First things first. This is not about exploration mode or making things trivial. If you were thinking either of those or anything similar, please leave this topic. I couldn’t care less of the difficulty level of exploration dungeons and by all means make them even harder and much more rewarding loot/money/whatever wise.
Second thing the topic. The whole other part of the game is perfectly fine and pretty amazing too for average skilled casuals and maybe even too easy considering how little I needed to pay attention to things to survive while leveling. But when you are having fun in so big part of the game and then make the mistake of stepping into a dungeon thinking you would have a blast there too, it is a pretty bad mood stomper.
This is about difficulty contrast and those who enjoy going to dungeons for fun, but don’t have the skills, time, reaction or money for repairs for current offerings. I have been to almost all story dungeons now and not a single one was enjoyable for me and as they are now and it is a huge shame for me to say I’m not going back since I loved the look and feel and general atmosphere in them. This was because I was practically forced to go ranged at all times, use different skills and weapons that I normally use or want to use, die a dozen times and pay the repairs and hope things wont drag on too long before I need to leave for whatever RL reason.
So far I have been able to complete the story dungeons, probably because of the other party members being better players, but still each time me being really frustrated and that much poorer. I have no issues admitting I’m not very good at this, I do wrong decisions and moves very often and end up suffering or dying because of them, but only because mistakes(and having slow reaction) are so incredibly unforgiving. Dodge too early or late and you get hit, slammed down and beaten to near death, dodge again successfully but then not being able to dodge again the next hit which ends up killing you. There are way too many sudden death mechanics, which you can avoid some if you are above average skilled player, but for me and I’m pretty sure there are lot of others that just get killed over and over due to the previous reasons. It is simply not fun.
I’m not asking for complete dumbing down of the story dungeons and I do like challenges too, but the jump in difficulty and challenge from normal game play to dungeons is just ridiculous at the moment. Story mode was supposed to be the fun, casual and “easy” way to do the dungeons? I’m not sure if the difficulty has anything to do with it but it really surprised me how difficult it is to get a story mode party going too. The first one was fast for obvious reasons, but going from there it took 15-40 minutes to get groups in them. I mean as I don’t really want to go in them again as they are now, surely there are bunch of others too which again contributes to group gathering difficulties?
I would love to do dungeons, but as they are now, they are nothing more than a source of frustration and a money sink. ….Also I would love if they had some random little events in them as well.