Dungeon Tokens Account Bound please ?
Sense … this thread makes!
(edited by achmed.6542)
I agree. Or maybe have the tokens be part of the UI instead of an item. Storage is at a premium and I have no room between all my characters to store dungeon tokens in bulk.
I was to start such a thread but glad I’m not the only one who think that the effort of dungeons should not be limited to a set character.
Not all dungeon runs are going to be easy and most groups need to put lots of time and effort, not to mention silver into repairs (which could even be purchase gem converts).
The risks of making such dungeon tokens account-bound rather than soulbound are practically non-existent, so there is little reason not to change it, especially if there are community members going as far as to write on the forums about it.
I agree, sooooooooo much bank space wasted. Also, on a side note, I think that they should be a collectable!
Having them be a collectable would be absolutely perfect!
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Yeah how come badges of honer is account bound but not dungeon tokens?
Completely agree. This would make asking for help from guild members much less of a chore because they will have way more options (alts) to actually use the gear from that dungeon then they do with just 1 character allowed to benefit from their hard work.
Also it will help keep the grind more interesting sense you can experience the runs with different playstyles without doubling your required effort (by forcing us to work for two separate versions of the same currency when only 1 weapon/armor set is desired).
Yeah how come badges of honer is account bound but not dungeon tokens?
Good point.
Badges of Honor also drop in Story Mode which the majority of dungeon runs appear to be in requests, again there is more motivation for Story mode than Explorable; likely down to the limits that explorable mode actually rewards effort.
I urge moderators to take notice of this thread(for what good it will do in this message),
for it seems that across the majority of the forum, are those complaining about difficulty are actually blocking out some of the more serious issues revolving around the game mode, rather than pointing out something they personally disagree with(unless argued with valid observation).
There is seriously no reason for the tokens not to be account-bound.
It is very frustrating when i want to do a dungeon with my mesmer,but my ele has most of my tokens and i will end up getting absolutely nothing.
They probably don’t want level 0 characters walking around in transmuted dungeon armor. Also probably don’t want people to be able to swap chars and keep getting 1st-time dungeon rewards (max tokens per day). Other than that I don’t see issue either.
Completely agree with this, it makes no sense at all to not make the tokens account-bound. It’s completely against the philosophy of this game.
Please take it into the consideration and change this as soon as possible. This will make everything so much more player friendly without decreasing the actual difficulty of dungeons.
I agree.
Seriously though this change is coming.
Jon
Jon could we also get the costs of items down a couple 100 tokens please?
Jon could we also get the costs of items down a couple 100 tokens please?
You asked so nicely, but how about we just give out more tokens instead?
Jon could we also get the costs of items down a couple 100 tokens please?
Give them an inch, they want a mile -_-
I agree, but I’d also like to see this go back to the “1 run = 1 token for 1 armor piece”. I’d rather run a very difficult dungeon 6 times to earn a set of armor than run a moderately difficult dungeon 60 times to earn a set. Isn’t it funny how mmo grind oozes it’s way in no matter how hard we try to keep it out?
Jon could we also get the costs of items down a couple 100 tokens please?
You asked so nicely, but how about we just give out more tokens instead?
sounds good, this and the speed farm fix should actually help doing full dungeon runs instead of that stupid farming.
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I don’t really think they should give the dungeon exotic set pieces at the end of each run. Maybe a random exotic. I could see maybe if you completed all of the paths, on the final boss on your last path, you’d get a piece of the set. I also think you should have to run the dungeons a few times to collect tokens. Otherwise you’ll have people finishing the dungeons in 6 runs saying how bored they are with nothing to do.
Jon could we also get the costs of items down a couple 100 tokens please?
You asked so nicely, but how about we just give out more tokens instead?
Jon, this is great news, but please do this wisely. Don’t just hand out tokens. Make the dungeons harder, then raise the amount of tokens given to players.
Also, it might be nice to allow players to buy other items with tokens, like Globs of Ectoplasm and Obsidian Shards.
(edited by Gempulse.9463)
Giving more tokens or reducing the price is unfair to those people who already played dozens of dungeons and maybe even bought gear for those tokens.
