Hi everyone,
I just want to THANK ANet for all the hard work they did into changing the dungeons – the changes can really be seen if one knows how dungeons where before. I’ve been playing this game since BWE#1 and I really had fun with almost all of the dungeon content. Hadn’t so much fun since WoW TBC – If You know what I mean, Dungeons keep me in this game.
I’m a rather casual player I spend like 4h a day becouse of work and other dutys, on weekends some more.
But i love the dungeons here in GW2. I love how hard they are, how they force me to focus, think, react, how the “first” pack of mobs tell me if the party I have i good or bad. How after each wipe You regroup and think of another way to take this boss or trash pack, come with different ideas and solutions I love it!
When I go to “dungeons” @ forums and read all the crying posts it makes me kinda sad how fast can peaple give up… “I was in a dungeon today for the first time and wiped and it’s impossible to do and omg plz You have to do sth with it so I can stand and spam my skills cuz I need my right hand to scratch behind my ear and talk on the phone duuuuh… etc”. They give up after 2 try’s and want changes ?! Maybe there are some thing wich I’ll never understand… – sure there are many posts with nice suggestions wich are always good but not suggestions like : “NERF it all!!!!!!!11!!!1Oneoneoneeleven”
Today I done almost all story mode dungeons on my alt (exept CoE and Arah, I was just too tired and left them for tomorrow) with a pug group picked on gw2lfg.com (3/5 peaple were 1st time on story mode but we all had lvl 80) Ihadn’t done story modes since like 4-5 months and I compered ours run to the runs we had after game launched. And those dungeons where “a walk in the park” if everyone Was 80, and just listen carefully even beaing 1st time what needs to be done (HoTW last boss was a lil bit difficult but after 5h we where all tired and it was noticeable) – but it also showed me how hard could a dungeon be when everyone plays “solo” in a party…
I remember those tries when we were @ explorable dungeon min lvl required, without any knowledge how to play our characters, with habits from others MMO’s… it Was a pain but it was fun even we failed after 2h of trying some boss or event. Yes we lost time and some nerves but still after we calmed down a little we had a laugh memorising how we wiped on AC p3 with all 35-38 lvl for 1h trying 100 tactics to “hit” an unhittable burrow, trying to understand why the last boss hits everyone 360 degrees with a “crone” attack. Learning mobs animation and attacks and how to counter them, how we wiped on Kholer, how we took our friends to Diessa Plateau to Nageling and waited for the big giant to spawn there we learned and mastered our “dodges”, understand the game mechanics and properly dodge Kholer’s pull atack, how we had to give up on some encounters becouse we where too tired to continue after 2-3h of trying – it was somehow frustration and dissapointing but after a while it was really fun to make such memories!
Finally Arah with tons of wipes, deaths but still happy after finishing any path – but that satisfaction! Priceless!
Those king of dungeons are more fun than those in wich You come, clear and go even with a poor team… well yes it is fun for the first or second time but after 20 runs it’s boring… where is the challenge? Here in GW2 there is!
Now CoE Path 2 the Magg event when You have to defend him while he’s arming the bomb at last boss chanber is a GREAT change love it. Also The Path 3 torch reduction is really nice, still some dungeons needs some love like trash mobs in CM are a pain. But after experiencing those changes I’m sure it will be polished.
TL;DR Dungeons should be challenging, hard, You should not give up after 2 tries – be a man fall down 7 times and stand up 8! (or woman) GW2 is a Young game and still needs some love in PvE – give it time to grow.
(sorry for any mistakes, english is not my native language )
And for all those who want to create another QQ topic about “too hard dungeons” a song: http://youtu.be/Pu_yOyzyFqs
(edited by Quam.7218)