Dungeon community ignored?

Dungeon community ignored?

in Fractals, Dungeons & Raids

Posted by: mahariel.4981

mahariel.4981

I’ll preface this by saying I hope we can have a constructive discussion, and any ArenaNet input would be greatly appreciated.

Now a little about myself – I was once just your average player doing some nice open world events, zerging down bosses, going on the daily loot train. Slaying dragons, all that kind of thing. Sure, dungeons were just a little side activity that I did every now and then. It began to change when I first made my mesmer to get in on COF p1 farming; I wanted a legendary and needed to get the $$$ to buy a precursor. As boring as it was, a weird part of me looks back at the old lfgs of “p1 zerk farm, 2h, ping gear!” with a strange nostalgia. Then I began crafting a warrior up, and it was then I began to take the game more seriously (started researching strong builds, that kind of thing, I wasn’t interested in leveling the normal way again).

The dungeon forum and its regulars were basically an endless pool of information. Unsure about something? Ask! I was having trouble with Lupicus so I asked for advice. I wanted people with a similar mindset to play with me so I asked who would be interested. I wanted to learn about how the DPS of classes compared to one another, so I got involved in DPS discussions and asked questions.

Now don’t get me wrong, it’s not the nicest of places. Sure, once you’re in the “circle” it’s fine and you can do what you want and nobody will really fling anything at you, but I can imagine it’s intimidating for someone to ask for help about something and to be told quite bluntly what they would have to do to overcome the challenge, so as opposed to elsewhere in the forum where niceties are more commonplace, and people are more willing to meet at a middle ground. People who interact in the dungeon subforum will generally be polarised between users who swear by berserker gear, myself included, and those who are more inclined to say “play how you want to play”.

Now here is where my issue is, after all of that. The dungeon team was disbanded quite early on and amalgamated in to the living story teams. Now while I personally disagree with this decision, it’s understandable from ArenaNet’s perspective since they would want to push their concept of fortnightly updates to create an ever-changing world and to see how it would compare to the old expansion concept. Dungeons take quite a while to construct too, and the Living Story would be their method of being able to implement new dungeons or improve older ones while giving it an in-lore justification. For example, the Twilight Arbor F/U revamp and the introduction of the molten facility which came along through the Flame & Frost storyline.

The problem however, is that there are a number of issues which people have with the current dungeons. As far as I know, ArenaNet have actually been sent videos of exploits, most notably in Arah and they have yet to do anything about them. If we ignore the whole Fractured! controversy but look purely at the rewards revamp, you get rewarded I believe 1.4g for performing a fractal of level 40 or higher. Now if you compare this to AC which can take a decent group maybe 15 minutes, you get 1.5g, which is more than what the fractal runners who worked their backsides off got for maybe an hour (if in an organised group) or multiple hours, got.

Any opinions in the dungeon forum are completely ignored, dismissed, deleted. If they are insulting or off-topic, then yes, it is correct to delete them, for that is a violation of forum rules, however there are perfectly reasonable threads, not even asking for revamps, but simple fixes which are simply overlooked. The other concern I have is that when things are fixed, they’re never mentioned in patches. You could pretty much glitch Alphard in Arah p2 if you stacked in the middle to never daggerstorm, and recently ArenaNet changed that. Now she’s a more interesting fight admittedly, and it rewards strong, tight play so as opposed to just spamming reflect which is great! But this was never mentioned in the patch notes. A way up to the boat in Arah path 2 was blocked off. This is great, again. However it wasn’t mentioned in patch notes.

So all I can say I’d really want … is just more interaction with the dungeon community. We aren’t expecting new content, a dungeon team doesn’t even exist anymore so it would be a bit excessive unless it was tied to the Living Story itself (in which case it becomes Living Story content), but I think I speak for a number of people when I say I wish there was more interaction between us. How do we feel about certain fights? Are there major issues worth fixing? Is X path too long? Is the reward for path Y appropriate? Minor things like this, it would be nice to be able to interact with staff about. If you feel it’s reasonable to ask for suggestions on what could appear in a new instance … even better, but that’s up to you of course.

Sanctum of Rall (NA) | [LOD]
Morrï Mahariel | Serah Mahariel | Morrï
A bunch of amateur solos from yours truly

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Posted by: Hobbitz.5831

Hobbitz.5831

It took us over an hour and 2 mesmers to cheese that Alpharad fight yesterday.

Now I’m not the greatest GW2 player in world, perhaps not even average. But there’s no way that fight is meant to be that kittening hard. It has to be bugged, hence the reason you don’t see it in the patch notes.

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Posted by: mahariel.4981

mahariel.4981

Good to know I was wasting my time trying to be reasonable, it seems they would prefer their dungeon forum to just remain a toxic wasteland.

Sanctum of Rall (NA) | [LOD]
Morrï Mahariel | Serah Mahariel | Morrï
A bunch of amateur solos from yours truly

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Posted by: Delay.6908

Delay.6908

lol.. they moved a thread to the one place it will never be seen, gg anet.

Dr Winston | [DnT]

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Posted by: Dog.1472

Dog.1472

‘Today marks the release of the last bit of content I built for ArenaNet. I had always hoped my last hurrah would be an epic dungeon that would stand the test of time, and provide entertainment for players to the very end… but instead it’s an instance that will only persist for two weeks, and then go away.’

