Dungeons, don't You cry!

Dungeons, don't You cry!

in Fractals, Dungeons & Raids

Posted by: Quam.7218

Quam.7218

Hi everyone,

I just want to THANK ANet for all the hard work they did into changing the dungeons – the changes can really be seen if one knows how dungeons where before. I’ve been playing this game since BWE#1 and I really had fun with almost all of the dungeon content. Hadn’t so much fun since WoW TBC – If You know what I mean, Dungeons keep me in this game.

I’m a rather casual player I spend like 4h a day becouse of work and other dutys, on weekends some more.
But i love the dungeons here in GW2. I love how hard they are, how they force me to focus, think, react, how the “first” pack of mobs tell me if the party I have i good or bad. How after each wipe You regroup and think of another way to take this boss or trash pack, come with different ideas and solutions I love it!

When I go to “dungeons” @ forums and read all the crying posts it makes me kinda sad how fast can peaple give up… “I was in a dungeon today for the first time and wiped and it’s impossible to do and omg plz You have to do sth with it so I can stand and spam my skills cuz I need my right hand to scratch behind my ear and talk on the phone duuuuh… etc”. They give up after 2 try’s and want changes ?! Maybe there are some thing wich I’ll never understand… – sure there are many posts with nice suggestions wich are always good but not suggestions like : “NERF it all!!!!!!!11!!!1Oneoneoneeleven”

Today I done almost all story mode dungeons on my alt (exept CoE and Arah, I was just too tired and left them for tomorrow) with a pug group picked on gw2lfg.com (3/5 peaple were 1st time on story mode but we all had lvl 80) Ihadn’t done story modes since like 4-5 months and I compered ours run to the runs we had after game launched. And those dungeons where “a walk in the park” if everyone Was 80, and just listen carefully even beaing 1st time what needs to be done (HoTW last boss was a lil bit difficult but after 5h we where all tired and it was noticeable) – but it also showed me how hard could a dungeon be when everyone plays “solo” in a party…

I remember those tries when we were @ explorable dungeon min lvl required, without any knowledge how to play our characters, with habits from others MMO’s… it Was a pain but it was fun even we failed after 2h of trying some boss or event. Yes we lost time and some nerves but still after we calmed down a little we had a laugh memorising how we wiped on AC p3 with all 35-38 lvl for 1h trying 100 tactics to “hit” an unhittable burrow, trying to understand why the last boss hits everyone 360 degrees with a “crone” attack. Learning mobs animation and attacks and how to counter them, how we wiped on Kholer, how we took our friends to Diessa Plateau to Nageling and waited for the big giant to spawn there we learned and mastered our “dodges”, understand the game mechanics and properly dodge Kholer’s pull atack, how we had to give up on some encounters becouse we where too tired to continue after 2-3h of trying – it was somehow frustration and dissapointing but after a while it was really fun to make such memories!

Finally Arah with tons of wipes, deaths but still happy after finishing any path – but that satisfaction! Priceless!

Those king of dungeons are more fun than those in wich You come, clear and go even with a poor team… well yes it is fun for the first or second time but after 20 runs it’s boring… where is the challenge? Here in GW2 there is!

Now CoE Path 2 the Magg event when You have to defend him while he’s arming the bomb at last boss chanber is a GREAT change love it. Also The Path 3 torch reduction is really nice, still some dungeons needs some love like trash mobs in CM are a pain. But after experiencing those changes I’m sure it will be polished.

TL;DR Dungeons should be challenging, hard, You should not give up after 2 tries – be a man fall down 7 times and stand up 8! (or woman) GW2 is a Young game and still needs some love in PvE – give it time to grow.

(sorry for any mistakes, english is not my native language )
And for all those who want to create another QQ topic about “too hard dungeons” a song: http://youtu.be/Pu_yOyzyFqs

(edited by Quam.7218)

Dungeons, don't You cry!

in Fractals, Dungeons & Raids

Posted by: Xephier.1647

Xephier.1647

I can understand your opinion and I’m not here to “QQ” about the overall difficulty, but for the “reward” offered from trash mobs I really wish they would dumb those down a bit. When ya go in with a group at level and spend 15-30 mins dieing to a pack of trash mobs for trash loot, that’s not so fun. If trash mobs are going to be harder than some of the bosses, they should drop boss loot. Just my opinion. And not sure if it’s just my personal experience, only ran AC twice so far but both times, put in lots of work, died lots, had success in the end, got green/blue loot for it. The fun and grouping with guildies, worth it, the loot, not so much.

Dungeons, don't You cry!

in Fractals, Dungeons & Raids

Posted by: Quam.7218

Quam.7218

The “reward” is a different topic… but indeed.

I only do dungeons for the marks – becouse I know there is nothing more of value besides them in the dungeons (and money from champions)… rare/exotic drops items are too random, and there is not a single amount of curiosity or excitement before opening a chest or looting a mob becouse I know that for 99% I’ll get crap…

Dungeons, don't You cry!

in Fractals, Dungeons & Raids

Posted by: Brennus.1435

Brennus.1435

I do agree with OP. Reward from trash is a different subject, but just the posts where people say that dungeons are impossible and they’re talking about story modes is sort of sad to see. We three manned CM story on level with a warrior, necro, and mesmer. That people would say it’s impossible with five people is sort of bleh. They hardly ever come and say, “I had trouble with this dungeon, this is what we were doing and what happened, and I’d like some help.” They start and end with, “BAWWW DUNGEON IMPOSSIBLE NERF PLX.” I’d love to try and help people with tactics and stuff, but they don’t want to learn.

