Dungeons Difficulty ninja nerfed?

Dungeons Difficulty ninja nerfed?

in Fractals, Dungeons & Raids

Posted by: Denial Of Service.5732

Denial Of Service.5732

Were Dungeons difficulty nerfed? ive come they are a lot easier by now, i runed AC path1/2/3 with 4 of my guildies and i must say they werent as hard as i remember.

if they werent i dont get why people complain so much about dungeons, i mean, we got killed, indeed but, we timed our combos, we swapped aggro, we kited.

focused in this order mobs

-(monks)
-Elementalist
-Mesmer
-Necros
-Everything else.

I think people just want to complete a dungeon spamming 1 and just rares dropping at their feet i spent 20 silver repairing and mobs droped 5s-5s-17s-(26s Ending loot) so i got 25s+ (not counting things i sold and 60 tokens)

Dungeons Difficulty ninja nerfed?

in Fractals, Dungeons & Raids

Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

I’ve just started doing dungeons lately (about a week and a half ago) so I probably wouldn’t know.

But so far CoF has been fairly easy for me. I can get through path 1 with no deaths, and through path 2 only dying at the part where magg blows up the door. As long as a party is able to listen to and follow instructions then it’s not very hard.

Anet make Rev great again.

Dungeons Difficulty ninja nerfed?

in Fractals, Dungeons & Raids

Posted by: Humor.5763

Humor.5763

Yes, dungeons have had the difficulty lowered about 2-3 patches ago. This is nothing new. People probably just don’t use the forums enough, nor read the patch notes carefully.

I’m not too sure how much it’s been reduced, but you make it sound like quite a bit.

Like God…
Only Better…

Dungeons Difficulty ninja nerfed?

in Fractals, Dungeons & Raids

Posted by: Barbarka.9362

Barbarka.9362

Yes …. the nerf was totally a bad thing. It was actually challenging before. Now a good group of people can go through a dungeon and only have one or 2 down states… never a wipe..

Dungeons Difficulty ninja nerfed?

in Fractals, Dungeons & Raids

Posted by: Aramanth.1546

Aramanth.1546

Barbarka, How is going through a dungeon and not failing a bad thing?

Dungeons Difficulty ninja nerfed?

in Fractals, Dungeons & Raids

Posted by: Dead.7385

Dead.7385

I remember CoE SM got nerfed (The rogue mobs etc), but never realized the explorables got hit.

Dungeons Difficulty ninja nerfed?

in Fractals, Dungeons & Raids

Posted by: Red Falcon.8257

Red Falcon.8257

I agree, dungeons have gotten fairly easier, especially AC.

Hope to see Hard Mode making a comeback at some point.

Dungeons Difficulty ninja nerfed?

in Fractals, Dungeons & Raids

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Only SM’s have been nerfed. The only thing that has changed in exp modes is that instead of running AC exp at lvl 35 in Blues and Greens, people are now running it in level 80 exotics with full traits. it makes a HUGE difference.

They can talk about downscaling all they want but a level 80 reduced to 35 crushes everything in its path.

Dungeons Difficulty ninja nerfed?

in Fractals, Dungeons & Raids

Posted by: Manifoldgodhead.2356

Manifoldgodhead.2356

The people that complained about difficulty were before people even knew what a combo was. Once people get a hang of the meta the perceived difficulty drops.

Dungeons Difficulty ninja nerfed?

in Fractals, Dungeons & Raids

Posted by: Silver Chopper.4506

Silver Chopper.4506

I don’t think dungeon difficulty has been reduced. Some things were tweaked with each patch. They’re ok.

Dungeons Difficulty ninja nerfed?

in Fractals, Dungeons & Raids

Posted by: Hickeroar.9734

Hickeroar.9734

I played after the “nerf” a few patches ago and they were CRAZY hard the first couple runs. After that they became easy. It’s really all about learning how exactly to accomplish what needs to be accomplished. Once you do that, you just follow the routine, and you’re done.

It’s still not a faceroll, but it’s way easier.

Dungeons Difficulty ninja nerfed?

in Fractals, Dungeons & Raids

Posted by: Natjur.4017

Natjur.4017

The more times you do a dungeon the easier it seems.
The dev team said after testing the instances for weeks, they wanted to make them harder as they where cake walks for them, but that’s cause they run them 20+ times each.

