Dungeon nerf?
What dungeon nerf?
If you mean why dungeons like AC are easier, it’s because they changed how downscaling works so now we crit harder at lower levels than we did before.
The only specific dungeons changes I noticed in the recvent update were:
TA forward, flower jump fixed.
Loot chests are daily
the reward boxes don’t give currency but we get 5s more in the bonus daily chest.
lvl 80 players are stronger now when downscaled and mobs from lvl 1-79 got their stats changed because now new characters created after the patch can’t unlock new traits every lvl, and i think they can only use grandmaster traits after getting to lvl 80.
What’s the reason for this change, though?
Now this is just an educated guess, but I think it’s due to the slower acquisition of traits? They wanted to make lower levels more powerful to counter the loss, and the side effect was people being downleveled being much better thanks to a new cap on ferocity.