent PUG goes against the original plan about making them extremely hard and requiring a very good group.Most people will probably rather have new content than just easier versions of already existing content. And no, you can’t just “lower the stats” to make something easier. Those that fail the dungeons would do so even if the enemy had lower stats.
It’s like you didn’t read the post at all. Difficulty levels means you can make it as hard or easy as you want. My point was right now you kind of require 5 man partys which makes it tougher for people to group up and run a dungeon if they only have 3 people who want to do it. If you’re a hardcore hotshot who likes a tough challenge, then by all means you can run a tier 3 5 man party.
And I’m pretty sure that’s how stats work. If an enemy is doing less damage to you over time and you’re doing more damage to it, you kill it. That’s stats. Having the right strategy only goes so far which is why right now you generally need five people to do a dungeon.
There could be an argument for creating new content specifically for two or three players. It wouldn’t have to be much more difficult than the open world content, it could even use existing maps, and it wouldn’t have to give great rewards. It would probably be a lot easier to do than any scaling of the exisiting dungeons. Most dungeons encounters still need proper scaling to be a consistent challenge for a 5 man party at the existing difficulty.
Scaling would make them more fun, along with additional dungeons across the board (about 1 dungeon every 5 levels or so?)
Perhaps the odd level dungeons (at 35, 45 etc..) could be lower/multiple difficulty and able to be either soloed or duoed by those looking for some diversity while leveling, and a “group mode” requiring a full 5 person team to handle.
Scaling would make them more fun, along with additional dungeons across the board (about 1 dungeon every 5 levels or so?)
Perhaps the odd level dungeons (at 35, 45 etc..) could be lower/multiple difficulty and able to be either soloed or duoed by those looking for some diversity while leveling, and a “group mode” requiring a full 5 person team to handle.
Did you even enter a dungeon like ever??? There already is 1 dungeon every 10 levels. Starting at level 30. Why add more dungeons at lower levels? Most people already wait till they are 80 till they start running dungeons.
Odd level dungeons??? Please tell me where to do those. As I currently got 100% map completion and dungeon master and haven’t seen a single dungeon that had an odd level entry so far!
Dungeons are designed as “group content”. You are looking for diversity? Ever tried PVP, WvW, Personal story, Living story, Open World, Open world bosses, Events, Crafting? I think there is enough diversity. The only hard content ingame as for now are the dungeons. And now we need to scale those easier cause you can’t handle them? Kinda sellfish ain’t it? Please keep some content there for the more hardcore players around.
There is more then enough content to get diversity and that is easy to solo.
Okay. Here’s your three levels of difficulty with their rewards.
Easy: 20 tokens
Normal: 60 tokens
Hard: 90 tokens
Just an FYI, I’m not really being serious in this post. However, any reduction in difficulty must mean a reduction in rewards. Dungeons are not difficult. It’s more of a learn to play than anything else.
Having Arah as the hardest dungeon is fair enough but AC as the 2nd hardest and CM 3rd hardest is messed up design…
Have you even played the other dungeons? AC is nowhere near being one of the harder dungeons.
Okay. Here’s your three levels of difficulty with their rewards.
Easy: 20 tokens
Normal: 60 tokens
Hard: 90 tokensJust an FYI, I’m not really being serious in this post. However, any reduction in difficulty must mean a reduction in rewards. Dungeons are not difficult. It’s more of a learn to play than anything else.
Just as long as hard isnt increase #’s. What WoW does is prob a good metric in that it reduced the amount of abilities at easier difficulties and increases at higher. Challenge in learning new mechanics on top of others not just hits harder.