Giving more tokens or reducing the price is unfair to those people who already played dozens of dungeons and maybe even bought gear for those tokens.
And not doing it is unfair to the game because it makes one of the more repeatable content types feel like more of a grind than it needs to. We weren’t going to release a perfect game, and can’t let things live this stop us from improving the experience for the majority of the players.
Jon
Jon could we also get the costs of items down a couple 100 tokens please?
You asked so nicely, but how about we just give out more tokens instead?
Jon, this is great news, but please do this wisely. Don’t just hand out tokens. Make the dungeons harder, then raise the amount of tokens given to players.
Also, it might be nice to allow players to buy other items with tokens, like Globs of Ectoplasm and Obsidian Shards.
THIS THIS. Make dungeon tokens able to buy lodestones, ectos or other stuff. It would help increase dungeons lifetime.
It is God’s decision that i fight.
As knight of honor, as protector of the sin. I sacrifice myself, for the blood of criminals.
I agree.
Seriously though this change is coming.
Jon
Thank you for the notice, I’m glad you’ve seen this thread and even taken the time to appear in this thread =O(my prays answered); I can only imagine the array of existing issues to sweep through, kudos!!
Though difficulty varies and tokens seems limited to value, we as a community must not be blinded by greed – I would personally prefer making sure dungeon equipment is a status and achievement of hard earned work.
All that said, daily caps of dungeon runs do make it so that single dungeon items can take a week or more of time to earn, the motivation does drop when needing to do this for an entire set of armour.
However I would like to return to the main point of this thread =D; theres no need or motivation for soulbound tokens, please convert to account bound =( .
Giving more tokens or reducing the price is unfair to those people who already played dozens of dungeons and maybe even bought gear for those tokens.
And not doing it is unfair to the game because it makes one of the more repeatable content types feel like more of a grind than it needs to. We weren’t going to release a perfect game, and can’t let things live this stop us from improving the experience for the majority of the players.
Jon
Best news I’ve heard all week.
hopefully while you guys are on the task of making dungeons more enjoyable, you can investigate why the soldier stat gear stops after sorrow’s embrace vendor? i have a ton of completely useless shards of zhaitan since my friends all want to do arah lately.
Pow/Vit/Tough gear, why is it absent from the CoF, HotW, CoE and Arah vendors? is that intended?
Can we have dungeons be harder to finish for experienced groups(they’re too easy now, never get even close to wiping on any route) but have better intermediate rewards for groups(pugs, new players, etc) who can’t finish the dungeon?
Also make the lockout a bit more significant so people can’t farm the first 1-2 bosses over and over.
Giving more tokens or reducing the price is unfair to those people who already played dozens of dungeons and maybe even bought gear for those tokens.
And not doing it is unfair to the game because it makes one of the more repeatable content types feel like more of a grind than it needs to. We weren’t going to release a perfect game, and can’t let things live this stop us from improving the experience for the majority of the players.
Jon
Glad to see you guys are taking care of things like this! However, for people who aren’t playing dungeons for tokens and are playing them casually, can we have it so that there’s at least a guarantee of one rare(with a small chance of being a random exotic) for completing the dungeon?
Honestly, there’s simply nothing worse than spending time on a difficult dungeon and getting greens.
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Some sort of 2:1 token swapping would be neat as well
Jon could we also get the costs of items down a couple 100 tokens please?
You asked so nicely, but how about we just give out more tokens instead?
I’d have it preferred to remove the runes from the items and make the items cheaper. if needed player’s could have bought said rune (or another rune from another dungeon for tokens = players would have a reason to run more than one dungeon).
(edited by Gray.9650)
So should I continue working for my legendary, or should I just wait until enough people complain it’s too hard to get and the requirements are lessened?
Giving more tokens or reducing the price is unfair to those people who already played dozens of dungeons and maybe even bought gear for those tokens.
And not doing it is unfair to the game because it makes one of the more repeatable content types feel like more of a grind than it needs to. We weren’t going to release a perfect game, and can’t let things live this stop us from improving the experience for the majority of the players.
