Hello fellow guild wars 2 dungeoneers,
I see a lot of posts on difficulty, how hard and not hard it is. This is because there is different levels of skills and different experiences with each player. I’ve have not completed all explorable modes yet as I’ve just been focusing on ones that I like the type of gear ‘look’. Right now it’s Arah and Sorrow’s Embrace. I have done others like AC, TA, CoF, CoE but not all paths. I am not a hardcore player; I have a 9-5 job and a wife. I do not get to play all the time. I do however play with friends sometimes all 5, sometimes 2-3 and pug the rest.
With that out of the way here are some tips and tricks I’ve found out through my play to help you guys (may not be the same as your groups). As I’ve seen a lot of posts about “difficulty is fine deal with it” but no comments on how to help these people complaining it’s too hard. Hopefully they want to try and learn.
1. GROUP COMPESITION:
Although there is no holy trinity (Tank, Damage, Healer) you need to cover your bases with what you have. All the classes can cover all the roles from what I’ve seen so you just need to find right players. TANK: A character with high toughness. Yes a Warrior in plate can do the same as a Elementalist in Earth/Water. More than one can help. SUPPORT: As I said before any class can cover these, even a Warrior with Tactics spec can make his shouts heal and give effects. You will need a couple of these types to make these dungeons easier. CONTROL: This can be linked with the tank as well some one to put the mobs together or kite the mobs around with cripples and immobilizes. DAMAGE: Everybody covers this job.
2. BOONS:
Try and get your group to cover multiple boons. Vigor, protection, and regeneration will keep you alive. Try a 100% up time or close to it. Vigor does not need to be 100% but it helps. Might and Fury will increase the damage you do which will in turn make you live longer. Might can stack up to 25 so don’t worry about having too many with it.
3. CONDITIONS:
This is just as important as boons. Weakness is extremely useful and make sure at least one person can keep this condition up 100%. Warriors with Mace for example. It turns criticals into normal hits and normal hits into 50% damage. Frozen reduces cooldowns on the enemy by 66%, less attacks means less damage. Poison reduces healing done which is great for those bosses/enemies that heal. Blind causes the next attack to miss which can be their ‘powerful’ attack.
4. INTERRUPTION:
Most bosses are immune to daze but not the interrupting part of the attack. You can interrupt big attacks in fact route 3 end boss colossus guy you can interrupt his shout that pretty much one-shots everybody but behind him. Once you know this it’s a walk in the park. I don’t know if you can interrupt all big attacks but most I’ve seen you can. This is a huge help to your group.
5. COMBO FIELDS/FINISHERS:
Look up tables if you don’t know what combos with what. These can really help cover areas that you don’t have in your party. Example; you don’t have frozen but a water field plus leap finisher will give the leaper a frozen shield and apply frozen to everything around him. There are ones to give all types of boons, conditions, and healing.
6. BOSS SIGNATURE SKILLS:
Bosses can have skills that one-shot you or your party. These large skills will have ‘tells’. The boss will sparkle, glow, flash, etc. Example: Lieutenant Kohler of AC, his skill he shoots out a roped spear that will pull you and your party in and then proceed to spin and kill, only high toughness characters can roll out in time. This move is preceded by a charge like animation where he pulls his arm back. This gives you indication and timing to dodge out of the way. (I know all the people that played wow need to have a flashing screen with big words ‘Boss is doing this attack now prepare yourself!’ but this game doesn’t have that. Get used to it, it’s not those other games. You have to pay attention.) Really that’s my only point out of this… pay attention.
7. LEVEL 80:
Explorables to me are the end game dungeons, I didn’t even try explorables till I was 80 as the good rewards were level 80 rewards. Not to mean I haven’t been able to complete explorables without level 80s. First time I completed route 3 AC (not having done AC before) I did it with two 80s (not in exotics) 35, 47, and 55. Yes we wiped (you will wipe, I know this is different than you are used to), but we completed the whole instance.
8. CHANGING SKILLS:
Sometimes you will need to change your elite, utilities, healing, and weapon skills to fight certain bosses. I never had to change my traits, but weapons and skills I change often. Don’t stick to one set and be happy with it. This bo