Technical Strength – Engineer
Dungeon Master – FotM 46
The respawning in dungeons needs to go back the way it was cause now its way to hard to beat a dungeon if you cant respawn while others need your help. Please fix this issue.
Strongly disagree. Remember, stick to story mode dungeons if explorable modes are too hard. Explorable was meant to be hard.
This change rocks, thanks ANet
The wp change is a good change, but what makes it the worse thing ever is the unbalanced dungeon fight encounters. If bosses did not have one/two hit attack, super wide range mutiple AoE, or super rapid attack; wp reszz wouldn’t even happen in the first place. They are just using the easy way out to try to solve the problem.
Another obvious meaning less change is the Nightmare Vines of TA for example.
Lets say:
Before: they spit 3 AoE’s with 5 damage each
After: they spit 5 AoE’s with 3 damage each
So even though the damage is tuned down, the fight just got more brutal.
3×5 = 5×3 = no change at all
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.