Jon
I’m curious, wouldn’t you guys be able to retro-actively give more tokens to those players that have already purchased dungeon gear? Especially in the cases of CM and AC which have exotics that aren’t even level 80, making getting max gear and the appearance you want harder than for people that prefer the look of the other dungeons. It almost feels like I am being punished for liking certain skins over others.
Making tokens account bound will only bring back the same problem GW1 had.
Dungeon groups will only take 3-5 profession (because people WILL post the most efficient way to run through dungeons), while the other classes will have re roll a new profession if they ever want to get a dungeon set for their unneeded profession.
Groups will be Guardians/Warriors/Ele’s while other professions will have trouble getting into a group.
Please make them account bound instead of soulbound. I have 15 characther slots and plan on playing most of them (don’t look at me!), having 15xthe number of dungeons bank slots eaten up by this is absolutelykitten
Even at that, most people with only 5 characthers would also appreciate them being clumpable.
“So should I continue working for my legendary, or should I just wait until enough people complain it’s too hard to get and the requirements are lessened?”
I’d say bags will probably be made far cheaper but I doubt legendaries ever will – they are meant to be a pain to get. Dungeons are not meant to be this much of a pain to get. Even then – legendaries are bind on equip from what I heard, which would actually be a single shot at them being nicer then dungeon gear.
Making tokens account bound will only bring back the same problem GW1 had.
Dungeon groups will only take 3-5 profession (because people WILL post the most efficient way to run through dungeons), while the other classes will have re roll a new profession if they ever want to get a dungeon set for their unneeded profession.
Groups will be Guardians/Warriors/Ele’s while other professions will have trouble getting into a group.
soulbound tokens won’t fix that, if anything said professions will just be kitten more and forced to reroll. this way they can just use another char and get the armor with another one.
Giving more tokens or reducing the price is unfair to those people who already played dozens of dungeons and maybe even bought gear for those tokens.
Seriously? You’re gonna complain about them lowering prices either by giving out more tokens or reducing costs?
Giving more tokens or reducing the price is unfair to those people who already played dozens of dungeons and maybe even bought gear for those tokens.
Seriously? You’re gonna complain about them lowering prices either by giving out more tokens or reducing costs?
I’ll complain because dungeon armours are supposed to be prestigious and some of us worked to get our sets only for them now to make it easier, which sort of takes away some of our work. :/
No it doesn’t. You still have your armor. I’ve put in the time and got my set from CoF and a few weapons but this change makes me happy. I know it will be easier to get gear for different characters in the future should I choose to make them.
If/when they start giving out more tokens that doesn’t mean your gear will all of a sudden disappear. Your complaint is nonsense.
Once again a company gives into the whiniest people to have ever stepped foot on planet earth. I just cant understand why these companies cant figure out that dumbing content to the lowest common denominator(read: adverage WoW casual) means that these people get what they want and leave within a month. Then the people who enjoy a challenge leave in the same month because guess what? Theres no challenge.
Oh well give in to them I guess. Its where the money is. Well at least till their ADHD kicks in and they move to the next shiny game.
edit: if your going to make this change at the very very least put the tokens on the last boss of a wing .
(edited by Ruien.9506)
It’s about time. Thank you.
Now when can we expect to get some numbers on how many tokens will drop? Will you be aiming at less than 30 runs of a place? Will you adjust it so that more difficult runs drop more tokens?
Once again a company gives into the whiniest people to have ever stepped foot on planet earth. I just cant understand why these companies cant figure out that dumbing content to the lowest common denominator(read: adverage WoW casual) means that these people get what they want and leave within a month. Then the people who enjoy a challenge leave in the same month because guess what? Theres no challenge.
Oh well give in to them I guess. Its where the money is. Well at least till their ADHD kicks in and they move to the next shiny game.
edit: if your going to make this change at the very very least put the tokens on the last boss of a wing .
Nobody is forcing you to play.
I like that we’re getting more tokens, but my interest is still in the Silver rewards.
Is there any way we can choose if we want more tokens or more Silver? I wouldn’t mind getting the same 20 tokens per run (or even less) if it means I can have my pre-patch rewards back.
