Dungeon trash HP etc...
Are you talking about the huge cave filled with bandits in CM explorable mode – butler path? Because you have to SKIP those mobs by going to the ramp on the right
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
What do you want? A 5 hit k0 trash? A 20hit k0 trash or a 100hit K0 trash. Be more specific. Time doesnt really say much of what you expect from Anet.
Not A Message.
The “trash” mobs are part of the dungeon. This is Guild Wars 2, not whatever other game you’re coming from. The design of the dungeon is that normal enemies are meant to be a challenge, not something placed to artificially make you waste time so you pay for another month.
Rampage Wilson – Charr Engineer
Sea of Sorrows
The “trash” mobs are part of the dungeon. This is Guild Wars 2, not whatever other game you’re coming from. The design of the dungeon is that normal enemies are meant to be a challenge, not something placed to artificially make you waste time so you pay for another month.
Spamming autoattack for 5 minutes on a trash mob while afk is no challenge. Just as random onehits aren’t a challenge.
One is boring, the other cheap.
I think the thing you need to realize is that there is no such thing as a trash mob in guild wars 2. All the mobs are a part of the challenge, not just the ones that drop loot.
The concept of “trash” has proven detrimental for many MMOs. They become a nuisance, and dungeons become places with nothing but bosses. It’s bad, just bad.
should stay out of the way of those doing it”
- Thomas Edison
The hp is high, but that’s why boons are so important. A few stacks of might or some additional crit chance/dmg and it’s fine. Boons are very underrated and most people seem to think they don’t change much but trust me, they do.
As my guardian, I get out my staff, give my allies a few stacks of might, then use my shouts to give 33% dmg reduction and we kill the trash. Boons are amazing and if everyone realised that dungeon runs would go a lot smother.