Dungeon difficulty stealth-changed?

Dungeon difficulty stealth-changed?

in Fractals, Dungeons & Raids

Posted by: HELLruler.4820

HELLruler.4820

Have you guys tried running some dungeons after the update? I felt that AC was a lot easier than before, the bosses seemed to have less HP too. Same for Arah, Lupi went down pretty fast, even without a min-max full zerker group

Dungeon difficulty stealth-changed?

in Fractals, Dungeons & Raids

Posted by: Trice.4598

Trice.4598

Have you guys tried running some dungeons after the update? I felt that AC was a lot easier than before, the bosses seemed to have less HP too. Same for Arah, Lupi went down pretty fast, even without a min-max full zerker group

For AC it has to do with the Ferocity change, Critical damage used to be scaled down to almost nothing (5-15%) now it’s the same as your lvl 80 crit damage (I was doing some 15k hundred blade while before the patch 10-11k was my top). My tour went a lot faster than before the patch, CM,CoF, TA, were much much easier.

Dungeon difficulty stealth-changed?

in Fractals, Dungeons & Raids

Posted by: RemiRome.8495

RemiRome.8495

Balancing Creature Stats

Creatures in the level range of 11-79 have had their stats adjusted to account for the player obtaining traits and stats from trait lines later on in the leveling process.