Reading this made me sad.

All I want is some new quality permanent dungeons.

“Please, you can look down on people without having to be physically above them.
As an asura, I do this all the time.”

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Posted by: deSade.9437

deSade.9437

EDIT!!- Well well well, look what happened. This thread was moved out of the general discussion section and into the dungeon subforum where it won’t be seen. Surprised? I KNOW I’M NOT.

Ahahah. I told him what would’ve happened. This is just the last spit on the face.

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Posted by: knives.6345

knives.6345

I will be the debby downer here.

Dungeons have been severely neglected for the past year. The dungeon ‘team’ has been disbanded and the last surviving dev who gave a flying kitten about this part of the community has ‘lost’ his job.

What can I say. I share the sentiment in his last words:

‘Today marks the release of the last bit of content I built for ArenaNet. I had always hoped my last hurrah would be an epic dungeon that would stand the test of time, and provide entertainment for players to the very end… but instead it’s an instance that will only persist for two weeks, and then go away.’

That’s right folks. Living story, casual content. Forget about the hardcores, they don’t have the dollar signs over their heads. Forget about challenging,quality content. That would be resource intensive and would not deliver the same profits. Gotta understand at the end of the day this is a business.

Now look at that subforum. Just look at it. It’s appalling. It’s been left to rot and everyone knows it. All that’s left are the hardcores and a bunch of repetitive and nonsensical complaint posts that have been re-posted repeatedly for months by people who were ill-informed enough to think the devs will fix the problems.

EDIT!!- Well well well, look what happened. This thread was moved out of the general discussion section and into the dungeon subforum where it won’t be seen. Surprised? I KNOW I’M NOT.

It was moved because it’s about “Dungeons”?

Don’t QQ if they do something “right”. lol

Vi Veri Veniversum Vivus Vici

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Posted by: swiftpaw.6397

swiftpaw.6397

It was moved because it’s about “Dungeons”?

Don’t QQ if they do something “right”. lol

It was originally placed in general discussion because it is a feedback thread regarding the lack of dev feedback in the dungeon forums.

This topic was placed in the discussion section because it is a discussion regarding the lack of developer input and it will be disregarded by developers in the dungeon section.

Don’t QQ if you don’t know the context.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

(edited by swiftpaw.6397)

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Posted by: Tachii.3506

Tachii.3506

Arah p2 hidden changes is one of the lowest moves I’ve seen Anet done in relation to dungeons. I usually don’t complain that much about whatever mind goes through the developers, but this was low. Real low.

A hidden patch of this calibre literally kittened my run over and extended to about 1-2hrs. The fact of the matter is, the Alphard fight severely punishes you for missing one dodge. This fight is now mostly about using reflect as a crutch and dragging the guy in some corner. Maybe Anet don’t like to deal with dungeons since all they get is negative feedback. But fueling this negativity with more of these hidden changes will only make it worse.

SBI – Thief and the occasional Guardian & Warrior.

(edited by Tachii.3506)

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Posted by: NoTrigger.8396

NoTrigger.8396

the answer to all problems: wildstar

[qT] Quantify

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Posted by: deSade.9437

deSade.9437

Arah p2 hidden changes is one of the lowest moves I’ve seen Anet done in relation to dungeons. I usually don’t complain that much about whatever mind goes through the developers, but this was low. Real low.

I agree that changing things without even mentioning it in patch notes – since it wasn’t an exploit they don’t even have that excuse – is quite… yes, low. Disappointing for sure.
Annoying at best.

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Posted by: Csele.1647

Csele.1647

I will be the debby downer here.

Dungeons have been severely neglected for the past year. The dungeon ‘team’ has been disbanded and the last surviving dev who gave a flying kitten about this part of the community has ‘lost’ his job.

What can I say. I share the sentiment in his last words:

‘Today marks the release of the last bit of content I built for ArenaNet. I had always hoped my last hurrah would be an epic dungeon that would stand the test of time, and provide entertainment for players to the very end… but instead it’s an instance that will only persist for two weeks, and then go away.’

That’s right folks. Living story, casual content. Forget about the hardcores, they don’t have the dollar signs over their heads. Forget about challenging,quality content. That would be resource intensive and would not deliver the same profits. Gotta understand at the end of the day this is a business.

Now look at that subforum. Just look at it. It’s appalling. It’s been left to rot and everyone knows it. All that’s left are the hardcores and a bunch of repetitive and nonsensical complaint posts that have been re-posted repeatedly for months by people who were ill-informed enough to think the devs will fix the problems.

EDIT!!- Well well well, look what happened. This thread was moved out of the general discussion section and into the dungeon subforum where it won’t be seen. Surprised? I KNOW I’M NOT.

I cant believe, it still up.. for starters.. happy new year

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Posted by: Stooperdale.3560

Stooperdale.3560

Whoever is fixing these dungeons seems to have a very strange idea of what the problems are. For example, skipping mobs in the snowblind fractal must have been causing high priority problems for someone somewhere because it was made more difficult and the result is that players still skip mobs in the snowblind fractal. With that in mind, I’d want to see quite a different philosophy for dungeon rework before any rework takes place. Let’s see less punishment for players and instead promote fun and rewarding mechanics with increased design quality to prevent exploits and dumb tactics. Lets see the buggy problems that really aggravate players, like fractal harpies, get fixed. Quality design will always beat adding more mobs.