How bout make a single dungeon currency that doesn’t take up items slots, while at the same time fixing the broken dungeons and make them all playable and challenging enough not to be easy but not hard enough to be impossible? Everybody would want to try different dungeons with that system in place due to the fact everybody can work towards the gear they want and not have to constantly run the same 3 paths of a single dungeon over and over again. But that would only work if the dungeons are all properly balanced to offer that challenge and never get to the point of being super easy.
Adding a tab in collections for tokens would be nice. The tab could even be character specific.
There should be achievement specifically tied to dungeons rewarding people who do all paths of a dungeon.
fony.5102:
hopefully while you guys are on the task of making dungeons more enjoyable, you can investigate why the soldier stat gear stops after sorrow’s embrace vendor? i have a ton of completely useless shards of zhaitan since my friends all want to do arah lately.
Pow/Vit/Tough gear, why is it absent from the CoF, HotW, CoE and Arah vendors? is that intended?
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This would be a great change to offer each type of stat group for each armor vendor. So if you wanted Power/precision/crit dmg% but i wanted CoE armor style then i could instead of only being able to get that in either arah or CoF skins. i think this too would also open people up to playing different varieties of dungeons.
Making dungeons harder while increasing token rewards would be awesome too. or maybe even if you had a rare chance to have an enemy drop 1-2-3 tokens could aslo be a good route. then it might make some of the people complaining that increasing the rewards is making it too easy because in putting them on random drops isn’t a gaurentee that you’ll get it; it would be more of a surprise.
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No it doesn’t. You still have your armor. I’ve put in the time and got my set from CoF and a few weapons but this change makes me happy. I know it will be easier to get gear for different characters in the future should I choose to make them.
If/when they start giving out more tokens that doesn’t mean your gear will all of a sudden disappear. Your complaint is nonsense.
Of course my armour will still be there, but it won’t have the value it had before because it will now be easier to get. I’d say that’s a valid annoyance.
If someone afraid “devaluation“ then he shouldn’t play any games at all. All content value will continue to decrease once there are more contents?or more players finishing it. This is just a matter of time.
JonPeters.5630And not doing it is unfair to the game because it makes one of the more repeatable content types feel like more of a grind than it needs to. We weren’t going to release a perfect game, and can’t let things live this stop us from improving the experience for the majority of the players.
Jon
I guess you are already taking it into consideration, but this would make the legendary mats even easier to obtain than they are already. 500 tokens are comparatively easy to get, if you compare it to a gift that takes 1000 t6 mats for example.
Also, I would like to speak for lowering prices instead of increasing payout.
Whatever out of the two options you choose, you are going to have some people say “This is unfair!”, either because they already ran some dungeons or because they already spent some tokens on gear.
Now, there are two advantages to lowering the prices instead of increasing dungeon payout.
First, the group of people that have already run dungeons is larger than the group of people that have already spent some tokens on gear. Since you currently need at least 2 run throughs of every path worth of tokens to purchase equipment, everyone who has only done all 3 paths of a dungeon once to check it out will not have been able to purchase anything. I think a lot of players only went into the dungeons paths once to see what they were like, certainly more than those who already farmed a significant amount of tokens. Therefore, less players will be badly affected if you lower the prices on equipment.
The second point is that you have to consider how information about future changes forms player behavior. If people know that dungeon prices will be lowered, this will not change anything about their actual gameplay behavior. It will still be possible to run dungeons like normal, because the gameplay content is left untouched. The only thing people won’t do is turn in their tokens until the patch. If you give rough estimates of post-patch prices, this might even already fix the feeling of grind pre-patch. Players could just do their usual dungeon runs but wouldn’t have to do quite as many. Only thing left would be to wait for the patch.
If people know that dungeon rewards will be raised, on the other hand, many will probably feel like they should wait until the patch to run any more dungeons, since that patch will alter the actual gameplay content to their favor. So this will likely make finding groups for dungeons even harder than it already is, noone likes to feel like he is missing out, after all.
IMO, if you just lower the armor/weapon prices and leave payouts untouched, that will ease the grind for exotic equipment but also put a more notable and appropiate gap between normal dungeon stuff and the legendary gift.