Dungeons are fine, I support the buffs.

Dungeons are fine, I support the buffs.

in Fractals, Dungeons & Raids

Posted by: Renari.4209

Renari.4209

I’m quite happy that 90% of my server isn’t standing outside CoF today and other dungeons are actually getting played now. Also dungeon difficulty is fine the main problem I see with most groups is that they get 5 people that built glass cannon walk in to a room and expect to not die.

That said, I’m hoping you guys keep up the good work with keeping the dungeons difficult. I don’t want WoW syndrome where everything get’s nerfed into the ground and becomes easily done while in a coma.

Dungeons are fine, I support the buffs.

in Fractals, Dungeons & Raids

Posted by: hellokittyonline.7532

hellokittyonline.7532

again not how hard it is..
jesus don’t you people get it?

it’s the fking rewards, you get 2s for running it when repair cost 9s

Dungeons are fine, I support the buffs.

in Fractals, Dungeons & Raids

Posted by: Mog.1589

Mog.1589

I think people are not necessarily mad at difficultly but the reward vs time investment. From what I can tell they are really out of whack.

So OP get your story straight, read what people are saying.

[LGN] Legion For We Are Many – a Blackgate guild

Dungeons are fine, I support the buffs.

in Fractals, Dungeons & Raids

Posted by: hellokittyonline.7532

hellokittyonline.7532

I think people are not necessarily mad at difficultly but the reward vs time investment. From what I can tell they are really out of whack.

So OP get your story straight, read what people are saying.

Exactly.. you spend 30 minutes on CoF, end you get 2s! TROLLFACE.JPG

Exactly.. you spend 30 minutes on CoF, end you get 2s! TROLLFACE.JPGThat 30 minutes you could be doing i dono DE chains i bet you get more than that and you don’t have to pay repair fees

Dungeons are fine, I support the buffs.

in Fractals, Dungeons & Raids

Posted by: pseudocode.7394

pseudocode.7394

Yes, hellokittyonline is right! Most are not disputing that a buff was needed. However, dungeons should have nice rewards, that’s the point!

Dungeons are fine, I support the buffs.

in Fractals, Dungeons & Raids

Posted by: Mortuary.3765

Mortuary.3765

The vast majority of players that run them disagree with you. CoF needed to have the 2nd path’s difficulty ramped up to be on par with all other dungeons, no argument there, not buffed to the point where most players can no longer finish it.

Dungeons are fine, I support the buffs.

in Fractals, Dungeons & Raids

Posted by: Spacial.3489

Spacial.3489

I don’t know how COF is, but CM, the difficulty is kinda annoying, its not really a scale that makes you feel like you are progressing and being introduced to a new challenge, it just spikes up and down, and the final boss is an absolute joke of a fight. The lieutenant and bombers before the main boss, was actually a 30 minute fight because the LT kept healing (somehow) and the bombers threw the kegs like a football with a radius of a small tactical nuke while various other mobs had no cooldown on skills that stunlocked the entire party.

Dungeons are fine, I support the buffs.

in Fractals, Dungeons & Raids

Posted by: Nazario.4760

Nazario.4760

So CoF being incompletable because magg bugs 90% of the time and gate encounter has pretty much become impossible is a good change?

1) Im running a 10/0/30/30/0 shout warrior. It makes no difference. Glass cannon argument = fail.

2) You want people to do other dungeons than CoF? Personal subjective wish/opinion but no relevance to the issue at all.

3) Its not about any wow syndrome. Its about crappy AI, pathing and general design and untested buffs to encounters – making them impossible. Did you think Diablo 3 Inferno mode was good balance design – by making all mobs one-shot you?

When a well coordinated team of skilled players cant complete a dungeon because of bugs and untested buffs that make some encounters near impossible – then it IS bad design.

Do you have any real arguments to defend this tragedy?