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Posted by: deSade.9437

deSade.9437

Quality design will always beat adding more mobs.

Totally agreed, we’re looking into it. Fear not, fun mechanics and encounters are coming!
ADD MORE DREDGE AHGAHAHGUAWGJAIGJ

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Posted by: Flissy.4093

Flissy.4093

the answer to all problems: wildstar

This is true. But NCSoft publish that too. Is this just their way of funneling their “hardcore” players between their games?

Regardless, that’s looking like the answer.

Light Up the Darkness
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)

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Posted by: knives.6345

knives.6345

It was moved because it’s about “Dungeons”?

Don’t QQ if they do something “right”. lol

It was originally placed in general discussion because it is a feedback thread regarding the lack of dev feedback in the dungeon forums.

This topic was placed in the discussion section because it is a discussion regarding the lack of developer input and it will be disregarded by developers in the dungeon section.

Don’t QQ if you don’t know the context.

Feedback about “Dungeons”
Discussion about lack of developer input for “Dungeons”

It’s explicitly included on the title. “Dungeons”. Regardless of this one being ignored because it’s in the appropriate section or not, it’s not my point. Point is, it’s moved to the proper section so don’t QQ about something they did right.

With your logic, all topics should be on the General Discussion section.

Vi Veri Veniversum Vivus Vici

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Posted by: maxinion.8396

maxinion.8396

So your ideas is…

1. Post feedback on dungeons to dungeon forum for months, see zero developer interaction (though one nice post from CC, hi Danica!)
2. ?
3. Profit!

We tried this already. Reaching out to GD was a nice idea for trying to get some more attention to the issues we raise.

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Posted by: knives.6345

knives.6345

So your ideas is…

1. Post feedback on dungeons to dungeon forum for months, see zero developer interaction (though one nice post from CC, hi Danica!)
2. ?
3. Profit!

We tried this already. Reaching out to GD was a nice idea for trying to get some more attention to the issues we raise.

You see, I don’t mind posting on GD. I just said if they did something right (like for this, moving into correct section), dont QQ about it.

Vi Veri Veniversum Vivus Vici

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Posted by: mahariel.4981

mahariel.4981

The point of posting it there was for it to receive more exposure. Unfortunately, I now know that if I’m ever nice about things I just get ignored.

Sanctum of Rall (NA) | [LOD]
Morrï Mahariel | Serah Mahariel | Morrï
A bunch of amateur solos from yours truly

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Posted by: CptAurellian.9537

CptAurellian.9537

Quite interesting that the posts quoting swiftpaw’s deleted one are still there. But yes, that post is telling nothing but the truth. GG, ANet.

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley

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Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

Now, apparently, moving a topic to a correct section is now wrong, because kitten logic. I may have missed that memo.

In true Gw2 forum style I say this to you.

’That’s just your opinion’

K. My argument about moving it into this section still stands.
Happy Sunday.

That’s your opinion.

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

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Posted by: mahariel.4981

mahariel.4981

I post where I want.

Sanctum of Rall (NA) | [LOD]
Morrï Mahariel | Serah Mahariel | Morrï
A bunch of amateur solos from yours truly

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Posted by: CptAurellian.9537

CptAurellian.9537

The point about the whole thread is simple: The dungeon forum is constantly ignored by the devs and this thread addressed exactly that problem. So moving the thread into a forum where it will be ignored is just … ANet.

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley

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Posted by: J Eberle.9312

J Eberle.9312

Now, apparently, moving a topic to a correct section is now wrong, because kitten logic. I may have missed that memo.

In true Gw2 forum style I say this to you.

’That’s just your opinion’

K. My argument about moving it into this section still stands.
Happy Sunday.

No. It doesn’t. Because it’s your opinion.

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Posted by: Acerola.6407

Acerola.6407

The “dungeon community” seems to be so much smaller than the “living story open world zerg community” that Arenanet can afford to completely ignore the former.

I hope that not too many employers lose their job after all the other MMOs hit …

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Posted by: knives.6345

knives.6345

Now, apparently, moving a topic to a correct section is now wrong, because kitten logic. I may have missed that memo.

In true Gw2 forum style I say this to you.

’That’s just your opinion’

K. My argument about moving it into this section still stands.
Happy Sunday.

No. It doesn’t. Because it’s your opinion.

It is? Well, the Dungeon subforum description begs to disagree.

I noticed that the word “opinion” is being tossed around carelessly is most forums I have been. It’s usually used when someone has no more counter-argument to raise (sometimes, it’s name calling, ie: fanboy).

If I say GW2 sucks because it’s boring, that’s an opinion.
If I say Sunrise is better than Twilight because it’s more uncommon, that’s an opinion.
If I say that a dungeon post is correctly moved to dungeon section, it’s a fact simply because there is a forum description to back it up.

Look, I get what this thread is all about. I really do. I also get that OP wants to bring this to ANet, that’s why it’s originally posted on GD. I would’ve done the same. But when ANet’s mods did the right move, don’t QQ. For once they did something correctly.

