[Dungeons] Idea how to make them work

[Dungeons] Idea how to make them work

in Fractals, Dungeons & Raids

Posted by: KuroiArt.7349

KuroiArt.7349

Q:

Dungeons are quite dead. You unlock them by leveling up, yet you have no real change to do them at the level you unlock. You work towards getting exotic gear by collecting tokens for completing them. Rewards are quite low for the difficulty and time spent, HOWEVER:

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My suggestion is:
Lower the difficulty of all dungeons to their respected level so that people gaining access to them will want to do them for exp and tokens + story!
This way dungeons will be a great way to get into teamplay and all sort of mechanics of gw2. However since people love to abuse all sort of things difficulty level per player of the dungeons should be conditioned by number of players in it:

- solo play – 180% power (for all solo 80 ppl – hard but possible to do)
- 2 players – 160% power (need co-op – still hard)
- 3 players – 150% power (generally this is the aim for the new dungeon memb. count)
- 4 players – 125% power (dungeons feel easier – learn about combo fields)
- 5 players – 100% power (Run for fun – in this big parties new players don’t really learn – they can experiment though)

This would mean dungeons would be quite easy with 5 players and an option to do since there’s a lot of people who love doing them. Also since reward nerf they still would be a lot of better options to farm/get gold.
New players would be able to learn a lot / get first exotic equips as they level up and learn a lot about teamwork.
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2nd idea (in addition to 1st) is to add rewards for guild party runs like:
- Random Loot (Green/Rare/Exotic)
- Guild mission points / attendence [forgot how the points are called]
- Weekly Guild Coms
- Guild Craft materials

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Summary:
+ Dungeons focused on new players & giving challenge to lvl80 solo/duo players
+ Dungeons as introduction to Fractals
+ Dungeons as an option for veterans to have something else fun to do
+ Dungeons as guild activity to help new players and have fun + build guild together

- lvl 80 – 5 ppl teams grinding? (rewards are balanced enough to lower the difficulty and time in my honest opinion. Dungeons should give like 5-7g/h with daily limits + the lucky loot you might get)
- I see no other negative sides – more options to play / new players learn / have a solo-duo challenge / play the story / Fractals are still more profitable and feel as end-game content.

How Do You guys feel about this idea?
Leave dungeons to die or make it a new player learn content + high lvl solo-duo challenge?

[Dungeons] Idea how to make them work

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

Why do you guys step in here and post a new dungeon thread with a “superspecial” idea every week while we all know that they won’t touch dungeons ever again?

Took me 3 runs of the dungeon to get the bug.

[Dungeons] Idea how to make them work

in Fractals, Dungeons & Raids

Posted by: KuroiArt.7349

KuroiArt.7349

Why do you guys step in here and post a new dungeon thread with a “superspecial” idea every week while we all know that they won’t touch dungeons ever again?

You never know – they try to bring new players to GW2 all the time. This is one option to apply dungeon update to Anet philosophy. I personally would love that kind of change to be able to actually play dungeons.

[Dungeons] Idea how to make them work

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

You never know – they try to bring new players to GW2 all the time. This is one option to apply dungeon update to Anet philosophy. I personally would love that kind of change to be able to actually play dungeons.

Yes, we know.
They already stated that they wanted to “disincentivize” dungeons so that ppl don’t run dungeons any longer and move on to fractals and raids.
There is also no dungeon team working at Arenanet and bugs haven’t been fixed since years.
Btw. the last try to bring new players to GW2 was connected with HoT and not the old stuff.

Took me 3 runs of the dungeon to get the bug.

[Dungeons] Idea how to make them work

in Fractals, Dungeons & Raids

Posted by: KuroiArt.7349

KuroiArt.7349

Yeah all that may be true. Despite all that I don’t belive they will leave a big part of the content dead – they will have to update dungeons at some point. Little tweaks to dungeons ain’t load of work to do – so maybe at some point they’ll fix them. Let’s hope for the best.

Please instead of talking about if it comes or not – let me/us know Your opinion about the idea.

[Dungeons] Idea how to make them work

in Fractals, Dungeons & Raids

Posted by: Thaddeus.4891

Thaddeus.4891

Well, we already know that Anet won’t tough dungeon. But if they ever had to change dungeon, I don’t like your idea at all.

For me the problem with dungeon is mostly because it’s super easy and boring. Open world in HoT and Silverwaste is like 10 times more difficult than dungeon. So dropping even more the difficult will just make thing worst. Even if at that point, making them easier won’t change much.

There is also several minor problem like just bad mechanics that just make you wait like AC or SE. The reward doesn’t scale with the difficulty with some of the easiest path give more gold than harder one. Dungeon armor doesn’t mean anything anymore because of sPvP, etc.

Thaddeauz [xQCx]- QC GUILD

[Dungeons] Idea how to make them work

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

they will have to update dungeons at some point. Little tweaks to dungeons ain’t load of work to do – so maybe at some point they’ll fix them. Let’s hope for the best.

Nope, they won’t because it is the opposite of what you are talking, it is a big load of work to just fix small things with the actual developement team.
They are lacking competence and know-how after letting the dungeon team go. Dungeons are dead content for them, dungeons are abandoned.

Dude, you haven’t been here in this forum for the last two years. If you had been you would have known better.

Took me 3 runs of the dungeon to get the bug.