Dungeons are fine, I support the buffs.

in Fractals, Dungeons & Raids

Posted by: Fay.2735

Fay.2735

I agree with the original OP, I understand that people feel entitled to want a better reward that a lot of people do the content for a reward and perhaps some compromise can be made. That said you should be doing the content for the content not the reward.

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

Dungeons are fine, I support the buffs.

in Fractals, Dungeons & Raids

Posted by: Fluffycalico.2715

Fluffycalico.2715

I know some people won’t like what I do, but my vote is make a 3rd dungeon mode where its much much harder, gives 60 tokens and 1G for finishing.

Dungeons are fine, I support the buffs.

in Fractals, Dungeons & Raids

Posted by: Archer.6485

Archer.6485

Can most people really not do the dungeon any more?

I did it today and it wasn’t all that harder. During the lava walk, all five of us had to cross and that was that.

And during the “headless chicken run to stay alive” we only failed twice. The first time we nearly did it (over 90%) and the second time we actually tried to fight the mobs (If that’s really the intended way it’s brutal) On the third try we made it through though.

4 out of 5 in the group were doing it first time since the buff so i’d say that’s not so bad. If the majority of people can’t do it now I’m really surprised.

As far as the rewards go, I got the 26 silver and 177k exp as usual but others who did it first time reported getting less so maybe the reward downscaling is a little bugged right now.

Dungeons are fine, I support the buffs.

in Fractals, Dungeons & Raids

Posted by: Mattress.3629

Mattress.3629

People are complaining because of time and subsequently difficulty vs the rewards you get, we can all admit CoF needed changing, but they didn’t change it they broke it, bugs, bugs everywhere in that place and the ritual chamber event is nigh on impossible, when you go into a dungeon like that it’s not fun it’s infuriating, and the changes they’ve made to rewards are disgusting, they’re actually punishing players for doing well at the game and completing dungeons quickly and efficiently. Also the fact that this game was sold on “not a grind” it’s one of the biggest dungeon grinds I’ve ever seen in an MMO, 70+ runs for a full set of any of the armour, you can do all the paths in variation, I guarantee you after 35 runs you’ll be bored kittenless wheres the supposed fun in that. When you have a grind that big in an MMO players will try their hardest to avoid it and find the easiest routes….it’s only logical.

Before people make these posts they need to actually read the threads to see what people are actually complaining about rather than seeing a thread title called “CoF nerfed” and assuming it must be cry babys complaining that dungeons are to hard.

Mattress – Asuran Elementalist
Whiteside Ridge

Dungeons are fine, I support the buffs.

in Fractals, Dungeons & Raids

Posted by: Renari.4209

Renari.4209

I spend an hour in CoE and make 1 gold. That’s after items mind you.

Dungeons are fine, I support the buffs.

in Fractals, Dungeons & Raids

Posted by: Archer.6485

Archer.6485

I don’t know man… Saying stuff like “the ritual chamber event is nigh on impossible” sounds like a complaint about dungeon being too hard to me…

As far as the complaint about nerfing the rewards goes… I’ll agree that the 30 minute timer was a bad decision. But making you do different chains seemed called for.

Again, I’m not sure if there’s a bug with rewards. Are people getting the 26s on the first run or do some of you get downscaled rewards right away? If there’s a bug we should make make Anet be aware of it.

In any case, my hopes and expectations are that effective strategies for all the explorables will appear on the internet in time and then hopefully, doing explorables will become a bit less chaotic, less costly and more frequent across all dungeons.

Dungeons are fine, I support the buffs.

in Fractals, Dungeons & Raids

Posted by: Borked.6824

Borked.6824

The vast majority of players that run them disagree with you. CoF needed to have the 2nd path’s difficulty ramped up to be on par with all other dungeons, no argument there, not buffed to the point where most players can no longer finish it.

So do a different dungeon, or a different path…very simple.

Dungeons are fine, I support the buffs.

in Fractals, Dungeons & Raids

Posted by: miya.5160

miya.5160

A change was needed in CoF. Almost everyone agrees with this.

