Dungeon from gw1 are better
I feel they left out a lot of stuff that was fun in gw1 .
Do you mean Sorrow’s Furnance?
Go back to GW1?
The end game content in GW1 was definitely better. It’s probably because you could approach the content in more than one narrow minded way.
lol I guess its a good thing I never played gw1. Most players I know who did seem to find it difficult to enjoy gw2
I played Everquest2 and I have to agree with the OP, I think if you played through most other group oriented rpgs then you would agree with the OP, running dungeons in this game can be like ramming your face against a brick wall.
what i really miss are fov and UW
open ended dungeon, with big explorable zones and alot of different stuff to do, big variety in enemies and areas as well – with no need to clear everything or get to the end for a reward, just do what you want, get some good drops and leave when you want – you didnt even need a team, with the right build you could solo specific areas (and then just leave to reset the mobs), assuming you knew what you were doing…
unfortunatly gw2 has nothing like that
I agree with the OP. Did CM and then Butlers path last night w Guildies, took quite a awhile and was nothing but bottleneck spaces and large groups of mobs w/AOE’s.
We got no enjoyment out of it in spite of our strategies. After awhile we just wanted it over with.
That’s not what I remember about dungeons in GW1. Throwing in 25-30 mobs in one small area that do ridiculous burst damage and the cost of repairs at the end was ridiculous. Not to mention the reward at the end was less than stellar after all that work.
During the run one of my guildies said, “I miss the frog dungeon”…NOW that was fun!
Guild Leader: Spank Reunited
Yak’s Bend Server
(edited by Lillith.5724)