Dungeon's are not that hard... Just wish they were more fun

Dungeon's are not that hard... Just wish they were more fun

in Fractals, Dungeons & Raids

Posted by: Hamsterfist.3182

Hamsterfist.3182

Back and forth we go. People complaining dungeons are too hard or not hard enough. In my experience, it completely depends on your group, especially with pick up groups. I’ve ran AC explorable 3 times, and only completed it twice. All three times it was option 2 (Ghost Eater I believe it is called) and the one time I did not complete it was because the party did not mesh well together, and we could not complete the super easy part of the traps. Yet, the 2 times I got through this mode, we skated through the traps. Seemed almost too easy. So, my point is, if the dungeon is too hard, try it with another group.

I’ve got no answers as to how to make them more fun. I cannot envision myself spending years trying to get pick up groups to get tokens, of which I will collect all within a matter of a couple of months anyway (even at my slow pace). Make the bosses better and less cheap would be a start, I guess.

Dungeon's are not that hard... Just wish they were more fun

in Fractals, Dungeons & Raids

Posted by: BrunoBRS.5178

BrunoBRS.5178

i’d like it if dungeons were more like dungeons in, say, zelda or darksiders, where you have puzzles to solve as well as enemies to fight, and spend just as much time using your brain as you spend defeating tough enemies. like that minidungeon in diessa plateau.

i also wish those cool, unique bosses (like SE’s story and CoF’s story final bosses) were more frequent, as in more dungeons ended in boss with cool mechanics like those two.

i even wrote a long rant about it, but apparently it was too long for anyone to reply

LegendaryMythril/Zihark Darshell

(edited by BrunoBRS.5178)

Dungeon's are not that hard... Just wish they were more fun

in Fractals, Dungeons & Raids

Posted by: Ashgan.7025

Ashgan.7025

the problem with puzzles is they are only good once, you would have to incorporate some heavy randomization to make the puzzle worthwhile otherwise the players will know exactly what to do making it no longer a puzzle.

Dungeon's are not that hard... Just wish they were more fun

in Fractals, Dungeons & Raids

Posted by: BrunoBRS.5178

BrunoBRS.5178

^ they are fun the first time, and the next times they’re just part of the routine. kinda like dungeons in general. once you learn the tricks, they’re a cakewalk. but for that first time, that puzzle was amazing.

of course, the problem would be playing it with PUGs that (rightfully so) will just want to speedrun it, and won’t let you admire the puzzle for what it is.

the solution for keeping them from just being a boring task after the first try is to include a challenging, maybe even deadly element (traps, timers, mobs you have to deal with as you solve it, etc).

LegendaryMythril/Zihark Darshell