Now, you all could QQ about devs not visiting this subforum for all I care, but moving the thread? Srsly?

Vi Veri Veniversum Vivus Vici

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Posted by: swiftpaw.6397

swiftpaw.6397

Now, apparently, moving a topic to a correct section is now wrong, because kitten logic. I may have missed that memo.

In true Gw2 forum style I say this to you.

’That’s just your opinion’

K. My argument about moving it into this section still stands.
Happy Sunday.

No. It doesn’t. Because it’s your opinion.

It is? Well, the Dungeon subforum description begs to disagree.

I noticed that the word “opinion” is being tossed around carelessly is most forums I have been. It’s usually used when someone has no more counter-argument to raise (sometimes, it’s name calling, ie: fanboy).

If I say GW2 sucks because it’s boring, that’s an opinion.
If I say Sunrise is better than Twilight because it’s more uncommon, that’s an opinion.
If I say that a dungeon post is correctly moved to dungeon section, it’s a fact simply because there is a forum description to back it up.

Look, I get what this thread is all about. I really do. I also get that OP wants to bring this to ANet, that’s why it’s originally posted on GD. I would’ve done the same. But when ANet’s mods did the right move, don’t QQ. For once they did something correctly.

Now, you all could QQ about devs not visiting this subforum for all I care, but moving the thread? Srsly?

There is nothing correct about moving something that belongs in general discussion to the dungeon forums simply because it has the word ‘dungeons’ in it. Btw weren’t you done here when you said

‘K.
My argument about moving it into this section still stands.
Happy Sunday.’

I’m right, you’re wrong, nothing you say will change my mind nah nah nah nah Happy Sunday.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Acerola.6407

Acerola.6407

You know, I’m happy that they did something right, but I’m not happy with the fact that this just looks as if they swept the thread under the mat.

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Posted by: knives.6345

knives.6345

Now, apparently, moving a topic to a correct section is now wrong, because kitten logic. I may have missed that memo.

In true Gw2 forum style I say this to you.

’That’s just your opinion’

K. My argument about moving it into this section still stands.
Happy Sunday.

No. It doesn’t. Because it’s your opinion.

It is? Well, the Dungeon subforum description begs to disagree.

I noticed that the word “opinion” is being tossed around carelessly is most forums I have been. It’s usually used when someone has no more counter-argument to raise (sometimes, it’s name calling, ie: fanboy).

If I say GW2 sucks because it’s boring, that’s an opinion.
If I say Sunrise is better than Twilight because it’s more uncommon, that’s an opinion.
If I say that a dungeon post is correctly moved to dungeon section, it’s a fact simply because there is a forum description to back it up.

Look, I get what this thread is all about. I really do. I also get that OP wants to bring this to ANet, that’s why it’s originally posted on GD. I would’ve done the same. But when ANet’s mods did the right move, don’t QQ. For once they did something correctly.

Now, you all could QQ about devs not visiting this subforum for all I care, but moving the thread? Srsly?

There is nothing correct about moving something that belongs in general discussion to the dungeon forums simply because it has the word ‘dungeons’ in it. Btw weren’t you done here when you said

‘K.
My argument about moving it into this section still stands.
Happy Sunday.’

I’m right, you’re wrong, nothing you say will change my mind nah nah nah nah Happy Sunday.

It’s not done since someone quoted/referenced me directly/indirectly..

Vi Veri Veniversum Vivus Vici

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Posted by: mahariel.4981

mahariel.4981

Now, apparently, moving a topic to a correct section is now wrong, because kitten logic. I may have missed that memo.

In true Gw2 forum style I say this to you.

’That’s just your opinion’

K. My argument about moving it into this section still stands.
Happy Sunday.

No. It doesn’t. Because it’s your opinion.

It is? Well, the Dungeon subforum description begs to disagree.

I noticed that the word “opinion” is being tossed around carelessly is most forums I have been. It’s usually used when someone has no more counter-argument to raise (sometimes, it’s name calling, ie: fanboy).

If I say GW2 sucks because it’s boring, that’s an opinion.
If I say Sunrise is better than Twilight because it’s more uncommon, that’s an opinion.
If I say that a dungeon post is correctly moved to dungeon section, it’s a fact simply because there is a forum description to back it up.

Look, I get what this thread is all about. I really do. I also get that OP wants to bring this to ANet, that’s why it’s originally posted on GD. I would’ve done the same. But when ANet’s mods did the right move, don’t QQ. For once they did something correctly.

Now, you all could QQ about devs not visiting this subforum for all I care, but moving the thread? Srsly?

Talk over dungeon strategy, thoughts, groups or more

Does not encompass ArenaNet’s refusal to engage with the dungeon community. The closest forum I could think to post this was the Guild Wars 2 Discussion forum, since my thread is aimed less at dungeons itself and more a request for more interaction with the dungeon community.

If you can’t see how this thread being moved would upset people, then I’d like to make the suggestion of looking for ArenaNet symbols in threads on this subforum over the last ten to twenty pages, and count how many are recent posts and which are purposely necro’d threads with months old developer replies.

Sanctum of Rall (NA) | [LOD]
Morrï Mahariel | Serah Mahariel | Morrï
A bunch of amateur solos from yours truly

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Posted by: knives.6345

knives.6345

Now, apparently, moving a topic to a correct section is now wrong, because kitten logic. I may have missed that memo.

