Dungeon Tokens

Dungeon Tokens

in Fractals, Dungeons & Raids

Posted by: ZannX.4058

ZannX.4058

In light of all this CoF business, Anet really needs to at least tell us why Dungeon Tokens aren’t universal. This seems to have been their first biggest mistake. You can nerf CoF all you want, but fundamentally I’m just sick of running one specific dungeon over and over.

Implement token lockouts after X repeated runs of some explorable path (just tokens, so you could still help a friend if you need to and not get locked out completely)… and make tokens universal.

Just sort of baffling as to why such a potentially simple system can become so un-fun, un-rewarding, and poorly designed.

Dungeon Tokens

in Fractals, Dungeons & Raids

Posted by: Deepcuts.9740

Deepcuts.9740

Cal me noob maybe, but I keep reading about tokens.
What are they?
I am only level 59, maybe they pop up at 80?
I finished 3 dungeons several times and seen no such thing as a token.

Dungeon Tokens

in Fractals, Dungeons & Raids

Posted by: Munki.9452

Munki.9452

I agree 100000% Tokens should be universal. I don’t mind if I’m asked to run dungeons a ton of times to get my sets / gifts, but the one aspect that really makes me hesitate is the fact I have to run the SAME single dungeon over and over. There are a bunch of dungeons in the game, let me play in them and still feel like I’m working towards my long term goal!

Dungeon Tokens

in Fractals, Dungeons & Raids

Posted by: Melphina.9035

Melphina.9035

In light of all this CoF business, Anet really needs to at least tell us why Dungeon Tokens aren’t universal. This seems to have been their first biggest mistake. You can nerf CoF all you want, but fundamentally I’m just sick of running one specific dungeon over and over.

Implement token lockouts after X repeated runs of some explorable path (just tokens, so you could still help a friend if you need to and not get locked out completely)… and make tokens universal.

Just sort of baffling as to why such a potentially simple system can become so un-fun, un-rewarding, and poorly designed.

Because people would run ONE path get badges for all other dungeons. That is quite obvious.

Melphina Kobe ~ Thief

Dungeon Tokens

in Fractals, Dungeons & Raids

Posted by: ZannX.4058

ZannX.4058

I’m not sure if you’re trolling, Melphina.

If you read my post, I proposed a token lockout for a path on X runs per day as an example to combat this.

Also, people running one path because it’s easier / faster etc. is not an issue with the token system, it’s an issue with path design in general. People are running one path over and over right now anyway which is why Anet did their knee jerk nerf.