Dungeon trash HP etc...

Dungeon trash HP etc...

in Fractals, Dungeons & Raids

Posted by: Moophious.1735

Moophious.1735

I honestly think it shouldn’t take 5 minutes to kill a single trash mob that isn’t a boss in story-mode. Please nerf the HP of the trash it’s really a waste of time and everyone I run with is complaining to which I agree.

Explorer-mode – I have a pretty good guardian in very good gear but I am troubled at the sheer amount of wipes needed to clear some ‘trash areas’. One example in CM cave area. I don’t mind learning or wiping but I do mind spending over 20 silver just to get to a boss.

Make wiping a little cheaper would yeah?

Dungeon trash HP etc...

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Posted by: Wolfheart.1938

Wolfheart.1938

Are you talking about the huge cave filled with bandits in CM explorable mode – butler path? Because you have to SKIP those mobs by going to the ramp on the right

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

Dungeon trash HP etc...

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Posted by: DKP.4196

DKP.4196

What do you want? A 5 hit k0 trash? A 20hit k0 trash or a 100hit K0 trash. Be more specific. Time doesnt really say much of what you expect from Anet.

Keep trying, or die trying. Never give up, never forgive. We will Desolate. – Desolation
Not A Message.

Dungeon trash HP etc...

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Posted by: Alarox.4590

Alarox.4590

The “trash” mobs are part of the dungeon. This is Guild Wars 2, not whatever other game you’re coming from. The design of the dungeon is that normal enemies are meant to be a challenge, not something placed to artificially make you waste time so you pay for another month.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

Dungeon trash HP etc...

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Posted by: Asum.4960

Asum.4960

The “trash” mobs are part of the dungeon. This is Guild Wars 2, not whatever other game you’re coming from. The design of the dungeon is that normal enemies are meant to be a challenge, not something placed to artificially make you waste time so you pay for another month.

Spamming autoattack for 5 minutes on a trash mob while afk is no challenge. Just as random onehits aren’t a challenge.

One is boring, the other cheap.

Dungeon trash HP etc...

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Posted by: shaidyn.4016

shaidyn.4016

I think the thing you need to realize is that there is no such thing as a trash mob in guild wars 2. All the mobs are a part of the challenge, not just the ones that drop loot.

The concept of “trash” has proven detrimental for many MMOs. They become a nuisance, and dungeons become places with nothing but bosses. It’s bad, just bad.

“Those who believe a thing cannot be done,
should stay out of the way of those doing it”
- Thomas Edison

Dungeon trash HP etc...

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Posted by: LadyEllie.1647

LadyEllie.1647

The hp is high, but that’s why boons are so important. A few stacks of might or some additional crit chance/dmg and it’s fine. Boons are very underrated and most people seem to think they don’t change much but trust me, they do.
As my guardian, I get out my staff, give my allies a few stacks of might, then use my shouts to give 33% dmg reduction and we kill the trash. Boons are amazing and if everyone realised that dungeon runs would go a lot smother.