Hello everyone!
Finally I’ve decided to share some of my ideas (no, not concerns) to help make the dungeons feel more rewarding and fun and therefore “populated”.
First of all: some of these ideas may be familiar with those coming from GW1 , but seeing as the dungeons in it still hold their core playerbase, is something worth mentioning.
Without further wall of text, here they are:
[1.] – Tools (Kits/ Suits/ RC golems etc.) required to do certain parts of the dungeon.
There are a few dungeons with similar mechanics, like cutting through a dredge door or using special rifles to force golems to explode near the boss, but … creating ways to avoid entire fights (if executed well) or assigning different roles to each player is something I’d consider.
Examples:
a) RC golem jumping puzzle with 2-3 unique skills to bypass security doors (with a very challenging time gap) for a bonus bossfight and a chest. (with rewards unique to the chest, like a certain minipet or a weapon (remember the bone dragon staff, emerald blade, silverwing recurve bow from GW1) -> the unique rewards are mandatory for keeping up long term interest.
b) Stealth missions with stealthsuits (sneak around a mansion/castle perfectly undetected with randomgenerated objectives, like collecting orders, deactivating security switches . —-> Flawless execution spawns a boss who is visible to only one person (equipped with Nightvision goggles) and must coordinate the team (now equipped with a special rifle w cone AoE) to damage the boss or even warn them about impending doom
c) Providing a variety of tools to choose from, to solve specific problems within a dungeon (Macgyver style) -> example:
-collecting materials to make a boat to traverse the surface of a pool of acid
-getting a radiation suit to pull the plug
-5 shields with directional skills (above head, before you, side) to rush through a field of raining arrows (testudo ftw)
-sneaking behind enemy lines with a bomb to blow up these archers
Etc.
[2.] Rewards
a) Rare drops in GW2 today mean only one thing -> 30-ish silver. No matter what drops, a GS, a mace, an armorpiece, at best it’s still 1-3 ectos and a sigil maybe that worths 6.5s.
No unique skins, no rare Rares (named exotics maybe with fixed skins) like Demon Fangs or Silverwing in GW1.
Suggestion: include more skins in RNG drops, make them more region specific, and give some mobs higher droprate.
example: Harpies can be seen wielding Infinite Light, make the drop it!
b) Unique rewards from dungeon chests.
I’ve mentioned this before, but now examples:
-Chests in AC exp have a chance to drop mini Ghostly Priest, Eternal Blade (gw1 again), Eternal Shield, Ghostly Staff
-Chests in Arah exp have a chance to drop Obsidian Edge, Obsidian Staff mini Zhaitan
-The chest after defeating the Jade Maw has a chance to drop Jade Dagger and Jade Sword
[3.] Sense of Freedom
Jumping off the airship in Arah SM was hilarious and awesome… therefore Parachutes! Gliding from A to B or jump off at different times to reach different objectives! Hell even rocketboots to get to heights normally unreachable.
Additional suggestions for upcoming Fractal themes:
-Pre-Sunken Arah
-God realms
-Margonites!
Thanks for reading, and sorry for the WoT. If you have any further suggestions (I know I have more, just can’t remember them now) please share them!