Dungeons are claustrophobic

Dungeons are claustrophobic

in Fractals, Dungeons & Raids

Posted by: Eowyn.3562

Eowyn.3562

My complain has to do with the combination of camerawork and architectural design.

You all know that Guild Wars 2 camera sucks in close space. What makes it worse is that it constantly tries to correct itself, leading to situations where it constantly shifts back and forth, really hurts the eyes.

And many areas in the dungeons are in small space. There are points where I cannot effectively see what I’m fighting or what’s going on around me (Caudeous Manor, for instance). This also affects FPS, making these parts lag more than usual.

2 things that could be done to make it easier to breath in dungeons:

1. Make the roof or whatever obstacle for the camera half-transparent, just like they do it in Diablo 3 or Dragon Age. This way the camera can stay consistent, and you don’t lose overall view angle.

2. Make the dungeons more spacious. Anyone who has played WoW knows how relaxing the dungeons are, even if they’re in a cave like Molten Core. Raise the roof and you have plenty of room for the camera to maneuver.

Just my two cent. I love the game, love dungeoning, and I hope Anet can make it a nicer experience.

Thanks,
E.

Dungeons are claustrophobic

in Fractals, Dungeons & Raids

Posted by: Shendelzare.3196

Shendelzare.3196

I completely agree. This is an issue in some part of every dungeon. It prevents you from keeping an eye on what the enemy is doing and makes the fights awkward. CM’s basement is the worst when it comes to this.

Dungeons are claustrophobic

in Fractals, Dungeons & Raids

Posted by: Tweek.3190

Tweek.3190

I support partially. The only place I remember where it really bothers me is CM, in the basement and in the house. The rest of the dungeons are decent enough.

Dungeons are claustrophobic

in Fractals, Dungeons & Raids

Posted by: Jakar.3685

Jakar.3685

I agree that the camera can use some work indoor, but properly positioning the boss can help a lot as well.

When we did Lupi the first couple times I had a lot of trouble in p2 due to the boss standing in the middle a lot which means your standing at the side and the camera zooms in. But when I asked the tank (the person that is being burrowed towards) to position him near the wall we could stand in the middle making it very easy to have a good overview of what’s going on.

Dungeons are claustrophobic

in Fractals, Dungeons & Raids

Posted by: Udif.5423

Udif.5423

I’d be bold enough to suggest they borrow some of WoW dungeon ideas (clearly superior design-wise) into GW2. Dungeons feel like an after-thought in GW2.

Dungeons are claustrophobic

in Fractals, Dungeons & Raids

Posted by: Eowyn.3562

Eowyn.3562

I’d be bold enough to suggest they borrow some of WoW dungeon ideas (clearly superior design-wise) into GW2. Dungeons feel like an after-thought in GW2.

I agree. GW2 dungeons just lack the sense of wonder and adventure. They fit well into the overall world theme. But when you get together a band to accomplish some special missions in a special place, that place would do well to awe you and makes you feel so little and insignificant.

Remember Vortex Pinnacle, Dire Maul, Stratholme…? Just.so.majestic…