Dungeon community in GW2 is no fun

Dungeon community in GW2 is no fun

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Posted by: Nanfoodle.2439

Nanfoodle.2439

Im a old school MMOer. I enjoy play my char and crawling through dungeons and killing mobs. GW2 community seems to like to run and train from point A to B and not play. Trying to get everything done as quick as possible to get a few tokens. Where is the fun? *****I wish the devs would change mobs so that you cant out run aggro in a dungeon.****** This is becoming a make or break it deal for me. This is not fun, its just turning into a race and people are not playing together doing so. Team work to get a job done needs to be brought back to dungeons.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

GW2 has no dungeons. its more like time challenges with poor reward at the end. A true dungeon is yet to be seen in this game.

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Nanfoodle.2439

Nanfoodle.2439

GW2 has no dungeons. its more like time challenges with poor reward at the end. A true dungeon is yet to be seen in this game.

There needs to be a reason to stick your nose in every corner. I miss the days of Dungeon Crawling. I think a lot of MMOers dont even know what that means any more.

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Posted by: Catibrie.9265

Catibrie.9265

I just spent the last 40 minutes chasing my team as they chain died while bolting around from one boss to the other, trailing the mobs behind them. What happened to killing the mobs and finishing the dungeon rather than behaving like there was a time limit for how long you can play? I am frustrated and saddened that we seem to have developed the attention span of a gnat. Honestly, if we had just played the game as it was intended, we would have probably finished in the 40 minutes and without the cost and frustration of chain dying at all. How are you going to fix this so it becomes fun again?

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Posted by: Leo G.4501

Leo G.4501

I sort of wish there was a guild somewhere that I could join with like-minded people like you guys.

I actually get to the point in regular ‘runs’ where I’m praying people die because when that happens is when things actually get exciting and people stop rushing around and start actually thinking.

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Posted by: Shlamorel.8714

Shlamorel.8714

Hey guys,

Just a suggestion, try to say what kind of run you’re interested in when you advertise (whether in-game or on a site like gw2lfg.com).

The default behavior for groups in my experience is to skip as much trash as possible. However, I’ve found that if you speak up beforehand, many people are willing to do trash/explore the areas you want.

I try to make a point before we start, before bosses, and before major pulls to ask what method people prefer, and try to do the group majority.

Just try to be assertive and you should be able to get a group with a similar mindset.

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Posted by: Azriel.9237

Azriel.9237

there is a solution, you guys that wants to crawl dungeon, can just group up in a guild, and do it the way you guys want, that way, not everyone is forced to play the way you want to play, just saying

rly no point in complaining about it when the instance was designed to give players an optional way of doing it legitly, skipping trash mobs had been discussed countless times, where the red tags has already said its ok no? this game was meant for casual players that has real life commitments, it would rly suck if we have to spend like an hr killing something that i deemed pointless.

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Posted by: Icewolfnector.1487

Icewolfnector.1487

One thing that really annoys me is that people even tend to skip some stuff where the reward is quiet nice.
For example Lieutenant Kholer in Ac which is just a few minutes of extra fighting but I usualy get like 10-15 silver from him + the tokens, an item and a bit of karma.
I’m ok with skipping in some small dungeon parts, but skipping 50% of a dungeon just is extremly boring…

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Posted by: Isslair.4908

Isslair.4908

If trash mobs would actually drop something nice and had less hp, I’d kill them. I try to kill mobs that drop something usefull when I get the chance.
But most trash mobs are really worthless. So why not skip them?

As for non-skipping dungeons – go to fractals. Plenty of trash to kill there.

EU Aurora Glade

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Posted by: Malvagite.3254

Malvagite.3254

Dungeons in guild wars 2 are no fun.

Horrible rewards except for token gear for the time spent.
Horrible fight mechanics, ie, being 1 shot, being beat down in 3 sec with 3k armor after your 2 dodges are gone.

Triple AAA mmorpg with combat and rewards worse than a free to play korean grinder.

