Dungeons n Fractals...
1) Has the move away from dungeons in to Fractals been made potentially from a corporate perspective within Anet that to design, create, release batches of new fractals been a time/money factor. Quicker to make and release over Dungeons, thus the push on these?
Absolutely. And I quote.
‘There are no developers allocated to dungeons, nor will there be as far as I’m aware. Their corporate stance is that dungeons are unsustainable and that they will support Fractals as their end-game 5-man instanced content. It is, for better or worse, simply how it is.’
The original dungeon team left the company a long time ago, and none of the people who worked on that content since did much to improve on or fix them
2) As a general player, is this really a bad thing? If you are a diehard Dungeon specialist, then sure, but in the same way for a diehard PVP’r you probably don’t care about Fractals. But from the “General Population” is it a bad thing
Dungeons were the go-to content for people who wanted to run small group PvE content, and for all their ‘flaws’ dungeons offered a lot of content and unique rewards to players. From a general perspective, Anet’s decision to reduce dungeon rewards in order to discourage people from playing them simply means that everyone has fewer things to do in game. This is definitely a bad thing.
Thanks for the quote @Jahroots.6791
I hear what you are saying about the Dungeons. Same within ESO which I played a lot, the dungeons where good content – but it was their endgame. So they were quite long, well thought out, but turned up rarely in terms of new content. There is a massive amount of time invested in making just one.
I like what they have done with the fractals in here. The only thing I truly hate is the lack of dynamic actions in a lot of these instances. The Mobs are in the same place, Mossman stands at the same hut, etc. IT would be nice if things changed around a little in the instances. Keep people on their feet. Like when doing #10 – maybe have the fire demon bonus kill either stand at the bottom, walk up and down the bridge….I don’t know, but 3-4 different mechanics just to mix it up a little.