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A lot of people have been discussing their desire for a tiered raid experience, but I’d like propose an alternate:
Challenge dungeons that are on a similar level of difficulty to raids to provide a learning curve to those who have not been raiding previously (especially since the rest of the game is very friendly to the majority of players).
This would give us an opportunity to learn more difficult mechanics and to have a new dungeon. I for one would love to see Anet make something like this happen
They didn’t even have enough time to add difficulty modes or a LFG system before getting the expansion out. What your’re asking would take them years at their current pace.
I do agree they need something to bridge the gap between dungeons and raids but it’s probably going to be a tiered raid. Anything else costs too much time and money.
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