If it werent for tokens, people wouldnt even step foot in these horrible dungeons.

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Posted by: SteepledHat.1345

SteepledHat.1345

I kill all the trash in fractals. If you compare loot drops there with all the other dungeons, you’ll see why.

Every dungeon needs fractal level loot drops.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Fay.2735

Fay.2735

Dungeons in guild wars 2 are no fun.

Horrible rewards except for token gear for the time spent.
Horrible fight mechanics, ie, being 1 shot, being beat down in 3 sec with 3k armor after your 2 dodges are gone.

Triple AAA mmorpg with combat and rewards worse than a free to play korean grinder.

If it werent for tokens, people wouldnt even step foot in these horrible dungeons.

Please don’t speak for ‘people’ as if everyone feels that way. There are a lot of people who love dungeons myself included and apart from too much health of some bosses and some balancing/extra mechanics added they are great. Rewards in dungeons are pretty good now as well compared to before and compared to WvW/Open world PvE.

People who love dungeons don’t do them just for the tokens but for the content. I still do dungeons A LOT, I’ve done them all MANY times over and my bank is full with tokens because I simply enjoy it.

The key is to find a steady dungeon group of like minded people where you can learn the tactics together as a group and take your time to socialize, communicate, wipe and gain victories together. That’s how we did it, those who went through the dungeons in the first month or so we weren’t told how to do it we had to solve the problems ourselves.

The problem is with PuGs, Many have elitist attitudes and/or speed through dungeons as the OP described without knowing the word dodge and dying repeatedly being carried by the one person who has some more skill.

Before you search a PuG group make sure to state you do not want to skip any content or speed through the dungeon. Repeat this again when you have a group to make sure everyone agreed. Usually you can find more people with the same attitude to dungeons.

If anything people ask me for dungeons often because they had such bad experiences with PuGs and want to actually enjoy them. Either way I would highly recommend finding a good set of people to do them with rather than PuGs (preferably people that are patient and can shrug off a few wipes etc.). Trust me the experience will be far richer and fun.

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

(edited by Fay.2735)

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Posted by: Icewolfnector.1487

Icewolfnector.1487

What also is going on my nerves is that no one seems to have the patience to let me watch the cutscenes. I at least want to watch them once to get the story and everything behind it. even in explorable mode

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Posted by: SynfulChaot.3169

SynfulChaot.3169

What also is going on my nerves is that no one seems to have the patience to let me watch the cutscenes. I at least want to watch them once to get the story and everything behind it. even in explorable mode

You need to find the right groups. Some just want to run and don’t want to watch. Good groups will be patient as we were all there once. Just preface your desire beforehand and find a group that is good with it.

Tarnished Coast – Wayfarer’s Accord [Way]
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer

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Posted by: Malvagite.3254

Malvagite.3254

Dungeons in guild wars 2 are no fun.

Horrible rewards except for token gear for the time spent.
Horrible fight mechanics, ie, being 1 shot, being beat down in 3 sec with 3k armor after your 2 dodges are gone.

Triple AAA mmorpg with combat and rewards worse than a free to play korean grinder.

If it werent for tokens, people wouldnt even step foot in these horrible dungeons.

Please don’t speak for ‘people’ as if everyone feels that way. There are a lot of people who love dungeons myself included and apart from too much health of some bosses and some balancing/extra mechanics added they are great. Rewards in dungeons are pretty good now as well compared to before and compared to WvW/Open world PvE.

People who love dungeons don’t do them just for the tokens but for the content. I still do dungeons A LOT, I’ve done them all MANY times over and my bank is full with tokens because I simply enjoy it.

The key is to find a steady dungeon group of like minded people where you can learn the tactics together as a group and take your time to socialize, communicate, wipe and gain victories together. That’s how we did it, those who went through the dungeons in the first month or so we weren’t told how to do it we had to solve the problems ourselves.

The problem is with PuGs, Many have elitist attitudes and/or speed through dungeons as the OP described without knowing the word dodge and dying repeatedly being carried by the one person who has some more skill.