However, they made a change to how all dungeons and all runs work to address CoF being farmed too easily.

Twilight Arbor is not as easy and not as short, and yet I am feeling the effects of the patch. I even did another path, and it gave me very little reward for my time spent.

The group I did it with had not done this path before, so I led them through it. We approached it as any new group would approach a dungeon. We died on bosses. We took our time. And at the end, even though I had not run that path yet today, I received reduced silver and experience.

1. Reduced rewards for consecutive runs.

False. I had not run this path today. Unless they mean of a dungeon, which is awful, because in order to get one dungeon set, you need to farm two dungeons? That is a STUPID change. I very rarely call developers out on their changes, because I believe they know more than I do. However, I want to finish my Nightmare set. I should not have to go do two dungeons to get a set from one.

Unless you only want me to do Twilight Arbor once a day, which is fine. However, that leads me to play 20-30 minutes a day, and then log out. That seems silly.

2. Reduced rewards for runs within a certain period of time.

False. I ran the second path well after I stopped running the first.

Dungeons are fine, I support the buffs.

in Fractals, Dungeons & Raids

Posted by: Turtles All The Way Down.5608

Turtles All The Way Down.5608

I did a different dungeon today and I fell through the floor.

Dungeons are fine, I support the buffs.

in Fractals, Dungeons & Raids

Posted by: Ruien.9506

Ruien.9506

again not how hard it is..
jesus don’t you people get it?

it’s the fking rewards, you get 2s for running it when repair cost 9s

Two words.

Dont Die.

Psst it can be done if you have group members who can get you up from a cap, rangers who use pet rez abilities, warriors who use the rez banner or just playing smart. No deaths = money made. You say it isn’t possible? My static and I are doing it as well as others.

Dungeons are fine, I support the buffs.

in Fractals, Dungeons & Raids

Posted by: Freky.1903

Freky.1903

OP maybe you should go read the changelog again or something. Players are getting 2-6 silver and only 17k experience. I don’t care if you get tokens no one is going to go into dungeons when the actual rewards at the end aren’t worth it. Ya you get tokens but when it takes an hour or more to do it for just 20 tokens on dungeons that have been buffed and you die quite a bit even with a good group it’s just too much effort and stress in the end.

Ya dungeons shouldn’t be easy like Magg path was in CoF but they shouldn’t be as hard as they made them now and should not have reduced the reward by 80% it just doesn’t make sense. The rewards aren’t worth the time spent to get them.

Dungeons are fine, I support the buffs.

in Fractals, Dungeons & Raids

Posted by: Quiznos.4296

Quiznos.4296

I agree with the original OP, I understand that people feel entitled to want a better reward that a lot of people do the content for a reward and perhaps some compromise can be made. That said you should be doing the content for the content not the reward.

Then why do we get tokens? and dungeon armor? They now cost money and time. problem.

In any case, my hopes and expectations are that effective strategies for all the explorables will appear on the internet in time and then hopefully, doing explorables will become a bit less chaotic, less costly and more frequent across all dungeons.

Effective strategies for explorable DID appear on the internet and doing explorables became less chaotic, and yielded higher profits. AND WE WERE PUNISHED FOR IT!

again not how hard it is..
jesus don’t you people get it?

it’s the fking rewards, you get 2s for running it when repair cost 9s

Two words.

Dont Die.

Psst it can be done if you have group members who can get you up from a cap, rangers who use pet rez abilities, warriors who use the rez banner or just playing smart. No deaths = money made. You say it isn’t possible? My static and I are doing it as well as others.

I told you this in another thread. Stop being a braggy kitten bag and provide suggestions instead of just saying “oh me and my static blow this kitten up it’s so0O0o easy” If its so easy for you guys fraps it, put it on youtube, (don’t monetize it though anet will pull it) and show us that yes. it is in fact easy.

And even if it is easy, it’s not as easy, nor as fast as feeding cows some bugs and watering corn, but the reward is the same (minus karma, but plus some crappy blues).