In true Gw2 forum style I say this to you.

’That’s just your opinion’

K. My argument about moving it into this section still stands.
Happy Sunday.

No. It doesn’t. Because it’s your opinion.

It is? Well, the Dungeon subforum description begs to disagree.

I noticed that the word “opinion” is being tossed around carelessly is most forums I have been. It’s usually used when someone has no more counter-argument to raise (sometimes, it’s name calling, ie: fanboy).

If I say GW2 sucks because it’s boring, that’s an opinion.
If I say Sunrise is better than Twilight because it’s more uncommon, that’s an opinion.
If I say that a dungeon post is correctly moved to dungeon section, it’s a fact simply because there is a forum description to back it up.

Look, I get what this thread is all about. I really do. I also get that OP wants to bring this to ANet, that’s why it’s originally posted on GD. I would’ve done the same. But when ANet’s mods did the right move, don’t QQ. For once they did something correctly.

Now, you all could QQ about devs not visiting this subforum for all I care, but moving the thread? Srsly?

Talk over dungeon strategy, thoughts, groups or more

Does not encompass ArenaNet’s refusal to engage with the dungeon community. The closest forum I could think to post this was the Guild Wars 2 Discussion forum, since my thread is aimed less at dungeons itself and more a request for more interaction with the dungeon community.

If you can’t see how this thread being moved would upset people, then I’d like to make the suggestion of looking for ArenaNet symbols in threads on this subforum over the last ten to twenty pages, and count how many are recent posts and which are purposely necro’d threads with months old developer replies.

Wow.

Not sure if you read my entire post or just quoted and took the context based on my original reply..

Anyways, I’ll take the liberty of quoting myself:

“Look, I get what this thread is all about. I really do. I also get that OP wants to bring this to ANet, that’s why it’s originally posted on GD. I would’ve done the same. But when ANet’s mods did the right move, don’t QQ. For once they did something correctly.

Now, you all could QQ about devs not visiting this subforum for all I care, but moving the thread? Srsly?"

QQ away. list the subforums not being visited recently.

The mere fact your post is about dungeons merits the move to the specific subforum.

Now, if you created a thread saying “Here are the list of subforum needs to be visited more often since <insert reasons here>” – this may have stayed on GD. This WILL even stay on Page 1.

But you are complaining about the dev’s lack of attention to dungeons. It’s not general, it’s specific.

Vi Veri Veniversum Vivus Vici

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Posted by: J Eberle.9312

J Eberle.9312

Now, apparently, moving a topic to a correct section is now wrong, because kitten logic. I may have missed that memo.

In true Gw2 forum style I say this to you.

’That’s just your opinion’

K. My argument about moving it into this section still stands.
Happy Sunday.

No. It doesn’t. Because it’s your opinion.

It is? Well, the Dungeon subforum description begs to disagree.

I noticed that the word “opinion” is being tossed around carelessly is most forums I have been. It’s usually used when someone has no more counter-argument to raise (sometimes, it’s name calling, ie: fanboy).

If I say GW2 sucks because it’s boring, that’s an opinion.
If I say Sunrise is better than Twilight because it’s more uncommon, that’s an opinion.
If I say that a dungeon post is correctly moved to dungeon section, it’s a fact simply because there is a forum description to back it up.

Look, I get what this thread is all about. I really do. I also get that OP wants to bring this to ANet, that’s why it’s originally posted on GD. I would’ve done the same. But when ANet’s mods did the right move, don’t QQ. For once they did something correctly.

Now, you all could QQ about devs not visiting this subforum for all I care, but moving the thread? Srsly?

Talk over dungeon strategy, thoughts, groups or more

Does not encompass ArenaNet’s refusal to engage with the dungeon community. The closest forum I could think to post this was the Guild Wars 2 Discussion forum, since my thread is aimed less at dungeons itself and more a request for more interaction with the dungeon community.

If you can’t see how this thread being moved would upset people, then I’d like to make the suggestion of looking for ArenaNet symbols in threads on this subforum over the last ten to twenty pages, and count how many are recent posts and which are purposely necro’d threads with months old developer replies.

Wow.

Not sure if you read my entire post or just quoted and took the context based on my original reply..

Anyways, I’ll take the liberty of quoting myself:

“Look, I get what this thread is all about. I really do. I also get that OP wants to bring this to ANet, that’s why it’s originally posted on GD. I would’ve done the same. But when ANet’s mods did the right move, don’t QQ. For once they did something correctly.

Now, you all could QQ about devs not visiting this subforum for all I care, but moving the thread? Srsly?"

QQ away. list the subforums not being visited recently.

The mere fact your post is about dungeons merits the move to the specific subforum.

Now, if you created a thread saying “Here are the list of subforum needs to be visited more often since <insert reasons here>” – this may have stayed on GD. This WILL even stay on Page 1.

But you are complaining about the dev’s lack of attention to dungeons. It’s not general, it’s specific.

They should make a ‘complaints about other players’ subforum and move all your comments to it because they don’t belong in this thread.

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Posted by: knives.6345

knives.6345

Now, apparently, moving a topic to a correct section is now wrong, because kitten logic. I may have missed that memo.

