Dungeon quickfix

Dungeon quickfix

in Fractals, Dungeons & Raids

Posted by: pullnointer.1476

pullnointer.1476

Dungeons suck bigtime at the moment, here is a list of things you(Anet) might want to consider if you want your players doing them instead of crying on forums about how much your game sucks.

1, make wipes kick you out
it’s laughable that you can just respawn and respawn and respawn till you finally somehow complete it, doesn’t promote skillful play or thinking and doesn’t allow for proper rewards.. you shouldn’t be able to just buy your way through a dungeon with repairs and slowly chip away at mobs.. it’s not fun either

2, lower difficulty of story mode
pretty self explanatory, it’s ridiculously hard to pug at the moment for most people
will also need to happen if you remove rez(point 1.), which is a must.

3, take no armor damage from dying in dungeons
goes well with 1st, you don’t want to punish players for experimenting and dying in your dungeon – their time will be enough if they don’t complete it – you don’t want them giving up before they have a chance to understand it and you don’t want to punish melee either.

4, increase explorable rewards FIVEfold at END chest
with wipes in there it will be even harder which is a good thing if that is the only thing keeping players from getting the rewards fast. don’t kid yourselves, nobody will complete your dungeons 200 times(that’s flawed too by the way, nobody wants to do the same dungeon for his entire armor set forever), they might do it 40 times if it’s not just dumb grind..

not talking about redesigns here…

way to screw up otherwise good gameplay(not talking about no spvp rankings and ladder here)