Before you search a PuG group make sure to state you do not want to skip any content or speed through the dungeon. Repeat this again when you have a group to make sure everyone agreed. Usually you can find more people with the same attitude to dungeons.

If anything people ask me for dungeons often because they had such bad experiences with PuGs and want to actually enjoy them. Either way I would highly recommend finding a good set of people to do them with rather than PuGs (preferably people that are patient and can shrug off a few wipes etc.). Trust me the experience will be far richer and fun.

No one said “everyone”

You cant make any statement without someone saying that it doesnt apply to them.

The dungeons in this game are full of horrible designs. ie, …

1 shot deaths (mossman even does this from stealth with zero way to react to his attack)

bosses that carpet bomb football field size areas with red circles (dodge the red circle being the core boss mechanic of guild wars 2)

Defensive stats that basically dont work ( 3000 toughness = just as dead as the base 916 toughness in many, many fights)

many boss fights where melee is sub optimal or flat out impossible, yet your trait points are spent to enhance your greatsword ..

Encounters like the knockback shooting harpies in fractals where your options to fight them totally depend on long cooldown skills that not every class has. the end result being death zerging them down.

thats garbage design.

You enjoy that? great….there are people that enjoy opera and burnt toast as well.

But most people do not.

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Posted by: DancingPenguins.9875

DancingPenguins.9875

But most people do not.

Because you are most people.

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Posted by: Toxyn.9608

Toxyn.9608

Our guild group does not skip anything that will award a chest, wonder bag, or karma. We do skip any trash possible because the time vs reward for it is terrible. If say, trash in dungeons dropped level-equivalent materials (T6 at level 80), you could bet your kitten we would crawl through and decimate everything.

“The fatal flaw in every plan is the assumption that you know more than your enemy.”

Antonius Duarte – Elementalist – Kaineng

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Posted by: AjoraOaks.3659

AjoraOaks.3659

Our guild group does not skip anything that will award a chest, wonder bag, or karma. We do skip any trash possible because the time vs reward for it is terrible. If say, trash in dungeons dropped level-equivalent materials (T6 at level 80), you could bet your kitten we would crawl through and decimate everything.

Pretty much what I’ve suggested at some point, including the addition of a chance at wonder bags from random mobs. Going back to OP… path of least resistance, as you commonly hear, is obviously going to happen unless there’s rewards great enough to encourage killing and honestly I’m fine with some skipping but I really detest abusing boss AI/blind spots, well here’s hoping to some kind of fun revamps eventually.

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Posted by: Nanfoodle.2439

Nanfoodle.2439

I dont get this whole give me the most awesome loot always. There is fun in just playing the game. You dont need to get rich right away, you dont need to have 3-6 rare drops to make it worth doing. Playing the dungeon should be as big of a reward as looking at your shinies at the end of the run. I have yet to do a dungeon where I walk away feeling I wasnt rewarded. Im sorry this whole attitude that we game for loot is wrong. Its nice when loot happens but where has the fun gone?

ANet needs to change dungeons to stop this dine and dash attitude. Do you see people only think its worth doing just 10% of the dungeon? That they skip everything that dose not drop a chest or give karma? This is not good for the community. Please do something that make people take time to play the game. Again this is a make it of break it deal for many of us. Have you been reading the forums here and on MMORPG.com?

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Posted by: RedStar.4218

RedStar.4218

No one said “everyone”

You cant make any statement without someone saying that it doesnt apply to them.

The dungeons in this game are full of horrible designs. ie, …

1 shot deaths (mossman even does this from stealth with zero way to react to his attack)

bosses that carpet bomb football field size areas with red circles (dodge the red circle being the core boss mechanic of guild wars 2)

Defensive stats that basically dont work ( 3000 toughness = just as dead as the base 916 toughness in many, many fights)

many boss fights where melee is sub optimal or flat out impossible, yet your trait points are spent to enhance your greatsword ..

