Dungeons difficulty is only artificial and all fights looks the same

Dungeons difficulty is only artificial and all fights looks the same

in Fractals, Dungeons & Raids

Posted by: Gudz.6809

Gudz.6809

First i will explain what is ’Artificial Difficulty".
It is when a content is hard because the enemies are exactly like what you have been killing, but with big numbers, that is, high damage/health, but not a single new mechanic that you have not seem before or even a combination.

For instance: You have a river drake, it have 2000 health and 200 damage. Then you add it to a dungeon as a boss with 2mil health and 20k damage. That is artificial difficulty, and it’s what we have been seeing in about every boss save very few ones (Like Sorrows Embrace last boss).

True, this artificial difficulty can be overcome with clever use of cross class mechanics and buffs like food and potions. But is it really fun? Kiting and hitting a boss for 10 minutes while it does nothing to make it unique? Having all fights feel the same as Open World encounters when dungeons are meant to be unique experiences is really ok?

I am not complaining about difficulty, i agree that the ‘End Game’ should be hard, but nothing beats unique mechanics for each boss fights in terms of fun. Having to learn every boss instead of just learning how to combo with your friends and faceroll everything is what dungeons were meant to be. Or was it not?

tl;dr i am not crying about ‘dungeons are too hard for me’
And i did about every story mode dungeon so far and only saw 2 unique boss fights.

Dungeons difficulty is only artificial and all fights looks the same

in Fractals, Dungeons & Raids

Posted by: baptiste.8367

baptiste.8367

just not true most boss have unique mechanic you must avoid or you die.

normal monster dont have that.