Any instance is easy after doing it a few times. Its the unknown that makes it hard. What they need to do is have some randomise in the dungeons, (random chance of an extra mod or class change). This will keep you on your toes

Dungeons Difficulty ninja nerfed?

in Fractals, Dungeons & Raids

Posted by: Faux Sheaux.6179

Faux Sheaux.6179

Difficulty has been reduced for some and made much tougher for others (key point, Mag run CoF).

But yeah, like Natjur said, I think it’s just because people know the strategies now and even running with PUGs gives you a good chance of having a team that knows what to do. You’ve gotten better man, take it in stride and don’t look at it like a bad thing lol.

Ehmry Bay – Grindhouse Gaming [GH]
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not

Dungeons Difficulty ninja nerfed?

in Fractals, Dungeons & Raids

Posted by: Bluestone.7106

Bluestone.7106

Maybe you all just leveled up, got more traits, better gear, learned your classes better and the dungeons got nerfed?

My homeworld is Blackgate.
I am a GW2 player in New Zealand.
Check me out on the GW2 wiki.

Dungeons Difficulty ninja nerfed?

in Fractals, Dungeons & Raids

Posted by: Robert Hrouda.1327

Robert Hrouda.1327

Content Designer

we’ve been making individual nerfs/buffs to specific things, but we haven’t done a global dungeon stat nerf/buff if that is what you are wondering. It’s mostly specific moments that we are looking into and adjusting.

People are just getting better at them. The more you complete the better you get at learning the mechanics. It doesn’t hurt that you also find new gear!

Dungeons Difficulty ninja nerfed?

in Fractals, Dungeons & Raids

Posted by: Denial Of Service.5732

Denial Of Service.5732

@Robert Hrouda , Thank you very much for your reply its always nice to get an official response, as i said tyvm and lets all keep building this AMAZING game <3

Dungeons Difficulty ninja nerfed?

in Fractals, Dungeons & Raids

Posted by: ajpearman.2586

ajpearman.2586

People are just getting better at them. The more you complete the better you get at learning the mechanics. It doesn’t hurt that you also find new gear!

While I agree that random players in explorable dungeons seem to be getting better skill-wise, your remark on them finding new gear bothers me. I have never once received a dungeon drop that was not useless or near-useless in comparison to what I already have. After all, anyone can afford a Masterwork set at their level for an incredibly small amount of silver (probably less than they get for finishing 1 dungeon). The only exciting things from drops in dungeons are tokens (which are almost always guaranteed after the last boss), silver, and anything random that might salvage into ectoplasm or go into the mystic forge.

There needs to at least be some sort of aesthetic drop in terms of dungeon-themed armor, weapons, town clothes, etc. I know dungeon token sets serve most of this purpose, but after a while you realize the only excitement from dungeons is getting close to having the number of tokens you need for that next piece. This turns dungeon running into a race to finish all paths every day to get the token gear.

I really miss the days when I ran group PvE content and there was always a small chance that some super cool dungeon-themed gear might drop. I’d find out about those drops and just spend a ton of time wondering and hoping for that magical moment I got something I wanted for a long time. The current system just feels like we get chests of random junk until the silver and tokens at the end.

In connection with that, I understand that you wish to keep the numbers balanced across all exotic gear so that this game does not become a horrid grind for the newest tier items, but it would be nice to see some PvE gear with unique sigils or runes that can only be obtained during certain dungeons or dynamic events. For example, perhaps CoF chests might have a chance of dropping some type of a special fiery weapon with a unique sigil that has a chance on hit to envelop you in a fiery aura. PvP balance seems to have crept its way into PvE with Guild Wars 2, and I fear it has had a serious impact on the chance for some PvE creativity (while keeping things fair for all PvE players).

(edited by ajpearman.2586)

Dungeons Difficulty ninja nerfed?

in Fractals, Dungeons & Raids

Posted by: Faux Sheaux.6179

Faux Sheaux.6179

People are just getting better at them. The more you complete the better you get at learning the mechanics. It doesn’t hurt that you also find new gear!

While I agree that random players in explorable dungeons seem to be getting better skill-wise, your remark on them finding new gear bothers me. I have never once received a dungeon drop that was not useless or near-useless in comparison to what I already have. After all, anyone can afford a Masterwork level set for an incredibly small amount of silver. The only exciting things from drops in dungeons are tokens (which are guaranteed after the boss) and anything that might salvage into ectoplasm.

There needs to at least be some sort of aesthetic drop in terms of dungeon-themed armor, weapons, town clothes, etc. I know dungeon token sets serve most of this purpose, but after a while you realize the only excitement from dungeons is getting close to having the number of tokens you need for that next piece.