Encounters like the knockback shooting harpies in fractals where your options to fight them totally depend on long cooldown skills that not every class has. the end result being death zerging them down.

thats garbage design.

You enjoy that? great….there are people that enjoy opera and burnt toast as well.

But most people do not.

I really hope you are only speaking about 20+ level fractals, especially with “melee being sub optimal”…

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Posted by: Jaga.2084

Jaga.2084

You need more tokens for the vendor stuff, so you have to do the dungeon more often. You want the stuff, you want it fast. You can skip it, so you do it. It’s a feature. It’s only a grind if you waste time on trash mobs. It’s meant to be played this way. Try looking for a group wanting not to skip. You have to say that you do NOT want to skip content, because it’s a skiprun by default. It’s the way the game is supposed to be played.

I just spend an hour looking for a group for AC. Doing Kohler without troll. Don’t skip trash. Didn’t found a single player. It’s fun.

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Posted by: dani.1956

dani.1956

Find a guild / make dungeon with guildies / problem solved / thread closed ?

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Posted by: Fortuna.7259

Fortuna.7259

The dungeons in this game are full of horrible designs. ie, …

1 shot deaths (mossman even does this from stealth with zero way to react to his attack)

bosses that carpet bomb football field size areas with red circles (dodge the red circle being the core boss mechanic of guild wars 2)

Defensive stats that basically dont work ( 3000 toughness = just as dead as the base 916 toughness in many, many fights)

many boss fights where melee is sub optimal or flat out impossible, yet your trait points are spent to enhance your greatsword ..

Encounters like the knockback shooting harpies in fractals where your options to fight them totally depend on long cooldown skills that not every class has. the end result being death zerging them down.

thats garbage design.

You enjoy that? great….there are people that enjoy opera and burnt toast as well.

But most people do not.

You are more or less wrong on every point. I can melee most bosses with a mesmer that has all of 200 extra toughness from base (and no vit/healing). I can’t get 1 shot except in high level fractals or MAYBE from some red ring that is easy to dodge (can’t remember that ever happening). If you can’t do it with a 3000 toughness warrior that just means you can’t dodge. Football field of red circles is irrelevant because that just means you learn timing to dodge. Harpy arrows can be avoided with proper movement… and every class has reflects, blocks, or immunities to help.

LF2M Max Ascended Only!

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Posted by: Fortuna.7259

Fortuna.7259

Im a old school MMOer. I enjoy play my char and crawling through dungeons and killing mobs. GW2 community seems to like to run and train from point A to B and not play. Trying to get everything done as quick as possible to get a few tokens. Where is the fun? *****I wish the devs would change mobs so that you cant out run aggro in a dungeon.****** This is becoming a make or break it deal for me. This is not fun, its just turning into a race and people are not playing together doing so. Team work to get a job done needs to be brought back to dungeons.

Why is killing every last mob more fun than say, using stealth, swiftness, and stability to run through packs of mobs? Fighting every last blob in Arah sounds as boring as anything, but running through them should be a team effort to make sure everyone makes it.

LF2M Max Ascended Only!

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Posted by: Fay.2735

Fay.2735

No one said “everyone”

You cant make any statement without someone saying that it doesnt apply to them.

The dungeons in this game are full of horrible designs. ie, …

1 shot deaths (mossman even does this from stealth with zero way to react to his attack)

bosses that carpet bomb football field size areas with red circles (dodge the red circle being the core boss mechanic of guild wars 2)

Defensive stats that basically dont work ( 3000 toughness = just as dead as the base 916 toughness in many, many fights)

many boss fights where melee is sub optimal or flat out impossible, yet your trait points are spent to enhance your greatsword ..

Encounters like the knockback shooting harpies in fractals where your options to fight them totally depend on long cooldown skills that not every class has. the end result being death zerging them down.

thats garbage design.

You enjoy that? great….there are people that enjoy opera and burnt toast as well.

But most people do not.

As Fortuna already said. There are people who melee all bosses without dying (I for example like to melee subject alpha on my mesmer), It’s not impossible just harder.