In true Gw2 forum style I say this to you.

’That’s just your opinion’

K. My argument about moving it into this section still stands.
Happy Sunday.

No. It doesn’t. Because it’s your opinion.

It is? Well, the Dungeon subforum description begs to disagree.

I noticed that the word “opinion” is being tossed around carelessly is most forums I have been. It’s usually used when someone has no more counter-argument to raise (sometimes, it’s name calling, ie: fanboy).

If I say GW2 sucks because it’s boring, that’s an opinion.
If I say Sunrise is better than Twilight because it’s more uncommon, that’s an opinion.
If I say that a dungeon post is correctly moved to dungeon section, it’s a fact simply because there is a forum description to back it up.

Look, I get what this thread is all about. I really do. I also get that OP wants to bring this to ANet, that’s why it’s originally posted on GD. I would’ve done the same. But when ANet’s mods did the right move, don’t QQ. For once they did something correctly.

Now, you all could QQ about devs not visiting this subforum for all I care, but moving the thread? Srsly?

Talk over dungeon strategy, thoughts, groups or more

Does not encompass ArenaNet’s refusal to engage with the dungeon community. The closest forum I could think to post this was the Guild Wars 2 Discussion forum, since my thread is aimed less at dungeons itself and more a request for more interaction with the dungeon community.

If you can’t see how this thread being moved would upset people, then I’d like to make the suggestion of looking for ArenaNet symbols in threads on this subforum over the last ten to twenty pages, and count how many are recent posts and which are purposely necro’d threads with months old developer replies.

Wow.

Not sure if you read my entire post or just quoted and took the context based on my original reply..

Anyways, I’ll take the liberty of quoting myself:

“Look, I get what this thread is all about. I really do. I also get that OP wants to bring this to ANet, that’s why it’s originally posted on GD. I would’ve done the same. But when ANet’s mods did the right move, don’t QQ. For once they did something correctly.

Now, you all could QQ about devs not visiting this subforum for all I care, but moving the thread? Srsly?"

QQ away. list the subforums not being visited recently.

The mere fact your post is about dungeons merits the move to the specific subforum.

Now, if you created a thread saying “Here are the list of subforum needs to be visited more often since <insert reasons here>” – this may have stayed on GD. This WILL even stay on Page 1.

But you are complaining about the dev’s lack of attention to dungeons. It’s not general, it’s specific.

They should make a ‘complaints about other players’ subforum and move all your comments to it because they don’t belong in this thread.

Maybe you could petition that subforum?

Vi Veri Veniversum Vivus Vici

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Posted by: swiftpaw.6397

swiftpaw.6397

That subforum already exists, it’s called the trashcan.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Duanheim.9527

Duanheim.9527

If you play a lot of dungeons, you will have lots of gold.

If you have lots of gold, you can buy lots of gems w/o real money.

No real money no anets attention.

Thats just the way it is.

PS More dungeons = more gold for speedruners=I’m sure you guys can figure it out.

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Posted by: Wethospu.6437

Wethospu.6437

As I can’t create any topics I will come here to derail this one.

It makes me bit sad to see how they implemented new fractals. With level reset I would have expected a real rework with huge amount of challenge and content. Not the reduced version we got.

Instead of having a linear progression where difficulty varies a lot and people can just skip harder parts they should have added a network. Basically there should be 3 variables, base difficulty, instability type and instability strength. For example with 10 base difficulties, 10 instabilities and 5 instability strengths there would be 500 levels which is bit more than current 50.

Also they could create really hard/annoying/gimmicky instabilities because each instability type would be an own path. Difficulty progression has several options. For example completing levels could give fractal experience which would unlock higher base difficulties while stronger instabilities would get simply unlocked by doing a previous level.

Then another idea is to split up levels to maps. So instead of going in and getting random maps you could choose which one you want to play. This would eliminate random/lucky rolls, reduce time investment and allow connecting instabilities to specific maps. As this would create 4th variable merging base difficulty and instability strength might be needed for clarity.

Quick sketch to hopefully illustrate my idea better. Actual implementation would probably be quite different but not going to process it further because I know I’m just wasting my time.

Attachments:

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Posted by: Rainweaver.7302

Rainweaver.7302

It makes me bit sad to see how they implemented new fractals. With level reset I would have expected a real rework with huge amount of challenge and content. Not the reduced version we got.

Personally I don’t like the current version at all. I was expecting a legit challenge, as in more difficult bosses and more complex groups of mobs and mechanics. Instead we got gimmick instabilities, with most of them being basically handcaps to your character (and some very annoying at that). In most games, having a hard-mode version of a dungeon means making enemies stronger; in fractals, it means making players weaker or debilitated: I suppose I could call that artificial difficulty.

The idea of adding more complexity after a certain fractals level was actually good (see harpies after level 10), I have no idea why they didn’t keep it up. I mean, you could for example add respawning traps to the Mossman fight area, make Captain Ashym periodically summon ascalonian mobs during the fight (why does he even shout “rally to me ascalonians” and charges in alone?), add new greatsword abilities to Snowblind’s shaman boss, add more abilities and enhance the depth of the mechanics of the Jellyfish fight etc. But what we get instead is having some of your boons transformed into conditions, taking gradual damage when you hit the enemy and those other instabilities that are more annoying than challenging.

