Dungeon difficulty
The state of some dungeons is just absolutely horrendous. CoE explorable modes path 1 is the worst thing I have ever witnessed in history of dungeons. I have 12k hp and every Alpha Subject one shots and with the skills he has it’s really hard for him not to miss. Especially the last boss, there’s a huge amount of running that needs to be done once you die while other members of your party have to fight in a cramped space with him. I’m not sure how many hundreds of thousands or millions hp bosses have, but they have too much hp. The story guys that run with you, are completely useless, might as well remove them, so they don’t get in the way of others. It’s obvious when instance is an absolute disaster when the group is looking for ways to exploit the boss instead of just fighting him. The CoE that I’m doing (yes, I’m posting this as we are trying to figure out what to do) will be the last instance in a very long time, I’ve lost all interest in the instances at this game. I have no desire to spend 1gold piece only for repairs and almost not get any money back after we complete (IF) the instance.
TL;DR the instances are in a horrendous state and it’s extremely unsatisfying to do any of them.
That’s because everyone rolls glass canon and cant take a punch. 5 man control/support and you crush everything.
never ran it, cause im not interested in the armor or weapons there so i dont know how “impossible” it is. but the only thing i can say is:
if u give people a chance (even if its unintended) to exploit the system, people will do so.
therefore im sorry if i just posted some outdated stuff
also maybe a similar thread exists already, in that case im sorry for double post.