I personally like the one shot mechanics it forces you to counter or dodge the ability properly which requires some skill, knowledge of tactics and good timing. If you’re dying from one shot mechanics you’re doing it wrong.

As for fractals, it’s a new dungeon still in need of some balancing. Personally I’m not huge on fractals I prefer the old dungeons so I’ve only gone up to lvl 11 in fractals so I don’t know what the moss man is like on high levels but he certainly didn’t one shot people at those levels.

As for the harpies they’re so easy to avoid, stand on the edge of a platform so you can see the AOE and you can move to the other edge to avoid it or jump to nearby platform. I still don’t understand why people haven’t realised that and just stand on the middle of platforms or on the tiny ones being knocked off repeatedly. You don’t need stability, if I can do it on my mesmer you certainly can as well.

All your complaints to me sound more like you’re not countering the mechanics properly rather than an issue with the mechanics. The problem is with all these speed runners people are used to just rushing and dpsing through the dungeons and not actually doing the fights efficiently using the tactics and are then surprised they die a lot (rez rush magg is a great example of this and people letting troll fight kholer because as soon as they actually have to fight him they drop like flies etc.).

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

(edited by Fay.2735)

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Posted by: DeathPanel.8362

DeathPanel.8362

Im a old school MMOer. I enjoy play my char and crawling through dungeons and killing mobs. GW2 community seems to like to run and train from point A to B and not play. Trying to get everything done as quick as possible to get a few tokens. Where is the fun? *****I wish the devs would change mobs so that you cant out run aggro in a dungeon.****** This is becoming a make or break it deal for me. This is not fun, its just turning into a race and people are not playing together doing so. Team work to get a job done needs to be brought back to dungeons.

Dungeons are done for a purpose, for either tokens or sometimes coin.

“Fun” for most people doing dungeons is basically finishing them as soon as they can.

No one has fun running the same dungeon x1000 times for their tokens/coin. Eventually you want to just end it asap and save time.

The true “fun” is in WvW or sPvP.

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Posted by: Malvagite.3254

Malvagite.3254

No one said “everyone”

You cant make any statement without someone saying that it doesnt apply to them.

The dungeons in this game are full of horrible designs. ie, …

1 shot deaths (mossman even does this from stealth with zero way to react to his attack)

bosses that carpet bomb football field size areas with red circles (dodge the red circle being the core boss mechanic of guild wars 2)

Defensive stats that basically dont work ( 3000 toughness = just as dead as the base 916 toughness in many, many fights)

many boss fights where melee is sub optimal or flat out impossible, yet your trait points are spent to enhance your greatsword ..

Encounters like the knockback shooting harpies in fractals where your options to fight them totally depend on long cooldown skills that not every class has. the end result being death zerging them down.

thats garbage design.

You enjoy that? great….there are people that enjoy opera and burnt toast as well.

But most people do not.

As Fortuna already said. There are people who melee all bosses without dying (I for example like to melee subject alpha on my mesmer), It’s not impossible just harder.

I personally like the one shot mechanics it forces you to counter or dodge the ability properly which requires some skill, knowledge of tactics and good timing. If you’re dying from one shot mechanics you’re doing it wrong.

As for fractals, it’s a new dungeon still in need of some balancing. Personally I’m not huge on fractals I prefer the old dungeons so I’ve only gone up to lvl 11 in fractals so I don’t know what the moss man is like on high levels but he certainly didn’t one shot people at those levels.

As for the harpies they’re so easy to avoid, stand on the edge of a platform so you can see the AOE and you can move to the other edge to avoid it or jump to nearby platform. I still don’t understand why people haven’t realised that and just stand on the middle of platforms or on the tiny ones being knocked off repeatedly. You don’t need stability, if I can do it on my mesmer you certainly can as well.

All your complaints to me sound more like you’re not countering the mechanics properly rather than an issue with the mechanics. The problem is with all these speed runners people are used to just rushing and dpsing through the dungeons and not actually doing the fights efficiently using the tactics and are then surprised they die a lot (rez rush magg is a great example of this and people letting troll fight kholer because as soon as they actually have to fight him they drop like flies etc.).

