Dungeons a welcome change of pace?
Dungeons remind me a lot of Ninja Gaiden; the game is easy when you know where to jump and when. It is easy when you know what is going to leap from the edge of the screen. It is easy when you know the boss patterns and safe spots. It is close to impossible until you do.
I still love that game, even… wow, its already 23 years old.
Hutchmistress of the Fluffy Bunny Brigade [FBB]
In some ways, the gw2 dungeons are a breath of fresh air:
-5 person limit; quick grouping with friends/guildies
-does not take 1 hour or more once you learn the dungeon; I can do multiple runs a night and feel accomplished
-does not require a specific profession; freedom to play our favorite profession(s)
-decent completion rewards; will likely improve over time since it has dev attention
When it comes to grouping with my friends/guildies on our nightly runs, I love observing how we improve our dungeon clearing skills over time. Sometimes we learn new strategies, sometimes we pick up a new profession to get a new perspective, and sometimes we switch our group composition.
However, when it comes to PuGs, I feel it is really hard to play dungeons sometimes. I’ve had some successful PuG runs during the beta, but I chose not to PuG after launch because sitting around for hours spamming LFG is not fun and very time consuming when I could just whisper some guildies/friends and we would have a full team in seconds. When you pick up a PuG group where everyone is dedicated and willing to learn from mistakes and help each other out, I’m sure the run will go well. However, when you get those people that don’t cooperate, leave your party in frustration, or don’t even bother to communicate, it’s a hassle and you’ve wasted a lot of your time making the group and attempting the dungeon. Sometimes, you get the occasional condescension when things go wrong and it causes a lot of drama. After a bit of experience in online gaming, I’ve just accepted scenarios like this with pessimism. It’s the internet… you can’t expect much.
The dungeons in GW2 are not a breath of fresh air for me, nor for a single guildmate in my small (20-ish people) guild. All of whom enjoy good dungeon crawls together. For example, we all enjoyed the well-designed challenge and progression of dungeons in The Secret World.
To all of us, the dungeons here are a cloying reek of stale tobacco, body odor, and garlic from a recently eaten shwarma wrap in the back of a New York taxi on a bitterly cold winter night.
Seriously. We tried a few different runs together and threw in the towel. None of us want to try again unless/until we hear they’ve been significantly changed.
Again, these are people who ground out full sets of elite gear in TSW dungeons, which are seriously hard to learn. It’s not like this group of people are unable to L2P. Nightmare mode in TSW dungeons are a hell of twitch requirements, precise movement, and serious communication/coordination. The Elite tier there is incredibly hard too.
The dungeons here are just chaotic nonsensical mush with cheap one shots and no telegraphing or time to respond to a red circle under your feet, and chain-stunning trash mobs who are practically minibosses in themselves. Playing ping-pong aggro kiting and reviving players downed by unavoidable cheap shots is NOT challenging, nor fun. It’s just tedious, frustrating, and boring.
(edited by shaktiboi.5194)
Evidently not, because the mechanics are sound and you’re unwilling to adapt. They’re not something you pick up in ‘a few different runs’.
The communication in the game is a problem.
It is not right to have a multiplayer game where the characters cannot communicate and play the game at the same time. It literally cannot be played while typing in chat. chat sucks up the keyboard focus.
some games make it so that only alpha numeric keys got to chat which is a step in the right direction. but here even function keys which have no output in chat get sucked into chat.
Its a big problem that games just dont seem to get right.
how much more deep would this game be if meaningful quick in character communication could take place. at the very least pugs would get to a much more equal footing.