Dungeons are too hard

Dungeons are too hard

in Fractals, Dungeons & Raids

Posted by: kotekking.5089

kotekking.5089

There are really hard dungeons in GW2. CoF 2nd path. Magg is doing that Kaboomium and there are spawning too many too strong NPCs. I just want to say that if you won’t change difficulty it will become boring and people will be like: Oh my god, I have to do this dungeon just for that and that gear. Dungeons should be balanced too because if one dungeon is easy everyone will do it for quick gear and another which is hard will be empty.

Dungeons are too hard

in Fractals, Dungeons & Raids

Posted by: Wizardauz.3761

Wizardauz.3761

Get a good group. Be patient. Learn which are the most dangerous mobs and how to time your dodges.

Dungeons are designed to be easy, and they aren’t designed to be cleared by half-baked plans.

Learn the dungeon and give yourself time. Theres no rush. You will get it, its not impossible. If you really feel like your getting one-shotted, try and up your gear or change up your stat combination.

kotekking

I just want to say that if you won’t change difficulty it will become boring and people will be like: Oh my god, I have to do this dungeon just for that and that gear.

I never get bored of a good challenge. So i have no idea what ur talking about.

Ehmry Bay – Good Fights Guild Leader
Lvl 80 Sylvari Guardian – Tzenjin [GF]
Lvl 80 Human Elementalist – Tzenkai [GF]

Dungeons are too hard

in Fractals, Dungeons & Raids

Posted by: Lightrayne.7829

Lightrayne.7829

My daily dungeon group can do the kaboomium event without getting a single death. Sure, we get downed, but we have learned how to recover quickly and not need to kite the mobs. We used to suffer deaths a few times after they made the change, but eventually we learned which targets to hit and how to coordinate our attacks effectively. If you choose to PuG, it’s likely that it’s going to be difficult. If you can muster a group of people who can coordinate very well, maybe you’ll realize that this is a fair challenge for the dungeon.

I, for one, am glad that Anet decided to increase the difficulty of this part because their intent was for players to complete the challenges with good coordination. Suicide/kiting the mobs in the room doesn’t help you exercise good strategy. I felt accomplished when my team and I finally learned how to take down the mobs in the room more efficiently. We still clear this path in about 15-20 minutes.

If you don’t memorize the skills that each mob type uses in those groups, then you may want to pay more attention. My group counters the flamethrower with stuns, dodges the bombs, pulls range mobs into melee for team AoEs, etc. The groups are timed, so you need to figure out the fastest way to kill each spawn. If your team is fighting mobs in different parts of the room, then you’re doing it wrong. If the mobs are in one place and everyone is fighting at that place, then you’re on the right track.