“Everyone is born a 5 signet Warrior,
what we become later only depends
on how hard we try and how good we want to become.” -HannaDeFreitas

Dungeons, don't You cry!

in Fractals, Dungeons & Raids

Posted by: Xephier.1647

Xephier.1647

I do agree with OP. Reward from trash is a different subject, but just the posts where people say that dungeons are impossible and they’re talking about story modes is sort of sad to see. We three manned CM story on level with a warrior, necro, and mesmer. That people would say it’s impossible with five people is sort of bleh. They hardly ever come and say, “I had trouble with this dungeon, this is what we were doing and what happened, and I’d like some help.” They start and end with, “BAWWW DUNGEON IMPOSSIBLE NERF PLX.” I’d love to try and help people with tactics and stuff, but they don’t want to learn.

I’m on the fence about it tbh, I come from Everquest2, a game tht’s not nearly as easy as WoW, but not nearly as hard as this(at least in dungeon difficulty). I do believe a bit more of a balance would be nice(not everyone is down with the learn every tactic and dodge every detrimental style that this game exclusively has in it’s dungeons). Perhaps an easy-mode and a hard mode for dungeons, an easy-mode in which the mobs are closer to the difficulty that they offer in open world areas, and give the same crappy loot that you currently get while doing dungeon runs, then a hard mode that’s like what the dungeons are like now and give loot worth getting for the difficulty level.
Cuz sometimes ya just get off a long day of work, you’re tired and ya wanna run some quick Gw2 dungeons, group with guildies, have a bit of fun and not have to figure out every trick and tactic of the dungeon and spend most ur night dieing and frustrated before going to sleep and doing the same thing the next day.

(edited by Xephier.1647)

Dungeons, don't You cry!

in Fractals, Dungeons & Raids

Posted by: Brennus.1435

Brennus.1435

I do agree with OP. Reward from trash is a different subject, but just the posts where people say that dungeons are impossible and they’re talking about story modes is sort of sad to see. We three manned CM story on level with a warrior, necro, and mesmer. That people would say it’s impossible with five people is sort of bleh. They hardly ever come and say, “I had trouble with this dungeon, this is what we were doing and what happened, and I’d like some help.” They start and end with, “BAWWW DUNGEON IMPOSSIBLE NERF PLX.” I’d love to try and help people with tactics and stuff, but they don’t want to learn.

I’m on the fence about it tbh, I come from Everquest2, a game tht’s not nearly as easy as WoW, but not nearly as hard as this(at least in dungeon difficulty). I do believe a bit more of a balance would be nice(not everyone is down with the learn every tactic and dodge every detrimental style that this game exclusively has in it’s dungeons). Perhaps an easy-mode and a hard mode for dungeons, an easy-mode in which the mobs are closer to the difficulty that they offer in open world areas, and give the same crappy loot that you currently get while doing dungeon runs, then a hard mode that’s like what the dungeons are like now and give loot worth getting for the difficulty level.
Cuz sometimes ya just get off a long day of work, you’re tired and ya wanna run some quick Gw2 dungeons, group with guildies, have a bit of fun and not have to figure out every trick and tactic of the dungeon and spend most ur night dieing and frustrated before going to sleep and doing the same thing the next day.

Honestly leash pulling is your best friend. My wife and I run a guild with people who are only active a few days a week, yet we’ve three manned CM on level. I know it’s not easy. Sometimes you get with just horrible people and have a bad experience. You really don’t need to spend the night dying and frustrated, seriously. I’m just saying there’s ways to do dungeons without making you hate life. You can message me and we’ll talk about it privately.

“Everyone is born a 5 signet Warrior,
what we become later only depends
on how hard we try and how good we want to become.” -HannaDeFreitas

Dungeons, don't You cry!

in Fractals, Dungeons & Raids

Posted by: Quam.7218

Quam.7218

Indeed groupping up with randoms from “chat” might really be a terrible experience, after a bad group peaple come to forums and write topics about really hard dungeons – it’s somehow understandable but not and exuse to turn difficulty lvl down.

That’s why I’m using ONLY gw2lfg.com for groupping up. It filters all those player who don’t even know what forums are. I come from a conclusion if someone know a site like this and know how to use it – he must do at least some research about the game in the net. You still might get a better or worst team but with a higher % of groupping with more skilled players. And by better I mean those who know how they should play their character.

Sometimes it’s not event the tactics or dodge what is important but gear choice and build. I had once a full support spec’d (HoTW p1) party without any one being “glass cannon” or damage spec’d and we just stood in every red circle and spam out skills it was the most relaxing run I’ve had took us 19 min (12 min for last boss his HP is ugh…) I’m playing a guardian with boon support and my firend with healing support, no one’s HP didn’t fell even under his 70% and no one did any dodge. Boons are really important to the party as well as condition on enemies.

Before I decided to go Guardian I play’d a necro frost build – my role was to keep mobile champions perma chilled – so they won’t run too much.

I read often on forums about “U R silly I do it all glass cannon party and it’s 46,766666% faster than any other party spec omg lol U noob” blah blah blah sure You can – play as You want. But I had THE WORST POSSIBLE EXPERIENCE with fully offencive spec’d players who didn’t know how things work… sure they do tons of damage with 1 hit and after each attack they need to be ressed from downstate, or they just do 3 atacks and the next 15 seconds they run, dodge, hide behind something, run away from combat, wating for their 20-30 seconds heal after healing 2-3 atack and again the same… this is NOT how You should deal damage…

If You are not so good with understanding the mechanics play a more survival/support build You will live more and Youre party will also… You could do more mistakes without dying, after a while You will lern how things work here and can go more offensive. Never go offensive as a inexperience player becouse You will be no help and most of the time get 1 shoted…