Dungeons Redesigned (+ Ideas)

Dungeons Redesigned (+ Ideas)

in Fractals, Dungeons & Raids

Posted by: Winch.2657

Winch.2657

Hello everyone!

Finally I’ve decided to share some of my ideas (no, not concerns) to help make the dungeons feel more rewarding and fun and therefore “populated”.

First of all: some of these ideas may be familiar with those coming from GW1 , but seeing as the dungeons in it still hold their core playerbase, is something worth mentioning.
Without further wall of text, here they are:

[1.] – Tools (Kits/ Suits/ RC golems etc.) required to do certain parts of the dungeon.
There are a few dungeons with similar mechanics, like cutting through a dredge door or using special rifles to force golems to explode near the boss, but … creating ways to avoid entire fights (if executed well) or assigning different roles to each player is something I’d consider.

Examples:

a) RC golem jumping puzzle with 2-3 unique skills to bypass security doors (with a very challenging time gap) for a bonus bossfight and a chest. (with rewards unique to the chest, like a certain minipet or a weapon (remember the bone dragon staff, emerald blade, silverwing recurve bow from GW1) -> the unique rewards are mandatory for keeping up long term interest.

b) Stealth missions with stealthsuits (sneak around a mansion/castle perfectly undetected with randomgenerated objectives, like collecting orders, deactivating security switches . —-> Flawless execution spawns a boss who is visible to only one person (equipped with Nightvision goggles) and must coordinate the team (now equipped with a special rifle w cone AoE) to damage the boss or even warn them about impending doom

c) Providing a variety of tools to choose from, to solve specific problems within a dungeon (Macgyver style) -> example:

-collecting materials to make a boat to traverse the surface of a pool of acid
-getting a radiation suit to pull the plug
-5 shields with directional skills (above head, before you, side) to rush through a field of raining arrows (testudo ftw)
-sneaking behind enemy lines with a bomb to blow up these archers
Etc.

[2.] Rewards

a) Rare drops in GW2 today mean only one thing -> 30-ish silver. No matter what drops, a GS, a mace, an armorpiece, at best it’s still 1-3 ectos and a sigil maybe that worths 6.5s.
No unique skins, no rare Rares (named exotics maybe with fixed skins) like Demon Fangs or Silverwing in GW1.

Suggestion: include more skins in RNG drops, make them more region specific, and give some mobs higher droprate.

example: Harpies can be seen wielding Infinite Light, make the drop it!

b) Unique rewards from dungeon chests.
I’ve mentioned this before, but now examples:

-Chests in AC exp have a chance to drop mini Ghostly Priest, Eternal Blade (gw1 again), Eternal Shield, Ghostly Staff
-Chests in Arah exp have a chance to drop Obsidian Edge, Obsidian Staff mini Zhaitan
-The chest after defeating the Jade Maw has a chance to drop Jade Dagger and Jade Sword

[3.] Sense of Freedom
Jumping off the airship in Arah SM was hilarious and awesome… therefore Parachutes! Gliding from A to B or jump off at different times to reach different objectives! Hell even rocketboots to get to heights normally unreachable.

Additional suggestions for upcoming Fractal themes:
-Pre-Sunken Arah
-God realms
-Margonites!

Thanks for reading, and sorry for the WoT. If you have any further suggestions (I know I have more, just can’t remember them now) please share them!