So, I would like to ask (everyone) about the Dungeon farm code and how it effects players.
Would it not be better to simply limit drops/make it so you cannot salvage dungeon armor? After all, your character needs to be level 80 anyways to wear it. What is the harm in accumulating excessive tokens?
It is an extremely bizarre concept to have to keep track of which routes you did to prevent punishment. You do a dungeon and then find out (for those not taking part in forums etc) that you get diminished rewards. What if they do not know the cause and think they can only do a dungeon once a day?
Some of these may already be true. but I find it would make the game much friendlier if:
-Dungeon armor cannot be salvaged
-Tokens are soulbound.
-Only apply diminishing rewards to cash rewards
-(and possibly) drops for excessive routes being done.
If any of you want to clarify the dungeon anti-farm for me, that would be great.
Otherwise, I feel like this is a poorly execute anti-farm policy that is taking some of the fun/accessibility from dungeons.
I also would like to see more progressive chambers being unlocked after killing foes, as nearly every single group skips at least 2-3 chambers.
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