Dungeon revamp needed
Venoms aren’t good for any occasion actually… (except devourer for shoggroth)
“zerk traits”? Do you mean there’s traits related to berserker gear in any way? Or do you think a heal skill can’t be unlocked on a berserker character? Or maybe you’re fine with assassin traits?
You PHIW should think a second before ranting.
2 things you should know. First of all, there is no dungeon team that Arena net has for gw2, so even if they did want to update dungeons, they couldn’t in an “EFFECTIVE” manner. The second thing is that dungeon revamp topics come up like once or twice a week, so in an essence you are beating a dead horse with a stick.
I don’t know what you mean above there. But what I mean is that in a dungeon run it is nearly impossible to get 20 seconds time window to switch traits so you build is more optimal for boss ahead. If you do you risk running into already killed one by 4 others.
Dungeons (least AC) seem to punish flexibility and build diversity during a run, while it should be encouraging applying different tactics and builds to a given challenge.
I do not see how the game punishes build diversity, you can run whatever build you want and still complete the content. It might not be the most efficient build, but you can still complete it. In any game, there will always be a most efficient build for something, and trust me, nearly every single build possible has been tested inside dungeons and how useful they are, if not every build.
I don’t know what you mean above there. But what I mean is that in a dungeon run it is nearly impossible to get 20 seconds time window to switch traits so you build is more optimal for boss ahead. If you do you risk running into already killed one by 4 others.
There’s time while running. Good players often switch traits between encounters.
Couple things for you to know…
1. Spider Queen dies faster than Kohler in organized groups.
2. So does collosus rumblus.
3. Even if condition damage became good in dungeons venom thief wouldn’t be part of the condi meta.
4. Good players change their traits and utilities as needed on an encounter by encounter basis. The more often you get used to doing it on the run the less rushed it will seem to you. Practice more.
5. In game design, there has to be good options and bad options. Identifying the good and the bad is the reward experienced players get. Not all options are meant to be equal and it’s very good that the game designers haven’t tried to make it so.
6. You can run whatever build you want and still clear all of the dungeons in this game. If you’re only goal is to run a venom share thief and that gives you maximum happiness, there is no reason you can’t do that. However, if you want to run those dungeons as smoothly and efficiently as possible, you’ll have to change your build. This is the difference between playing to win and having a scrub mentality. I don’t mean “scrub mentality” as a pejorative. If you are honestly happier playing a venom thief, by all means do that and have a great day. If you are happier speed running, you’re going to have to use a speed run build. Ask yourself what makes you happier and do that.
7. Lastly, let’s be honest and discuss you. You have a pet build. Your special snowflake venom build. You don’t want to change it. But you also want to be useful. This is a paradox. How does your human brain resolve this paradox?
Option 1: change my venom build and embrace playing to win.
Option 2: ignore the meta and play how I want in play how I want teams.
Option 3: Implore anet to re-balance the game in a precise way that benefits my build while ignoring the fact that it would make the game worse for everybody else.
My question is, out of those three options, why did you pick the one that harms the most other people?
I have a solution for you. Set up an LFG that says “LF a mediocre group that takes at least 1 minute to kill anything. Will carry with Venom Share build”. See the irony there? If uou want a hard dungeon to maximize your build prowess, how’s about some othervdungeons like COE, HOTW?
- doranduck, 2016 on Lore in Raids
Go Iris!
/15 quaggans