Dungeon reward vs effort spent

Dungeon reward vs effort spent

in Fractals, Dungeons & Raids

Posted by: Seraphy.2374

Seraphy.2374

I would really like to see some changes in this department.
It takes around an hour to complete all 3 paths of AC. Thats 180 tokens and 78 silver.

It took me an hour and a half to do Path 1 of Arah last night. This is with an organized group of guild members using vent. 4/5 group members with full exotics.
The reward? 60 tokens and 26 silver.

The exact same rewards for doing 1 of the AC paths (different tokens ofc).

Either lower the rewards for completing the easier/less time consuming dungeons or raise the rewards for the harder dungeons/time consuming ones.

Take dungeon paths into account too

80 Guardian: WvW role = Front-line Infantry
80 Thief: WvW role = Scorpion wire trolling

Dungeon reward vs effort spent

in Fractals, Dungeons & Raids

Posted by: DancingPenguins.9875

DancingPenguins.9875

A better way would be retuning fights and mob layouts so that all paths are roughly equal in effort. As of now, AC is probably the only dungeon with consistent difficulty across all paths without a part that requires any gimmick to complete. Even so, the fights feel too long.

Toying with reward amount tend to rub people the wrong way.

Dungeon reward vs effort spent

in Fractals, Dungeons & Raids

Posted by: aleiro.8521

aleiro.8521

the reward is the arah armor
why do you want more tokens?

Dungeon reward vs effort spent

in Fractals, Dungeons & Raids

Posted by: omino.4302

omino.4302

I ain’t logged since i saw monday’s updates not do anything other than make a few encounters faster, I’m not playing this again until dungeon loot is improved and there more fun it’s not worth the time and it certainly ain’t fun. Where is the class specific skins? I hate EVERY medium dungeon skin all big coats? ummm no thanks big coats for thieves engis rangers pfffft rubbish, id like a class specific armour worth playing these kitteny dungeons for, waited 5 years for this and seriously dissapointed in fact all my gw1 friends are and all say the same thing.

(edited by omino.4302)

Dungeon reward vs effort spent

in Fractals, Dungeons & Raids

Posted by: Soban.3754

Soban.3754

A better way would be retuning fights and mob layouts so that all paths are roughly equal in effort. Toying with reward amount tend to rub people the wrong way.

I disagree. Raise rewards based on dungeon difficulty with 20/60 as a baseline AND retune paths that are just too easy to warrent a 60 token reward. Problem solved.

Dungeon reward vs effort spent

in Fractals, Dungeons & Raids

Posted by: Soban.3754

Soban.3754

the reward is the arah armor
why do you want more tokens?

I dunno, alts?

Dungeon reward vs effort spent

in Fractals, Dungeons & Raids

Posted by: Seraphy.2374

Seraphy.2374

The arah armor looks hideous. Light armor is the only semi-decent looking set in there and even that isnt very good.

Read my post again and come up with a decent response based on the points i made.

80 Guardian: WvW role = Front-line Infantry
80 Thief: WvW role = Scorpion wire trolling

Dungeon reward vs effort spent

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

with every patch gw2 have released it just seems like they are kittening more and more up -_-
think their balancing of most things in the game is really bad and each time they try to fix it they by some “miracle” manage to make it worse….
i have a hard time understanding how you can go from bad to worse in such a manner especially when there is an amazing amount of decent solutions to most of the balance issue’s we see in the game, and a lot of them have already been tried successfully by other games so its basicly just a copy job of these if they can’t find any “new” solutions themselves.

my group have more or less quitted gw2 entirely due to the incompetence of gw2 balance team.. just checking forum now and then to see weather or not they hired some one with the minimum ability to handle the most simple issue’s in a decent manner

Dungeon reward vs effort spent

in Fractals, Dungeons & Raids

Posted by: Wahaha.7938

Wahaha.7938

waaaaaaah

They made it extremely easy to get tokens AND gave us incentive to run different paths. How is this making things worse? Just get the kitten out with your whining.

Dungeon reward vs effort spent

in Fractals, Dungeons & Raids

Posted by: Erebus.7568

Erebus.7568

waaaaaaah

They made it extremely easy to get tokens AND gave us incentive to run different paths. How is this making things worse? Just get the kitten out with your whining.

-- if you got no freaking clue what your talking about and isnt doing the dungeons at all (which is VERY clear from your post) GTFO and S-TF-U … moron…

ps: speed running cof as a noob does NOT count as doing dungeons -_-

(edited by Erebus.7568)

Dungeon reward vs effort spent

in Fractals, Dungeons & Raids

Posted by: Orcao.6419

Orcao.6419

Try Path 4, super long (3-4 hours on our first attempt, could probably be faster but I don’t see it being shorter than 2 hours…), kind of annoying, same reward. It looked like they acknowledged it’s length in the old system, since it gave something like 6 chests, but under the new one it’s the same as the other paths.