Mossman stealths every 6-15 seconds as of the last build. Before he fully renders he throws his axe and his target is downed.

What counter is there for that?

You can blindly dodge 2x and hope to get lucky. You can blow a long cool down defensive skill and hope for the same luck. This is skill based , well designed play?

When hes stealthing that often, it isnt long before your luck runs out, because your cool downs arent as fast as his.

Your harpy strategy is also pure theorycraft. The red circles are larger than many of the platforms. So you cant even see them, because they extend past the edge of the platforms. And you suggest jumping from platform to platform while under attack?

Thats funny, because under direct combat your move speed and jump are reduced to a snails pace making jumping a short distance in combat an epic feat in itself.

Fractals are not new. over 2 months old in a 5 month old games is not new. Since the last patch where they changed the archers in the frozen fractal to melee, i have had only 2 groups that didnt wipe at least 1 time there. Depending on group composition ive had groups wipe 3-4x passed that point at the elemental from chain knockdowns.

These poorly balanced fights are not fun and the groups i have been in say so in chat. There is no skill involved in dodging a knockdown, then dodging another, then being knockdown because you are out of resources to dodge.

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Posted by: Fay.2735

Fay.2735

Mossman stealths every 6-15 seconds as of the last build. Before he fully renders he throws his axe and his target is downed.

What counter is there for that?

You can blindly dodge 2x and hope to get lucky. You can blow a long cool down defensive skill and hope for the same luck. This is skill based , well designed play?

When hes stealthing that often, it isnt long before your luck runs out, because your cool downs arent as fast as his.

Your harpy strategy is also pure theorycraft. The red circles are larger than many of the platforms. So you cant even see them, because they extend past the edge of the platforms. And you suggest jumping from platform to platform while under attack?

Thats funny, because under direct combat your move speed and jump are reduced to a snails pace making jumping a short distance in combat an epic feat in itself.

Fractals are not new. over 2 months old in a 5 month old games is not new. Since the last patch where they changed the archers in the frozen fractal to melee, i have had only 2 groups that didnt wipe at least 1 time there. Depending on group composition ive had groups wipe 3-4x passed that point at the elemental from chain knockdowns.

These poorly balanced fights are not fun and the groups i have been in say so in chat. There is no skill involved in dodging a knockdown, then dodging another, then being knockdown because you are out of resources to dodge.

So there’s possibly one balancing issue with mossman in your opinion that they recently introduced (I wouldn’t know I haven’t done it since) so that immediately means all dungeons are horrible? All one-shot mechanics are impossible?

I’m sure they will fix it if they find there is an issue with it, Robert does an awesome job working through the bugs systematically and even made a blogpost explaining the upcoming fixes to encounters.

As for harpies, are you serious? I always use that tactic without a problem and don’t get knocked off at all (unless I’m distracted which is my own fault), you can jump to another platform in combat they are close enough to each other to do so and if you position yourself right you can always see the AOE so no it’s not theorycrafting it’s a proven method that works well not just for myself but for others also.

Also I don’t see you mention any of the other dungeons, have you done them? Because there are definitely no issues with the one-shot mechanics in any of those dungeons that I can think of.

That they are horrible and impossible one-shot mechanics is your opinion. You can’t use one example of where this ability may be overtuned in your opinion as proof of ‘horrid dungeon design’ it takes time to balance them out and fix all the issues with dungeons but the majority of the dungeon experience is great and the one-shot mechanics are very doable. They’ve already fixed a lot of things since launch so dungeons are getting better and better and more polished.

I’m looking forward to the new improvements to boss healths and additional mechanics added which I hope have more one shot mechanics and other more fun mechanics.

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

(edited by Fay.2735)

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Posted by: Malvagite.3254

Malvagite.3254

Mossman stealths every 6-15 seconds as of the last build. Before he fully renders he throws his axe and his target is downed.