I really miss the days when I ran dungeons or raids for the super cool drops that a certain boss might have. I’d find out about those drops and just spend a ton of time running the dungeons hoping for that magical moment I got it. The current system just feels like we get chests of random junk until the silver and tokens at the end.

Agreed. It’d be nice if there were an occassional cool item. Then again, I feel if they made things that way, the marketplace would get flooded with good items and lower the prices of exotics and such even more… with that in mind, since the trading post is the most efficient way to make money in my opinion, I think it’d be a bad idea.

With respect to the junk comment though, I think they should absolutely get rid of stuff like that. Replace the junk you receive with stuff like tokens you can trade for boosts or something. Everyone like boosts and no one actually spends gems on them, so why not?

Ehmry Bay – Grindhouse Gaming [GH]
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not

Dungeons Difficulty ninja nerfed?

in Fractals, Dungeons & Raids

Posted by: Denial Of Service.5732

Denial Of Service.5732

People are just getting better at them. The more you complete the better you get at learning the mechanics. It doesn’t hurt that you also find new gear!

While I agree that random players in explorable dungeons seem to be getting better skill-wise, your remark on them finding new gear bothers me. I have never once received a dungeon drop that was not useless or near-useless in comparison to what I already have. After all, anyone can afford a Masterwork level set for an incredibly small amount of silver. The only exciting things from drops in dungeons are tokens (which are guaranteed after the boss) and anything that might salvage into ectoplasm.

There needs to at least be some sort of aesthetic drop in terms of dungeon-themed armor, weapons, town clothes, etc. I know dungeon token sets serve most of this purpose, but after a while you realize the only excitement from dungeons is getting close to having the number of tokens you need for that next piece.

I really miss the days when I ran dungeons or raids for the super cool drops that a certain boss might have. I’d find out about those drops and just spend a ton of time running the dungeons hoping for that magical moment I got it. The current system just feels like we get chests of random junk until the silver and tokens at the end.

Agreed. It’d be nice if there were an occassional cool item. Then again, I feel if they made things that way, the marketplace would get flooded with good items and lower the prices of exotics and such even more… with that in mind, since the trading post is the most efficient way to make money in my opinion, I think it’d be a bad idea.

With respect to the junk comment though, I think they should absolutely get rid of stuff like that. Replace the junk you receive with stuff like tokens you can trade for boosts or something. Everyone like boosts and no one actually spends gems on them, so why not?

GOD NO!, i dont want to stay 24/7 in AC killing blob the glob only to get in a rare chance a drop of his blob the glob hat so i i have to kill him 5000+ more times to get a full set and god forbid i get the same piece.

this is what mmorpg have done wrong all the time and it might look good on paper but have you ask yourself, do you really want to kill 1000 AC elementalist just to get his headpiece?

i dont think so.

Dungeons Difficulty ninja nerfed?

in Fractals, Dungeons & Raids

Posted by: Dead.7385

Dead.7385

@ Denial

They wouldn’t have to do that. In dungeons we get most loot out of chests that are as of now mostly useless (blues with a rare yellow). Even a 100% exotic dungeon piece random (weapons included) from the last chest would be nice. Would be nice to finish a dungeon and stumble on a piece you can use rather than trade for tokens or get mad because it isn’t “the right armor/wep”. Tokens will always be there for those that get something they can’t use.

Dungeons Difficulty ninja nerfed?

in Fractals, Dungeons & Raids

Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

it is strange that most of the dungeon drops are pretty bad but then again i do occasionally get a rare when my +magic is up. I use food for +magic.
I havent found much that i can use but some of them sell for a fair amount. I sold some AC daggers for 5sp or more.

They also have the 30 token at level rare stuff which is cool. I did not see that until recently or it didnt make sense to me until now.
i have about 300 tears and realized i am too high for the 35 gear and too low for the 80 gear.

then i saw that each dungeon is has rare gear for its level.

This is nice as rare gear on the market is not cheap and 60 tokens will buy up to 2 pieces of the rare gear.
So i bought a full set of rare gear for my ele which was 36. worked out nice. but there are no weapons for at level tokens…

(edited by Crunchy Gremlin.5798)

Dungeons Difficulty ninja nerfed?

in Fractals, Dungeons & Raids

Posted by: Dogblaster.6713

Dogblaster.6713

Arenanet, where is your statement that Explorable dungeons are ment to be cleared only be skilled and well organized groups of people, not pugs or randoms?

I see tons of bad random groups clering every explorable each day … there is no hard explorable dungeon. Arah is also joke …

Its more about grind than actually hard and challenging fights …