Dungeons. Just the facts.

Dungeons. Just the facts.

in Fractals, Dungeons & Raids

Posted by: BrotherBelial.3094

BrotherBelial.3094

Q:

So I hit 80 the other day. And I’m nearly at the end of my Personal Story. So I was thinking about trying some dungeons. But I’ve read thing here and there and would like a few facts.

1) What is the average length of a dungeon run?
2) Just really how difficult are they to master?
3) Where (If I really need to) can I find good dungeon builds?
4) What do people mean by bad rewards?
4) how many time would you need to do a dungeon to get the full set?

Thank you to any and all who take the time to answer this. I don’t get to play as much or as often as I would like so this information will help me decide to bother with dungeons or not.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
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Dungeons. Just the facts.

in Fractals, Dungeons & Raids

Posted by: Kathias.8532

Kathias.8532

1) depends on the dungeon and your group…average would be 1h I guess, some dungeons might take over 2h though (like Arah) while some can be done in less than 30min.
2) depends on the dungeon, some are rather easy, some are really hard…but there is clearly a learning curve, once you run through the content you’ll be dying less and less
3) dunno, just bring enough vitality/tougness (there are almost no dps races, no enrage timers etc.) and try to support your team as much as you can
4) the chests that spawn after killing certain bosses contain just a few random blue/green items. Also the amount of gold you get can sometimes be lower than what you spend on repairs.
4-again) don’t really want to calculate it right now, but I guess something around 20 runs (1200 tokens)…perhaps a bit more. Plus a few more if you want the weapons as well…

Dungeons. Just the facts.

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

1. average around 30 mins – 2 hours on first runs depending on variety of factors, subsequent runs can be cut down to 10 minutes – 1 hour
2. they are very easy to master, these dungeons should be cakewalk on repeated runs. Most bosses have 1-3 obvious attacks and extremely simple mechanic that are very simple to avoid
3. I’d recommend checking your class forums, but do take everything with a grain of salt as there are really no performance measurement, a build that is championed as “amazing” might be mediocre in grand theme of min/max
4. loot from chests are mostly garbage, loot from trash are usually poor as well, people mostly run dungeons for the tokens and end rewards
4 again, you mean 5?) full set of armor is 180*3 + 300 + 330 +210 = 1380 (I believe), so 1380/60 = 23 unique paths/day

Dungeons. Just the facts.

in Fractals, Dungeons & Raids

Posted by: Dead.7385

Dead.7385

1: (Quick dungeons) For a totally new PuG most explorable will be a min 40M – 1hr. For an casual pug 30-40 mins. For a good group less than 20 mins. Personal best in HoTW EM path 1 was 19 mins, and I know I can be beat by better players.

2: Depends on dungeon and path. If you want to ease into dungeon do HoTW path 1. By far the easiest and quite short imo. Then you can move over to stuff like TA UP path/AC path 2/1.

3: No clue. I got my build from early release from GW: Guru, but mine is really standard banner build. Their are some sites that list builds such as:

http://www.gw2build.com/builds/

http://en.gw2codex.com/

But it is up to you really as their isn’t one be all end all build (as far as I know).

4: The loot from chests are mostly vendor trash and trash mobs have same random loot table as mobs their level.


Although**** the 26 silver + tokens can make some nice profit once your already in full gear. For example each HoTW path you run nets you at bare min 26 silver + “X” in RNG loot. It grants you 60 tokens to buy 2 rares that can be salvaged for ecto’s to be sold for an additional 15-16 silver. Some dungeons are better money makers than others.

5: Depends on if you bother with underwater weapons. Lets assume you don’t
For me: 2280 tokens total (mace/shield – Longbow) you are granted 60 tokens a day so at one dungeon path per day it is roughly 38 days. If you do two paths a day (120 tokens) it is cut down to 19 total runs. All depends on your playstyle. If you toss in the extra path (usually people run 2/3 of a path, but lets assume you get a dungeon group) is roughly 12 runs.