Dungeons brought my friends back to GW2
I have been running a couple of GW1 vets through some GW2 dungeons, so I totally understand what OP has experienced. It feels fresh to see the content as it was designed through the eyes of newer players in which the ambient, story, dialogue, boss mechanics are fleshed out more than just a few gold earned after a few minutes run through. I’m too used to dungeons now that I often fail to see how this content was meticulously crafted 3 years ago; but I’m sure it will not go unnoticed by new players and that dungeons will stay permanently as a core part of GW2 content.
- doranduck, 2016 on Lore in Raids
I feel like I had the opposite experience. Dungeons in this game are just weird… The first dungeon I ran was AC story mode at level 30 and it was a complete disaster. We’d no idea what was happening everything had way too much HP and hit ridiculously hard for a starting dungeon.
Didn’t touch dungeons again till I was 80. At that point they were still a very odd experience. Skipping these mobs and those mobs. Stacking in corners and just spam AOEing things down. Never felt right.
To this day dungeons in this game seem to be a complete failure in my eyes. I do fractals every once in a while but dungeons are just not something that is fun and farming dungeons is even less fun. I had high hopes when I started playing the game, the combat system seemed to lend itself to some great dungeons but it just didn’t pan out at all.