(edited by Arx.5147)
Dungeon Time, Difficulty and Reward.
A bit hard to understand, but you want a quicker Arah path? Only ran and finished path 1 (which had a final boss so disappointing it made Zhaitan look fun) so can’t speak for other paths, but it can take quite awhile. I f that is what you wanted then I would agree. I wouldn’t mind each explorable having at least one easier – fast path, and a long difficult one which a lot do, but not all I suppose.
I think you are focusing too much on the gear cap (that being stats) on armor/weapons. And not spending enough time/effort worrying about the SKILL cap (which is set pretty high in this game)
The extra reward you get from completing the hardest dungeon (we’re going to say, Arah, for this example) is a set of unique SKINS to show off on your character. If nobody else is able to clear it, that armor can be worn as a symbol of prestige.
It won’t, however, give you an advantage over others. Personally, I’m fine with this. I would rather someone best me in pvp based on their own skill to my own, instead of only losing because they spent more time grinding the top gear.
I’m not talking about get advantage over others.
But take the same time to get same value gear with different difficulty, this is fair.
I absolutely agree with Flabber Babble. Arah is tough as nails, and that’s great; it’s the only L80 dungeon in the game, and its armor and weapon rewards are prestigious as a result. That is what you get out of it, the prestige of having those awesome weapons / pieces of armor. AC on the flipside is the lowest level dungeon in the game at a level cap of 35 (explorable). Thus, it’s expected that it’s an easier dungeon in general, and while its rewards are indeed awesome and the same stats for less time, they’re not nearly as prestigious. Ultimately, you’re expending your time doing Arah repeatedly for the prestige of it.
tl;dr: I think things are perfect in this regard as they are.
@Rising Dusk.2408
AC is designed for not giving lv80 exotic before patch.
HotW and CoF is high lvl dungeons but even easier than low lvl dungeons.
I don’t think this matters a lot.
Arah armor set is not better look than other dungeon armor set. (For me, don’t like Arah armor skin but weapons is cool)
Some players think it’s a prestige because it’s harder than other dungeons.
This is no matter it cost far more time than other dungeons.
I’m not saying Arah should be a short dungeon, but hard or long dungeon should give more tokens. Arah is just an example.
(edited by Arx.5147)
@Rising Dusk.2408
Arah armor set is not better look than other dungeon armor set. (For me, don’t like Arah armor skin but weapons is cool)
That’s your opinion then, and it makes me wonder why you put so much effort into it if there was absolutely nothing you wanted out of it other than “max stats”. This, honestly, sounds like more of a personal issue; you should have better spent your time if you didn’t want what Arah had to offer. Even before the patch, when AC and CM still gave lower level exotics, you could have saved yourself a ton of trouble in Arah by doing CoF.
@Rising Dusk.2408
Arah armor set is not better look than other dungeon armor set. (For me, don’t like Arah armor skin but weapons is cool)
Well that is subjective let me guess you like CoF armor which everyone got easily because of the exploits?
You may misleading, I’m talking about tokens reward with difficulty and time cost.
Not difficulty alone.
I do Arah because I love challenge difficulty thing.
I do CoF because I have done Arah times before, and I also love tokens to get more gears.
Is that strange?
@Rising Dusk.2408
Arah armor set is not better look than other dungeon armor set. (For me, don’t like Arah armor skin but weapons is cool)
Well that is subjective let me guess you like CoF armor which everyone got easily because of the exploits?
I never use exploits to do dungeons. Even I did vote kick these guys request to use exploits.
No I dont think Arah should give more tokens than other dungeons just because is harder or longer. I would like to see Arah even harder cause its already easy as f***
The reward you get for harder and longer dungeons (in this case Arah) is awesome looking gear.
If you dont like it, dont do it. Simple ..
I already have about 800 tokens from Arah, easy … 2 runs per day and patience = awesome gear
p.s.: 1 hour long dungeon is short, I am used to run dungeons for 2+ hours minimum. People these days are spoiled by getting everything for free … lame
Arah is just an example.
And for this example, Path1 is harder, and Path4 is longer.
They all reward Arah tokens, why you don’t choose other paths but the 2 easy paths?
Rewards should be the system which encourage players to do what they want.
(edited by Arx.5147)
I agree that Arah takes a lot longer than any of the other dungeons I’ve done (Only done path 1 so far) each time we ended up having to call it at/after lupicus fight as we ran out of time. It’s not the difficulty I have an issue with its the time required to complete it which is pretty hardcore. Even though I have all the time in the world some of my team members have actual lives and jobs and such :P
I have no issue with rewards/difficulty whatsoever.
• Have you heard of the city? The ancient uru? Where there was power to write worlds •
No I dont think Arah should give more tokens than other dungeons just because is harder or longer. I would like to see Arah even harder cause its already easy as f***
The reward you get for harder and longer dungeons (in this case Arah) is awesome looking gear.
If you dont like it, dont do it. Simple ..
I already have about 800 tokens from Arah, easy … 2 runs per day and patience = awesome gear
p.s.: 1 hour long dungeon is short, I am used to run dungeons for 2+ hours minimum. People these days are spoiled by getting everything for free … lame
For me it’s not necessarily the time component but the fact that more often than not, Giganticus Lupicus is a brick wall and people just aren’t competent enough to get through this part. This is the sort of boss that a hardcore group needs to spend hours on to figure out everything just to get through it. But for most people, you spend an hour getting through a challenging dungeon only to hit this dumb boss that is clearly disproportional to the rest of the encounters. And please don’t tell me this boss is fine, I’ve ran most explorable modes and I have no issues with the other Arah bosses (at least up until Lupicus, not sure about the encounters after that). He definitely needs some tweaking.
He is fine once you know his abilities, it’s not hard to watch where he faces and dodge red circles.