Dungeon events + died = sad

Dungeon events + died = sad

in Fractals, Dungeons & Raids

Posted by: Mystic.5934

Mystic.5934

So apparently if you run across the cave troll in Ascalonian Catacombs, and you decide to fight it alone, and it takes you an hour to get it down to 1% life, then you go down, then it kills you, then your friend immediately comes along and finishes it off, they get full credit for it’s death and you get nothing. full credit = looting its corpse and completing its event with event rewards. nothing = no loot from corpse and event is as if it never existed with no rewards of any kind.
The same is true for other dungeon events and loot (such as killing a boss)
I know this is a bug because this is not true for the outside world. I can’t think of a good reason why the mechanics should be any different in a dungeon.

Dungeon events + died = sad

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Posted by: Xriah.5743

Xriah.5743

I can’t think of a good reason to solo an event in a dungeon when you have other people with you.

Dungeon events + died = sad

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Posted by: WonderfulCT.6278

WonderfulCT.6278

I know what you mean. If you die at the end of a boss fight in a group you get no reward at all even if you were the only one standing most of the fight. It’s a bit of a broken mechanic as it in no way determines who participated in the fight and who should be rewarded. I have yet to see a situation where a player who was dead did not participate to the point where they should not be rewarded.

Not sure this is a bug though.

Add more sound effects to The Minstrel plz.

Dungeon events + died = sad

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Posted by: Mystic.5934

Mystic.5934

the point wasn’t the soloing. in the actual fight that was the last straw of this for me, it started as 4v1, then 3v1, then 2v1, then I went down when he had 5% life left, then the last guy finished him off when he was in the downed state. it was a rough battle for us :P. the point was illustrating why it’s a bug.
and why did a mod move it to dungeon discussions? it’s a bug, not discussing tactics! If the rest of the game had the same mechanic, THEN it wouldn’t be a bug. (when you die against a dragon, you still get event reward and chest)

Dungeon events + died = sad

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Posted by: DeathPanel.8362

DeathPanel.8362

the point wasn’t the soloing. in the actual fight that was the last straw of this for me, it started as 4v1, then 3v1, then 2v1, then I went down when he had 5% life left, then the last guy finished him off when he was in the downed state. it was a rough battle for us :P. the point was illustrating why it’s a bug.
and why did a mod move it to dungeon discussions? it’s a bug, not discussing tactics! If the rest of the game had the same mechanic, THEN it wouldn’t be a bug. (when you die against a dragon, you still get event reward and chest)

Maybe your party wouldn’t have suffered attrition if any of you actually bothered to revive downed if we actually believe your version of events.

The troll attacks slowly and the aoe is telegraphed long ahead of time. There should be no reason any team should wipe on that mob in the manner you described.

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Posted by: Olej.5230

Olej.5230

You guys can’t read, dont’t you ? (well some of you ;p ) The point wasn’t fight itself, but the fact that when you die in dungeon while boss fight you dont’t get ANY credit and loot for it even if you lived through most of the fight.

Dungeon events + died = sad

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Posted by: Mystic.5934

Mystic.5934

thanks, Olej
this was just an example. the same goes for Kholer: if you are dead when he dies, no loot from his body. I believe almost everyone has experienced that one.

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Posted by: Ruprect.7260

Ruprect.7260

I am not sure why when you get lucky enough to get the troll you would not run it to Kohler and let them fight it out.

Either way I hear what you are syaing and agree it is stupid, I could see if you ran in and got 1 shot immediately you get nothing, but if you participated in the whole fight you should get credit regardless whether you are dead when the boss dies. I usually take the time with a boss at 10% to go around and res ppl so they get credit or get to them while they are downed, to make it easier.

Ruprect – [DIS] Dissentient
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast

Dungeon events + died = sad

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Posted by: DeathPanel.8362

DeathPanel.8362

thanks, Olej
this was just an example. the same goes for Kholer: if you are dead when he dies, no loot from his body. I believe almost everyone has experienced that one.

Well I responded to your example, which was clearly contrived and non-sense as I explained because it would take an utterly record setting bad team to meet the criteria to reproduce your example.

Same for Kholer, he almost follows the same attack order as troll except instead of telegraphing aoe he throws chains.

Another thing wrong with your “example” is the fact that you didn’t pull Troll to Kholer, as is the standard method of dealing with them.

I agree with your basic premise although I don’t think it’s a major issue, I just don’t agree with the validity of your examples.

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Posted by: Olej.5230

Olej.5230

Just to point it out it’s same for every boss encounter in every dung, while most of the time they drop kitten anyway (so not that important) sometimes you do get good drop and I realy don’t like missing out :P
Would be nice to see it fixed at some point in future.

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Posted by: Mystic.5934

Mystic.5934

it’s primarily the silver that’s missed out on. with omnom, that’s 15-20 silver per boss you miss because you died seconds before he did. personally, I’m not even upset about the loss of loot – it’s that there is a easily fixable bug that persists and taunts me every time there is nothing I can do about it.
I’ll add that this bug is only highly apparent now that we can’t wp during battle. Before, we’d just wp and rejoin and get deserved credit.

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Posted by: Mystic.5934

Mystic.5934

update on this bug:
apparently this bug does not apply to some bosses… I just died against the stable master (CoF path 2, saving Magg’s contact) seconds before he died, and I was able to loot his corpse. perhaps it has to do with how long ago you interacted with them? maybe 5 or 10 seconds is the cutoff?

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Posted by: zencow.3651

zencow.3651

I don’t believe it’s a bug, it’s just a poorly designed system.

Tagging in dungeons and tagging in the open world use different mechanics. To tag something in dungeons you have to have hit that foe within ~10 seconds before it died (approximation based on many deaths while doing extensive Crusher/Hunter farming). In the open world, tagging is damage dependant with a threshold for event completion and a higher threshold for loot. (Why it isn’t the other way round to prevent Tag-and-Run is beyond me.)

The most common scenarios of getting screwed by the dungeon tagging mechanics occasionally observed in PuGs are:
- AC3 Collossus Rumbulus – (it’s pretty funny and sad at the same time when you see it) getting downed by the RNG boulders and defeated by the following death scream at the last moments.
- CoE3 Destroyer boss – if people chicken out a lazer run beforehand and leave him with so little health that the finishing blows as you run down the ramps for the last time aren’t dealt by all party members, leaving what the game considers ‘non-participants’ lootless.
- Giganticus Lupicus – the guardian that’s being kiting him the whole time makes a technical error at the last moments and gets no loot.

Quasi-elitist dungeoneer and missing Gw1 GvGs greatly.
“GW2’s PvE is almost as bad as the PvP.”

(edited by zencow.3651)

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Posted by: Ticee.2451

Ticee.2451

This has never happened to me thankfully, but I imagine I would be foaming uncontrollably in rage if it did.
I shall definitely not try to be heroic and save a teammate at the last minute if it endangers myself :P