I agree that changing things without even mentioning it in patch notes – since it wasn’t an exploit they don’t even have that excuse – is quite… yes, low. Disappointing for sure. Annoying at best.

True, this is something that is getting really annoying. Another example: why would they change the camera of the Imbued Shaman fight, when it was working in a perfectly, non-exploitive way? Is that just to add even more “difficulty” to it? Why not make half of the arena’s get flooded in lava when grubs spawn or something? that’s actually more interesting than making me have to zoom in the camera in a upward manner (when in melee) just to be able to see what is the next attack the shaman will do. And of course, not a single explanation as to why they changed that.

(edited by Rainweaver.7302)

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Posted by: Strontius.6478

Strontius.6478

I totally agree with you, Colesy. I think we just need to accept that we’re not the target audience here, and that they simply have no intention to develop content for us. Because clearly all attempts to get their attention and fix dungeon issues have been a wasted effort. I don’t see the situation changing any time soon, unfortunately.

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Posted by: a t s e.9614

a t s e.9614

Yea totally ignored, exploiters who sell non-legit paths are still not banned. Wtb legit p4 , oh wait nobody does it the legit way anymore :S.

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Posted by: Alex.9106

Alex.9106

i doubt that you have enought money to pay me for a legit arah p4 run.
the brain damage which a solo/duo melandru causes is too high

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Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

Now, apparently, moving a topic to a correct section is now wrong, because kitten logic. I may have missed that memo.

In true Gw2 forum style I say this to you.

’That’s just your opinion’

K. My argument about moving it into this section still stands.
Happy Sunday.

No. It doesn’t. Because it’s your opinion.

It is? Well, the Dungeon subforum description begs to disagree.

I noticed that the word “opinion” is being tossed around carelessly is most forums I have been. It’s usually used when someone has no more counter-argument to raise (sometimes, it’s name calling, ie: fanboy).

If I say GW2 sucks because it’s boring, that’s an opinion.
If I say Sunrise is better than Twilight because it’s more uncommon, that’s an opinion.
If I say that a dungeon post is correctly moved to dungeon section, it’s a fact simply because there is a forum description to back it up.

Look, I get what this thread is all about. I really do. I also get that OP wants to bring this to ANet, that’s why it’s originally posted on GD. I would’ve done the same. But when ANet’s mods did the right move, don’t QQ. For once they did something correctly.

Now, you all could QQ about devs not visiting this subforum for all I care, but moving the thread? Srsly?

You do understand that this is your opinion, right?

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

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Posted by: a t s e.9614

a t s e.9614

i doubt that you have enought money to pay me for a legit arah p4 run.
the brain damage which a solo/duo melandru causes is too high

I know right , I doubt anybody can solo p4 or even duo . And if you 5 man then sell its not worth it would be easier to do p2. 6gx4 =24\2=12 gold each , considering one of you can solo last boss.

But with p4 15gx4=60\5=12g . Its the same amount of gold than p2 , that
means it simply not worth it .

The amount of legit arah p4 sellers is either 0% or very close to 0%. Even if some people exploit p2, I would say alot of them are legit because its not that hard. Even with wipes you can easely finish the path .

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Posted by: mahariel.4981

mahariel.4981

“Not that hard”? “Easily finish the path”? Is that why you repeatedly faceplanted at Alphard and said in the party chat she was overpowered? And then you didn’t even make the last skip to Brie?

Sanctum of Rall (NA) | [LOD]
Morrï Mahariel | Serah Mahariel | Morrï
A bunch of amateur solos from yours truly

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Posted by: swiftpaw.6397

swiftpaw.6397

Awkward :|

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Mirsa.1628

Mirsa.1628

Now, apparently, moving a topic to a correct section is now wrong, because kitten logic. I may have missed that memo.

In true Gw2 forum style I say this to you.

’That’s just your opinion’

K. My argument about moving it into this section still stands.
Happy Sunday.

No. It doesn’t. Because it’s your opinion.

It is? Well, the Dungeon subforum description begs to disagree.

I noticed that the word “opinion” is being tossed around carelessly is most forums I have been. It’s usually used when someone has no more counter-argument to raise (sometimes, it’s name calling, ie: fanboy).

If I say GW2 sucks because it’s boring, that’s an opinion.
If I say Sunrise is better than Twilight because it’s more uncommon, that’s an opinion.
If I say that a dungeon post is correctly moved to dungeon section, it’s a fact simply because there is a forum description to back it up.

Look, I get what this thread is all about. I really do. I also get that OP wants to bring this to ANet, that’s why it’s originally posted on GD. I would’ve done the same. But when ANet’s mods did the right move, don’t QQ. For once they did something correctly.

Now, you all could QQ about devs not visiting this subforum for all I care, but moving the thread? Srsly?

You do understand that this is your opinion, right?

It’s your opinion that it’s his opinion.

Am I doing it right?

[GS] Gun Squad
Guild Master

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Posted by: Ephemeral.5409

Ephemeral.5409

“Not that hard”? “Easily finish the path”? Is that why you repeatedly faceplanted at Alphard and said in the party chat she was overpowered? And then you didn’t even make the last skip to Brie?

top lel

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Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

Now, apparently, moving a topic to a correct section is now wrong, because kitten logic. I may have missed that memo.

