Dungeon Tokens Need to be Converged into 1 Token Type.

Dungeon Tokens Need to be Converged into 1 Token Type.

in Fractals, Dungeons & Raids

Posted by: Bolverker.5084

Bolverker.5084

Its ridiculous that you have to farm 1 dungeon for your armor skin set.. This idea reduces game re playability and prevents the grouping of friends. Example. Lets say I want to the koda armor set and my friend the fiery. So we have to find other people that want the similar sets to group with in order to get our armor? That doesn’t make any sense. Also pretending dungeon armor is more than anything other than skins is retar.ded because that is all they are. You can craft armor and weapons of the same stats with 1/8 the effort it would take you to do the dungeon. Please change it so we can pick a different dungeon each night and farm dungeons with our friends regardless of what armor/weapon set they want and not have to do the same dungeon over and over and over with a bunch of scrubs.

(edited by Bolverker.5084)

Dungeon Tokens Need to be Converged into 1 Token Type.

in Fractals, Dungeons & Raids

Posted by: Imagine.8623

Imagine.8623

Except all this does is make everyone farm the shortest and fastest mode possible, thereby making all other dungeons totally devoid of use.

No thanks.

Dungeon Tokens Need to be Converged into 1 Token Type.

in Fractals, Dungeons & Raids

Posted by: Abriel.4103

Abriel.4103

No, that means eventually people will just find the easiest dungeon to run and ignore all other dungeons. The whole reason why each dungeon has a specific skin because it represents your achivement of that particular dungeon.

And I don’t think it’s pretend not to be skin, I think it’s obvious that end game is all about look, and I dont see any evidence of the game trying to be otherwise. After all, that’s the whole reason why the skin is harder to get than the stat, and you have to work for it.

Dungeon Tokens Need to be Converged into 1 Token Type.

in Fractals, Dungeons & Raids

Posted by: Dookies.2718

Dookies.2718

Its ridiculous that you have to farm 1 dungeon for your armor skin set.. This idea reduces game re playability and prevents the grouping of friends. Example. Lets say I want to the koda armor set and my friend the fiery. So we have to find other people that want the similar sets to group with in order to get our armor? That doesn’t make any sense. Also pretending dungeon armor is more than anything other than skins is retar.ded because that is all they are. You can craft armor and weapons of the same stats with 1/8 the effort it would take you to do the dungeon. Please change it so we can pick a different dungeon each night and farm dungeons with our friends regardless of what armor/weapon set they want and not have to do the same dungeon over and over and over with a bunch of scrubs.

Just skins? Find me a power/vit/toughness piece that is crafted. Only other one is through Karma and that is almost the same time to grind as getting the piece through dungeons. Atleast dungeons are fun and more rewarding.

Dungeon Tokens Need to be Converged into 1 Token Type.

in Fractals, Dungeons & Raids

Posted by: Lightrayne.7829

Lightrayne.7829

My friends all have different dungeon armor sets that they want to get, but we all still help each other out even if we don’t need the tokens from the dungeon. We rotate between three dungeons daily. At the very least, you get paid some silver for your efforts and, sometimes, a relevant amount of exp for collecting skill points for mystic forge components for legendary weapon parts.

While I do feel for your situation, I think you and your friends should consider helping each other out, so you don’t have to deal with the stress of running with strangers. At the very least run at least 2 unique paths for each dungeon your collective group needs to do on a daily basis. Also, perhaps, you can rotate the order, so that it feels less repetitive.

Previously, the dungeon equipment was too easy to get for its skin (had a rare and exotic version; rare being really easy to get), so I guess this change was put in place to make the skins more prestigious. We’ll probably disagree on this, but I really only like the dungeon gear for its skin rather than its stats. I think it’s fair that we have to work for something “unique” like the dungeon armor skins. The fact that you’re wearing that skin pretty much proved that you worked hard for it. I think it’s great that acquiring the dungeon equipment is essentially optional because you can optimize your stats with less effort. However, I will agree that the method of obtaining the gear is pretty annoying with how much you have to repeat the dungeon explorable. I typically do at least 2 unique explorable modes daily, so that I accumulate tokens without trying too hard to repeat the same content too many times in a day. It’s a slow process, but I’ll eventually get what I want.