Dungeon mobs behavior

Dungeon mobs behavior

in Fractals, Dungeons & Raids

Posted by: lowbii.2341

lowbii.2341

Hi

Please let dungeon mobs chase the group until either the mobs or the heroes die to prevent skipping every mob and add some mobs that can detect invisible heroes with a huge radius ty

Dungeon mobs behavior

in Fractals, Dungeons & Raids

Posted by: Account.9832

Account.9832

I think that as soon as players walk into a dungeon, every creature in the dungeon should run at them shouting “Banzaaaai!”. Also, if you die, the game should format your boot drive.

- Al Zheimer

Dungeon mobs behavior

in Fractals, Dungeons & Raids

Posted by: Mesket.5728

Mesket.5728

Yes, mobs should chase you until you die.

Nothing wrong with using a thief to get away but at plain sight, they shouldnt be that lazy to stop running after X meters.

but please do it right lol, I can foresee the new way to do dungeons, one guy running the whole dungeon behind him and suiciding at the end leaving an empty dungeon behind him lol

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

Dungeon mobs behavior

in Fractals, Dungeons & Raids

Posted by: Bukkebruse.2810

Bukkebruse.2810

Let me guess, you’ve either never run an explorable path of Arah or you die when your group tries to run past mobs because you can’t utilise your dodges efficiently?

Dungeon mobs behavior

in Fractals, Dungeons & Raids

Posted by: Bunmaster.9734

Bunmaster.9734

Do you see runners complain here in forums of non-runners? No. Is your playstyle the only correct playstyle? No.

Next time when you join a group, please ask if they are running or killing all. Saves both of you time and repair costs.

I am getting extremely tired of seeing these threads on this forum, why can’t you just read some of the other threads? There are more than enough suggestions in them.

Dungeon mobs behavior

in Fractals, Dungeons & Raids

Posted by: haviz.1340

haviz.1340

Yes, mobs should chase you until you die.

Nothing wrong with using a thief to get away but at plain sight, they shouldnt be that lazy to stop running after X meters.

but please do it right lol, I can foresee the new way to do dungeons, one guy running the whole dungeon behind him and suiciding at the end leaving an empty dungeon behind him lol

LF1 more, THIEF only for skipping.

or

LFM, ash/order spy kits or kick.

Dungeon mobs behavior

in Fractals, Dungeons & Raids

Posted by: lowbii.2341

lowbii.2341

Do you see runners complain here in forums of non-runners? No. Is your playstyle the only correct playstyle? No.

Next time when you join a group, please ask if they are running or killing all. Saves both of you time and repair costs.

I am getting extremely tired of seeing these threads on this forum, why can’t you just read some of the other threads? There are more than enough suggestions in them.

srsly why should runners complain dude its just makes every instance to easy

Dungeon mobs behavior

in Fractals, Dungeons & Raids

Posted by: Bunmaster.9734

Bunmaster.9734

Ok, i will bite, non-runners die and slow down the run. You don’t see runners come here and complain of non-runners. Like i said before, ask when you join the group.

Make your own group, make your own rules. Solves every single problem, instead of joining teams silently and expect them to kill every single mob. What’s so hard about that? If it is too easy, why not make your group fight naked?

Many run these dungeons for cash (CoF) and others for the armor/weapons skins. It’s 1350-ish tokens for a full set of armor +390 for 2h weapons +300 for 1h and 210 for offhand. Not everyone feels like killing the trash mobs that drops jack for, let’s say, 1500 tokens. That’s 25 paths, some of these dungeons are time consuming. While i do enjoy the occasional Kill All run, try that on Arah 25 times. I’d agree with you if you were talking about exploiting, but this ain’t it.

For the record, the devs are ok with running, the link for the blog or interview is in most of those other threads.