Dungeon steps not done in consecutive order
I just want to comment on the “I don’t understand the neglection [sic] of dungeons”
There is no dungeon team.
The neglect stems from there being no one to work on them.
#LilithFan#1
Pretty pathetic that they must’ve downsized to the point of having hardly anybody doing anything other than recycled LS content.
Sigh. I wish they’d hire more staff then.
Pretty pathetic that they must’ve downsized to the point of having hardly anybody doing anything other than recycled LS content.
Sigh. I wish they’d hire more staff then.
It’s not actually that they downsized, it’s actually worse than that.
They actively disbanded the dungeon team and placed them on the living story team.
They abandoned the dungeons of the game.
#RIPInPeaceRobertHrouda
#LilithFan#1
According to this they went from 300 employees at launch to 350.
http://www.eurogamer.net/articles/2014-01-14-you-thought-that-was-it-for-guild-wars-2
There’s actually some hope in this article, though, we may see new content other than LW fluff. Just putting it out there I’d pay money for a nice big expansion or campaign Anet!
Also yes bring back the dungeon team.
Pretty pathetic that they must’ve downsized to the point of having hardly anybody doing anything other than recycled LS content.
Sigh. I wish they’d hire more staff then.
There are plenty of people working on the game. According to one article I read there are more now than at release. The are two LS teams, and they have hinted pretty heavily that a lot are working on the sort of content you would usually see in an expansion. It’s just that nobody is working on dungeons.
I can see why they took people off dungeons, but given that these sorts of issues were bound to crop up, it would have been nice if they’d planned to have a dungeon review team to form about now and iron out these kinks.
Pretty pathetic that they must’ve downsized to the point of having hardly anybody doing anything other than recycled LS content.
Sigh. I wish they’d hire more staff then.
It’s not actually that they downsized, it’s actually worse than that.
They actively disbanded the dungeon team and placed them on the living story team.
They abandoned the dungeons of the game.
#RIPInPeaceRobertHrouda
To be fair, it was mentioned that we’d see changes or addition to dungeons should they coincide with the LS. So yeah, we can all cheerfully wait for more Aetherpaths!
Death and Taxes [DnT] | http://www.dtguilds.com/
Pretty pathetic that they must’ve downsized to the point of having hardly anybody doing anything other than recycled LS content.
Sigh. I wish they’d hire more staff then.
It’s not actually that they downsized, it’s actually worse than that.
They actively disbanded the dungeon team and placed them on the living story team.
They abandoned the dungeons of the game.
#RIPInPeaceRobertHrouda
To be fair, it was mentioned that we’d see changes or addition to dungeons should they coincide with the LS. So yeah, we can all cheerfully wait for more Aetherpaths!
Hmm… Arah p4 to be replaced with Scarlet, anyone?
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.
Pretty pathetic that they must’ve downsized to the point of having hardly anybody doing anything other than recycled LS content.
Sigh. I wish they’d hire more staff then.
It’s not actually that they downsized, it’s actually worse than that.
They actively disbanded the dungeon team and placed them on the living story team.
They abandoned the dungeons of the game.
#RIPInPeaceRobertHrouda
To be fair, it was mentioned that we’d see changes or addition to dungeons should they coincide with the LS. So yeah, we can all cheerfully wait for more Aetherpaths!
But I don’t want more guild puzzles in my dungeons.
There is no dungeon team. Red on thread is a myth. Playertariate makes the rules now.
[DV] – megaboss community
Hmm I stand corrected on the downsized claim that I made…
But it was just speculation of mine. I based it off of how I perceive things as a player that seeks for challenging and rewarding content and has seen essentially nothing but living story and gem store crap since first installing in July 2013.
As for the Aetherblade path I have to say I truly think it was a step in the right direction but it falls short in a few ways.
First of all, it’s not rewarding. If you’re going to release a new dungeon path that’s considerably more difficult to get done with random people than all of the other ones out there it needs to be worthwhile. Some people will do it for the pure sake of challenge because it’s what they like to do but a lot of people won’t.
Second of all, it still has the same problem that all of the other dungeon paths do… game engine mechanics limiting the AI of the mobs and repetition. Like everything else, people just LOS the mobs to stack and DPS them out with reflects when necessary. It’s not engaging combat and it’s obnoxious that this is the most efficient way to get things done but we hardly have much of a choice than to just go with the flow. As for the repetition… what I meant by that is that the exact same things are happening every time you repeat a path. The issue with “repeating a path” is that you’re no longer exploring it because you’ve done it before. After completing everything once, I want to still be able to explore something new. I’m sure I’m not the only person that feels this way and it’s why I’d really like to see some randomization incorporated to a certain degree.
It’s too bad that based off of what’s already been posted on the thread my wishes don’t seem to be viable to ask for.
Now you know our pain.
… ok we are not literally hurting but yeah you get the idea.
Yeah, also, lets do all the paths in order. You can’t just drop straight into arah p4.
You HAVE to start with AC story, then do path 1, then path 2, then path 3.
The dungoen team obviously wanted a sequential order, which is why they ordered them 1, 2, 3 etc.
This is what anet intended, no reason to doubt it.
Edit: They are listed in order. The first option is first, the second option is second, if you read what I stated, i never said they were numbered.
(edited by Ethics.4519)
Yeah, also, lets do all the paths in order. You can’t just drop straight into arah p4.
You HAVE to start with AC story, then do path 1, then path 2, then path 3.
The dungoen team obviously wanted a sequential order, which is why they ordered them 1, 2, 3 etc.
This is what anet intended, no reason to doubt it.
They’re not even numbered… In fact, most of them are choices, “Do you want to go with plan A, B, or C?”
From what I gather from others, doesn’t look like there is one Xandror.