Dungeons have too many easy healthsinks
I agree. There aren’t enough true zerg rushes. Basically every fight is made up of about 3 guys that take a massive beating before going down. The gravelings come close, but ANet gave a lot of them too much health
i kind of agree, but nowadays my average dungeon group steamrolls those guys, and none of us is particularly specced for dps. in fact, i just finished a dungeon, and we could wipe groups without even getting downed in 2-3 minutes.
i’d rather the challenge of dungeons be on tricky puzzles and traps, bosses with interesting mechanics (like that ghost with the instadown attack from AC explorable and the giant from CoE story, or even better, the final bosses from SE and CoF story) and clever combat situations than just “this enemy is really strong”.
In my experience, very few (non-boss/miniboss) encounters in dungeons have enemies with particularly unreasonable health pools. In groups that I’ve been a part of (PuGs, typically with at least 2 or 3 players specced for defense and intra-team support rather than huge damage), encounters against ‘silver’ enemies typically take an average of about 20 seconds per enemy to complete, assuming that the encounter is properly handled and we aren’t on the backfoot (kiting, multiple downs/revives, etc) for most of the fight.
If dungeon enemies had an across-the-board reduction in health, most/all of these encounters would be over long before the enemies actually had a chance to present a real threat. I’ve asked it a few times, but nobody’s really answered me: If 20 seconds per enemy is an unreasonable amount of time required to complete an encounter, how long should it take to kill them? In my opinion, the balance of health/damage per enemy in dungeons is about right.
There are individual enemies (mainly bosses and minibosses) that I feel have too much HP, though. The Cave Troll in AC comes to mind, as does the Hunting Hound encounter in CM. Neither of these enemies can really do anything to kill a party that isn’t absolutely awful, and yet they both take longer to kill than any of the legitimately dangerous bosses present in either dungeon.