Dungeons are still way too buggy

Dungeons are still way too buggy

in Fractals, Dungeons & Raids

Posted by: Morthis.3968

Morthis.3968

If you get disconnected while in a dungeon, forget it, you’re screwed. Either start over or the rest will have to 4 man, because it’s impossible to rejoin.

If someone leaves or gets kicked mid run. Yep, you’re done again, can’t get someone new in.

If you looked at the portal the wrong way, forget it, it’ll just split your party.

As I’m writing this we’ve now been spending 20 minutes trying to get into the same instance again after a disconnect. We’ve already had to accept we’re starting over, but on top of that we can’t even start a new one because it keeps splitting our party. What on earth is going on with this? Why on earth is it so difficult to put 5 people into the same area, and how was this not discovered during beta? It happens just about constantly. Was this just ignored, or not tested at all?

Dungeons are still way too buggy

in Fractals, Dungeons & Raids

Posted by: DirtyHoudini.2917

DirtyHoudini.2917

Dungeons were ignored and was possibly some of the least developed part of the game..so it seems

Dungeons are still way too buggy

in Fractals, Dungeons & Raids

Posted by: mulch.2586

mulch.2586

Groups in general are still very buggy. It’s just as bad if you’re trying to do DEs or whatever.

I will say, I crashed hard at the start of the final fight in a story-mode dungeon. Got back on-line, entered the zone, and my group had 4-manned the boss as slowly as they could, I wasn’t there for the fight, so of course couldn’t loot any of the corpses, but got the dungeon-completion reward.

Dungeons are still way too buggy

in Fractals, Dungeons & Raids

Posted by: Dotimus.7096

Dotimus.7096

Yeah my group gave up on doing HoW because of this issue.

Dotimus Prime
High Grade Gaming
Guild Master