In true Gw2 forum style I say this to you.

’That’s just your opinion’

K. My argument about moving it into this section still stands.
Happy Sunday.

No. It doesn’t. Because it’s your opinion.

It is? Well, the Dungeon subforum description begs to disagree.

I noticed that the word “opinion” is being tossed around carelessly is most forums I have been. It’s usually used when someone has no more counter-argument to raise (sometimes, it’s name calling, ie: fanboy).

If I say GW2 sucks because it’s boring, that’s an opinion.
If I say Sunrise is better than Twilight because it’s more uncommon, that’s an opinion.
If I say that a dungeon post is correctly moved to dungeon section, it’s a fact simply because there is a forum description to back it up.

Look, I get what this thread is all about. I really do. I also get that OP wants to bring this to ANet, that’s why it’s originally posted on GD. I would’ve done the same. But when ANet’s mods did the right move, don’t QQ. For once they did something correctly.

Now, you all could QQ about devs not visiting this subforum for all I care, but moving the thread? Srsly?

You do understand that this is your opinion, right?

It’s your opinion that it’s his opinion.

Am I doing it right?

That’s basically how it’s done.

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

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Posted by: a t s e.9614

a t s e.9614

First of all , I started selling paths 2 days ago , a friend of mine teached me how to do alphard. We side-step to avoid auto-attack and dodge the pull and if one of us takes the unload we ooc to reset HP.

I cant melee alphard so what? An extra 5 min to range I dont care. And about the skips, I dont abuse stealth consumable like some bads out there. So yea , the truth is I can duo arah now even if I die alot and it takes us 1 hour. 0 exploits used , yep 0.

And if you are so pro why you joined my group? You should have solo’ed instead. Oh wait you cant solo and you cannot duo , that’s sad.

I know how you were looking at my twilight, you want my sword right?. You"ll never have it , because bads will never make enough money to affrod one.

Andwhy everybody gets angry when II say exploiters should be banned? That’s very odd ?..

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Posted by: swiftpaw.6397

swiftpaw.6397

Now, apparently, moving a topic to a correct section is now wrong, because kitten logic. I may have missed that memo.

In true Gw2 forum style I say this to you.

’That’s just your opinion’

K. My argument about moving it into this section still stands.
Happy Sunday.

No. It doesn’t. Because it’s your opinion.

It is? Well, the Dungeon subforum description begs to disagree.

I noticed that the word “opinion” is being tossed around carelessly is most forums I have been. It’s usually used when someone has no more counter-argument to raise (sometimes, it’s name calling, ie: fanboy).

If I say GW2 sucks because it’s boring, that’s an opinion.
If I say Sunrise is better than Twilight because it’s more uncommon, that’s an opinion.
If I say that a dungeon post is correctly moved to dungeon section, it’s a fact simply because there is a forum description to back it up.

Look, I get what this thread is all about. I really do. I also get that OP wants to bring this to ANet, that’s why it’s originally posted on GD. I would’ve done the same. But when ANet’s mods did the right move, don’t QQ. For once they did something correctly.

Now, you all could QQ about devs not visiting this subforum for all I care, but moving the thread? Srsly?

You do understand that this is your opinion, right?

It’s your opinion that it’s his opinion.

Am I doing it right?

But it’s your opinion that it’s his opinion that it’s his opinion and that’s just my opinion.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: mahariel.4981

mahariel.4981

I cant melee alphard so what? An extra 5 min to range I dont care.

You’ve basically just said Arah p2 is faceroll because you can range the bosses. Well done I guess, I heard bearbows were pretty good at ranging.

And about the skips, I dont abuse stealth consumable like some bads out there. So yea , the truth is I can duo arah now even if I die alot and it takes us 1 hour. 0 exploits used , yep 0.

You’re ignoring the fact that I and many others can perform the skips in Arah without consumables. I’ll use feathers when I’m feeling particularly lazy but I do the skips properly frequently enough to keep myself comfortable performing them legit.

And if you are so pro why you joined my group? You should have solo’ed instead. Oh wait you cant solo and you cannot duo , that’s sad.

Because I wanted to use the lfg tool? And for the record, I have solo’d every single p2 boss except Alphard, which to be honest I haven’t really made the effort to practice because it felt tedious on warrior kiting around boxes. I don’t know if it was your group, but I’ve asked in a number of groups if I can duo Alphard and I have a pretty high success rate with it, one time I downed I got hit when she was at zero HP bar and then finished her in downed state.

I know how you were looking at my twilight, you want my sword right?. You"ll never have it , because bads will never make enough money to affrod one.

It’s kinda funny how far from the truth that is. If anything, bads, knowing they can’t do difficult content will resort to farming easier content for their legendaries like the faceroll dungeon paths and frostgorge which is very profitable.

Sounds like you’re just surprised I called you out and are reeling from it. If you’re going to smack talk about how faceroll a dungeon is, at least be able to faceroll it yourself.

It would be nice if we could get back on topic though, I’m not sure how relevant your incompetence at an Arah path is to the actual thread subject.

Sanctum of Rall (NA) | [LOD]
Morrï Mahariel | Serah Mahariel | Morrï
A bunch of amateur solos from yours truly

(edited by mahariel.4981)