What counter is there for that?

You can blindly dodge 2x and hope to get lucky. You can blow a long cool down defensive skill and hope for the same luck. This is skill based , well designed play?

When hes stealthing that often, it isnt long before your luck runs out, because your cool downs arent as fast as his.

Your harpy strategy is also pure theorycraft. The red circles are larger than many of the platforms. So you cant even see them, because they extend past the edge of the platforms. And you suggest jumping from platform to platform while under attack?

Thats funny, because under direct combat your move speed and jump are reduced to a snails pace making jumping a short distance in combat an epic feat in itself.

Fractals are not new. over 2 months old in a 5 month old games is not new. Since the last patch where they changed the archers in the frozen fractal to melee, i have had only 2 groups that didnt wipe at least 1 time there. Depending on group composition ive had groups wipe 3-4x passed that point at the elemental from chain knockdowns.

These poorly balanced fights are not fun and the groups i have been in say so in chat. There is no skill involved in dodging a knockdown, then dodging another, then being knockdown because you are out of resources to dodge.

So there’s possibly one balancing issue with mossman in your opinion that they recently introduced (I wouldn’t know I haven’t done it since) so that immediately means all dungeons are horrible? All one-shot mechanics are impossible?

I’m sure they will fix it if they find there is an issue with it, Robert does an awesome job working through the bugs systematically and even made a blogpost explaining the upcoming fixes to encounters.

As for harpies, are you serious? I always use that tactic without a problem and don’t get knocked off at all (unless I’m distracted which is my own fault), you can jump to another platform in combat they are close enough to each other to do so and if you position yourself right you can always see the AOE so no it’s not theorycrafting it’s a proven method that works well not just for myself but for others also.

Also I don’t see you mention any of the other dungeons, have you done them? Because there are definitely no issues with the one-shot mechanics in any of those dungeons that I can think of.

That they are horrible and impossible one-shot mechanics is your opinion. You can’t use one example of where this ability may be overtuned in your opinion as proof of ‘horrid dungeon design’ it takes time to balance them out and fix all the issues with dungeons but the majority of the dungeon experience is great and the one-shot mechanics are very doable. They’ve already fixed a lot of things since launch so dungeons are getting better and better and more polished.

I’m looking forward to the new improvements to boss healths and additional mechanics added which I hope have more one shot mechanics and other more fun mechanics.

You are cherry picking select points and ignoring the rest. You are making arguments on points i have not made.

By not responding to all of my points you are proving my points as valid. In the end, all you are saying is that you enjoy the dungeon design.

Thats nice and i believe we got that point 4 posts ago.

That doesnt change what people say in the group chat that i read and what they say is that many of the encounters are not fun and not skill based and I agree with them.

Have i done the other dungeons?

I have my dungeon master title, i have my fractals achievment also. I dont talk about the other dungeons, because they arent relevant. I havent needed a single drop from any of them for months and quite frankly no one would except a new player or an alt.

The dungeons, barring AC and CoF are not run by most people because they are too kitten long or too hard for kitten rewards that no one but the already mentioned need. How many times can you run a static dungeon path before it is no longer fun?

26 silver is my reward …..

What the hell can you even buy with 26 silver?

My precursor is 550 gold and rising every day, but the 26 silver is constant.

(edited by Malvagite.3254)

Dungeon community in GW2 is no fun

in Fractals, Dungeons & Raids

Posted by: Horrorscope.7632

Horrorscope.7632

Dungeons in guild wars 2 are no fun.

Horrible rewards except for token gear for the time spent.
Horrible fight mechanics, ie, being 1 shot, being beat down in 3 sec with 3k armor after your 2 dodges are gone.

Triple AAA mmorpg with combat and rewards worse than a free to play korean grinder.

If it werent for tokens, people wouldnt even step foot in these horrible dungeons.

Please don’t speak for ‘people’ as if everyone feels that way. There are a lot of people who love dungeons

They didn’t. I also agree with their observation. Management needs to review this aspect of the game.